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Macro Detail test added, see video:
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bug fixes that were reported on discord. report bugs on discord please
-Global Illumination flickering fixes
-Menu cleanup
-Voxy support no longer uses the built in shaders on the default profile (if the LODs are black for you, update Voxy or turn on the fix in 'Dimensions & Mods & Other/Mods/Voxy'
-various bug fixes
-better GI menu with a few more options
-fixed a bug that was trying to voxelize rain, that was potentially wasting fps during rain
-compute shader work group size can be adjusted in 'Lighting/colored lighting/lpv extra' changing this might increase your fps
-'pixel-locked shadows' are now off by default on all presets and presets do not affect them.
-flickering in leaves with some resource packs fixed, it was caused by 'pixel-locked shadows'
Thanks for the feedback! Keep it coming and more improvements coming soon
notes: the error message on the default preset is intentional to get around a voxy bug that will be fixed in the next voxy version, so if it looks fine, ignore that
Free Global Illumination
-Voxy Support!
-Defaulted the automatic held light color detection off since there were reports of it flickering (youcan turn it back on in the tetsing menu)
-small bug fixes
-Please reoprt blocks that don't glow right and i'll add them to the override lists
-fixed buggy glowing area between lanterns
-stairs and slabs now allow directional, proportionate amounts of light through
-color override list now ensures they glow, so non-light emmiting blocks can be turned into lights too - please submit blocks that glow the wrong color, or don't glow but should, on discord, so that I can add them to the right sections to be fixed
-Fixed firefly bushes, spider eyes, mobs on fire and other vanilla emmisives to glow
-hopefully fixed all issues with hand held lights sometimes cutting off or detecting wrong color
-options to have nametags be shaded or not, and show up better through walls
-glowing accesories will now just work if you use a pbr resource pack, no need to change any options
-other bug fixes (report bugs on discord!)

much more robust automatic color detection for lights that are hand held or worn as accesories
- added copper torches to have a green light, which is RGB customizable
- more light leak options
- confirmed accesories mods that have light emitting things work (toni's immersive lanterns) -requires pbr textures and pbr detection to be turned on
- fixed 'glowing concrete' options to work again
- removed wobble in 'fancy' colored lighting
- cleaned up some code and small bug fixes

-fixed flickering in Hand held Lights
-added better PBR support to hand held lighting
-added Color Control sliders (contrast, saturation, etc)
- Major Lighting Rework with per biome effects on all presets other than 'Just Colored Lighting', outdoors should look a lot better
- Outdoor light rebalanced to look a lot better & not be blown out
- skylight is affected by fog color and sky color, fog's contribution is based on elevation
- sunlight is tinted by fog color, based on elevation
- fog visible in the sky is based on elevation
- 'potato shadows' preset fixed shadows to fade in better
- AO's affects on block light are now optional, in 'lighting/colored lighting/lpv extra options'
- Gamma control
- Shadow bias reworked, buggy spots in distance removed
- maybe more fps in nether
- other bug fixes
- menu work, filled in some missing tooltips, and menus for all the new stuff
- keep the bug reports & requests coming on discord! I'm slowly getting through them
removed Distant Horizond Shadow programs, to fix the buggy mess they make on recent iris/dh versions
-Fixed flickering in Pom
-Fixed flickering in the CTM/POM-Fix 3D Material Transitions (this effect -shown in another shader - https://youtu.be/JHsItRXDM7k?si=AUHF-1dYAov6QD4_)
-Added Night Vision, with optional Work-In-Progress Thermal Vision as seen here:https://youtu.be/MODPlQohA40?si=lxzfKzZh4pbz6V9G
-underwater fog is now adjustable
-probably a few bug fixes
-POM (3D Textures), with the CTM/POM-Fix
-Menu Clean-up
-clouds/fog are much closer to vanilla
-translucent lights added for mods like 'Abyssal Decor'
-fixed animated transparency issues on particles like camp fires and entities like ghosts
-better compatibility for mods: 'Chromo Lights' and 'Light Emitting Diode'
-fixed border fog color mismatch
-skyboxes in the end work: tested 'better end' and 'stelarity'
-'Dynamic Saturation Boost' option, defaulted On, makes whitish lights still have the right color if the texture is very white but they are still supposed to be tinted
-player held lights have better control
-Mobs have shading to match Vanilla when Directional Sun Lighting is off, and it's adjustable
-Player held lights can be turned off, for you and for other players, seperately
-Fire should always be bright now
-I'm working of other reported bugs and features, please report bugs on discord!
-customizable RGB overrides for soul torch, hi and low
-customizable RGB overrides for soul lantern, hi and low
-end ambient light level adjustable
-new 'Organic' lava pattern (defaulted on on fancy presets) in nether menu
-new menus: 'Dimensions and Other' with end and nether menus
-fire added to flicker fixes
-far away torches and blocklight now respect 'light brightness during daytime'
-disabling screen space hand held torch no longer breaks shader
-pixel-locked shadow option
-clouds have fog applied, fog & sky closer match vanilla (especially on low render distances)
-'light blocks', the utility for adventure maps, now glow and are RGB customizable
-pbr no longer breaks ambient occlussion
-cave light leak fix added for sunlight, and to darken fog underground
-All options should now have User-friendly Names
√-fixed head hitting bulbs changing the color / stopped glowing spider eyes, you can turn them back on in lighting/colored lighting/light detection
✓-added fire to flicker fixes, optional in color overrides to still use texture
√-shadow culling options added to cull entities by type for fps, in shadows menu on bottom
✓-sunAngle is adjustable
✓-More adjustable custom color overrides
✓-Glow frames default less bright, but adjustable
✓-Bug fixes
-default preset is much closer to Vanilla lighting, with just colored lighting added. (fixed ao and that there was 100% sun on top of sky lighting, when there should be 0%)
if you want to revert this change to be brighter again, change 'Lighting/directional lighting' to yes
please keep giving feedback on discord, and I'll keep making it better!
-Fancy Lighting & Materials! pbr textures now showcase shiny metal, sub surface scattering, and all kinds of materials when lit from block light sources, not just from the sun and moon. (defaulted On on fancy preset, this can be turned on manually when using pbr textures by changing 'lighting/colored lighting/colored light quality' to fancy)
-default torch/fire/lantern color is warmer
-more colors can be changed
-Nether red ambient light can be turned completely off


