-support for the mod tech lights.
-fine tuned colorwheel support. better support on older mc versions and better automatic light detection
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fixed white/glowing mobs/hands/entities on default preset
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added Colorwheel support for create mod!
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on the 'Just Colored Lighting' default preset some cogs and stuff are too dark, this is an iris/colorwheel bug, and should hopefully be fixed soon
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lights should work on contraptions -IF THEY ARE LISTED IN BLOCK.PROPERTIES. the mod doesn't autodetect lights on some minecraft versions, so auto-detected lights might not all work today out of the box
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-Global Illumination is defaulted On on all presets except the default and 'Potato Shadows'
-Copper bulbs and lanterns have some new different options to change thier light color
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Macro Detail test added, see video:
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bug fixes that were reported on discord. report bugs on discord please
-Global Illumination flickering fixes
-Menu cleanup
-Voxy support no longer uses the built in shaders on the default profile (if the LODs are black for you, update Voxy or turn on the fix in 'Dimensions & Mods & Other/Mods/Voxy'
-various bug fixes
-better GI menu with a few more options
-fixed a bug that was trying to voxelize rain, that was potentially wasting fps during rain
-compute shader work group size can be adjusted in 'Lighting/colored lighting/lpv extra' changing this might increase your fps
-'pixel-locked shadows' are now off by default on all presets and presets do not affect them.
-flickering in leaves with some resource packs fixed, it was caused by 'pixel-locked shadows'
Thanks for the feedback! Keep it coming and more improvements coming soon
notes: the error message on the default preset is intentional to get around a voxy bug that will be fixed in the next voxy version, so if it looks fine, ignore that
Free Global Illumination
-Voxy Support!
-Defaulted the automatic held light color detection off since there were reports of it flickering (youcan turn it back on in the tetsing menu)
-small bug fixes
-Please reoprt blocks that don't glow right and i'll add them to the override lists
-fixed buggy glowing area between lanterns
-stairs and slabs now allow directional, proportionate amounts of light through
-color override list now ensures they glow, so non-light emmiting blocks can be turned into lights too - please submit blocks that glow the wrong color, or don't glow but should, on discord, so that I can add them to the right sections to be fixed
-Fixed firefly bushes, spider eyes, mobs on fire and other vanilla emmisives to glow
-hopefully fixed all issues with hand held lights sometimes cutting off or detecting wrong color
-options to have nametags be shaded or not, and show up better through walls
-glowing accesories will now just work if you use a pbr resource pack, no need to change any options
-other bug fixes (report bugs on discord!)

much more robust automatic color detection for lights that are hand held or worn as accesories
- added copper torches to have a green light, which is RGB customizable
- more light leak options
- confirmed accesories mods that have light emitting things work (toni's immersive lanterns) -requires pbr textures and pbr detection to be turned on
- fixed 'glowing concrete' options to work again
- removed wobble in 'fancy' colored lighting
- cleaned up some code and small bug fixes

-fixed flickering in Hand held Lights
-added better PBR support to hand held lighting
-added Color Control sliders (contrast, saturation, etc)
- Major Lighting Rework with per biome effects on all presets other than 'Just Colored Lighting', outdoors should look a lot better
- Outdoor light rebalanced to look a lot better & not be blown out
- skylight is affected by fog color and sky color, fog's contribution is based on elevation
- sunlight is tinted by fog color, based on elevation
- fog visible in the sky is based on elevation
- 'potato shadows' preset fixed shadows to fade in better
- AO's affects on block light are now optional, in 'lighting/colored lighting/lpv extra options'
- Gamma control
- Shadow bias reworked, buggy spots in distance removed
- maybe more fps in nether
- other bug fixes
- menu work, filled in some missing tooltips, and menus for all the new stuff
- keep the bug reports & requests coming on discord! I'm slowly getting through them
removed Distant Horizond Shadow programs, to fix the buggy mess they make on recent iris/dh versions
-Fixed flickering in Pom
-Fixed flickering in the CTM/POM-Fix 3D Material Transitions (this effect -shown in another shader - https://youtu.be/JHsItRXDM7k?si=AUHF-1dYAov6QD4_)
-Added Night Vision, with optional Work-In-Progress Thermal Vision as seen here:https://youtu.be/MODPlQohA40?si=lxzfKzZh4pbz6V9G
-underwater fog is now adjustable
-probably a few bug fixes
-POM (3D Textures), with the CTM/POM-Fix
-Menu Clean-up
-clouds/fog are much closer to vanilla
-translucent lights added for mods like 'Abyssal Decor'
-fixed animated transparency issues on particles like camp fires and entities like ghosts
-better compatibility for mods: 'Chromo Lights' and 'Light Emitting Diode'
-fixed border fog color mismatch
-skyboxes in the end work: tested 'better end' and 'stelarity'
-'Dynamic Saturation Boost' option, defaulted On, makes whitish lights still have the right color if the texture is very white but they are still supposed to be tinted
-player held lights have better control
-Mobs have shading to match Vanilla when Directional Sun Lighting is off, and it's adjustable
-Player held lights can be turned off, for you and for other players, seperately
-Fire should always be bright now
-I'm working of other reported bugs and features, please report bugs on discord!
-customizable RGB overrides for soul torch, hi and low
-customizable RGB overrides for soul lantern, hi and low
-end ambient light level adjustable
-new 'Organic' lava pattern (defaulted on on fancy presets) in nether menu
-new menus: 'Dimensions and Other' with end and nether menus
-fire added to flicker fixes
-far away torches and blocklight now respect 'light brightness during daytime'
-disabling screen space hand held torch no longer breaks shader
-pixel-locked shadow option
-clouds have fog applied, fog & sky closer match vanilla (especially on low render distances)
-'light blocks', the utility for adventure maps, now glow and are RGB customizable
-pbr no longer breaks ambient occlussion
-cave light leak fix added for sunlight, and to darken fog underground
-All options should now have User-friendly Names


