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Changes

  • Improved support for blocks in arsnouveau, quark, terralith, densetrees, plus, thanks to Derpsion-Thesaurus.

Changes

  • Fixed player skins becoming invisible through water in the latest versions of Minecraft.

Changes

  • Added support for Voxy.
  • Restored compatibility with very old versions of Minecraft and OptiFine that was broken in recent releases.
  • Minor fixes to fog under various circumstances.

Known Issues:

  • Rare flickering may occur in distant water when using Voxy, specifically when the water is the default type.

Changes

  • Fixed the flickering that returned in the last shader version and affected some users.
  • Restored the brightness for flame entities that had been removed in recent versions (Iris only)
  • Added support for the new block (plant).

Changes

  • Improved support for Aurora’s Lanterns (lighting inconsistencies with the lanterns – only works in newer versions).

Changes:

  • Temporary regression to flaming-entity detection due to a flickering issue with objects placed in item frames, caused by a hypothetical bug in Iris on Windows. The functionality will be restored once the flickering issue is fixed.

Changes

  • Improved support for flaming arrows and mobs (Iris only).
  • Improved the visual quality of motion blur when temporal supersampling is enabled.
  • Restored compatibility with older Minecraft versions in OptiFine (≤ 1.16.x) for non-NVIDIA GPUs.
  • Began unifying the variable naming style in the shader code to make it clearer and less chaotic. More changes will follow in future versions.

Changes

  • Pixel-aligned (texel-aligned) shadows were added.
  • Lighting in low-light areas (without direct light and under shadow) was improved.
  • Other minor changes.

Changes since 9.3e

  • Much of the broken compatibility with previous versions of Minecraft (from 1.12 onward) has been fixed.

  • HOTFIX: Night stars are now visible again.

  • Fixed an issue that made the beacon beam invisible from certain distances or angles when using Distant Horizons.

  • Nights can now be made darker if the user wishes.

Changes

  • HOTFIX: Stars are now visible at night again.

  • Fixed an issue that made the beacon beam invisible from certain distances or angles when using Distant Horizons.

  • Nights can now be made darker if the user wishes.

Changes

  • Fixed an issue that made the beacon beam invisible from certain distances or angles when using Distant Horizons.
  • Nights can now be made darker if the user wishes.

Changes

  • Added support for the new copper blocks (fences, statues, lanterns).
  • Added compatibility for the “end flashes” (not tested on Optifine).
  • Micro‑optimization for a dithering algorithm.

Changes

  • Attempt has been made to address multiple reports of "black ink" and "white glow," however these issues are irreproducible on the hardware I have access to.
  • A new review of the TAA system has been conducted.
  • Micro-optimizations have been applied in various parts of the code.

Changes

  • Second review of the TAA system.
  • Added support for future blocks of version 1.21.19.
  • Minor adjustments.

Hotfix:

  • Fix a compilation error when activating depth of field and TAA simultaneously.

Changes

  • Revised anti-aliasing via TAA:
    • Ghosting effects when looking through a translucent surface have been resolved.
    • General ghosting has been slightly reduced.
    • A TAA+ method has been added that utilizes FXAA to enhance quality, especially for entities and moving elements in the scene.
    • The "Sharp TAA" method was removed.
  • An inaccurate calculation of the volumetric light position has been corrected, which previously caused light to appear behind certain surfaces.
  • Translucent object shadows have been set as default. Previous shadows remain available optionally.

Changes

  • Increased compatibility and support for some custom dimensions (Iris only). Tested in Ad Astra, The Aether, Deeper and Darker.
  • Fixed the brightness of enchanted objects in darkness.
  • Fixed an issue with the sky color when the player was in a pale garden biome and other similar biomes that adjust the sky color.
  • Fixed a compilation error message that only appeared in OptiFine.

Changes

  • The way fog is applied has been improved so that it looks better during transitions between open and enclosed areas, eliminating some strange behaviors such as when looking through a window or the sensation of fog existing indoors.
  • Water transparency viewed from inside has been adjusted.
  • Some colors have been subtly fine-tuned.

Changes

  • The Vanilla cloud rendering option specified in Minecraft’s native settings is now respected, including the option to hide them.
  • Vanilla clouds are now visible at long distances for versions 1.21.6 or higher.

Changes

  • Support for the new blocks added in version 1.21.5.

External resources


Project members

KDXavier

Owner


Technical information

License
LGPL-3.0-or-later
Project ID