Changes
- Fixed the flickering that returned in the last shader version and affected some users.
- Restored the brightness for flame entities that had been removed in recent versions (Iris only)
- Added support for the new block (plant).
Changes
- Improved support for Aurora’s Lanterns (lighting inconsistencies with the lanterns – only works in newer versions).
Changes:
- Temporary regression to flaming-entity detection due to a flickering issue with objects placed in item frames, caused by a hypothetical bug in Iris on Windows. The functionality will be restored once the flickering issue is fixed.
Changes
- Improved support for flaming arrows and mobs (Iris only).
- Improved the visual quality of motion blur when temporal supersampling is enabled.
- Restored compatibility with older Minecraft versions in OptiFine (≤ 1.16.x) for non-NVIDIA GPUs.
- Began unifying the variable naming style in the shader code to make it clearer and less chaotic. More changes will follow in future versions.
Changes
- Pixel-aligned (texel-aligned) shadows were added.
- Lighting in low-light areas (without direct light and under shadow) was improved.
- Other minor changes.
Changes since 9.3e
-
Much of the broken compatibility with previous versions of Minecraft (from 1.12 onward) has been fixed.
-
HOTFIX: Night stars are now visible again.
-
Fixed an issue that made the beacon beam invisible from certain distances or angles when using Distant Horizons.
-
Nights can now be made darker if the user wishes.
Changes
-
HOTFIX: Stars are now visible at night again.
-
Fixed an issue that made the beacon beam invisible from certain distances or angles when using Distant Horizons.
-
Nights can now be made darker if the user wishes.
Changes
- Fixed an issue that made the beacon beam invisible from certain distances or angles when using Distant Horizons.
- Nights can now be made darker if the user wishes.
Changes
- Added support for the new copper blocks (fences, statues, lanterns).
- Added compatibility for the “end flashes” (not tested on Optifine).
- Micro‑optimization for a dithering algorithm.
Changes
- Attempt has been made to address multiple reports of "black ink" and "white glow," however these issues are irreproducible on the hardware I have access to.
- A new review of the TAA system has been conducted.
- Micro-optimizations have been applied in various parts of the code.
Changes
- Second review of the TAA system.
- Added support for future blocks of version 1.21.19.
- Minor adjustments.
Hotfix:
- Fix a compilation error when activating depth of field and TAA simultaneously.
Changes
- Revised anti-aliasing via TAA:
- Ghosting effects when looking through a translucent surface have been resolved.
- General ghosting has been slightly reduced.
- A TAA+ method has been added that utilizes FXAA to enhance quality, especially for entities and moving elements in the scene.
- The "Sharp TAA" method was removed.
- An inaccurate calculation of the volumetric light position has been corrected, which previously caused light to appear behind certain surfaces.
- Translucent object shadows have been set as default. Previous shadows remain available optionally.
Changes
- Increased compatibility and support for some custom dimensions (Iris only). Tested in Ad Astra, The Aether, Deeper and Darker.
- Fixed the brightness of enchanted objects in darkness.
- Fixed an issue with the sky color when the player was in a pale garden biome and other similar biomes that adjust the sky color.
- Fixed a compilation error message that only appeared in OptiFine.
Changes
- The way fog is applied has been improved so that it looks better during transitions between open and enclosed areas, eliminating some strange behaviors such as when looking through a window or the sensation of fog existing indoors.
- Water transparency viewed from inside has been adjusted.
- Some colors have been subtly fine-tuned.
Changes
- The Vanilla cloud rendering option specified in Minecraft’s native settings is now respected, including the option to hide them.
- Vanilla clouds are now visible at long distances for versions 1.21.6 or higher.
Changes
- Support for the new blocks added in version 1.21.5.
Changes
- Entity hit brightness has been adjusted, particularly removing excessive bloom in dark areas.
- Soulfire and Fire now do not cast shadows.
- The way Soulfire glows has been adjusted.
Changes
- A bug was fixed that caused white flashes to appear underwater when the drawing distance was greater than 15 units or less than 4.
- An alternative configuration file has been added, which will be part of a version of the shader with different default values.
Changes
- A specific hardware issue was corrected, in which large black patches invaded the screen when any type of temporal sampling was activated.


