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Drunk-n-High is a lightweight novelty challenge shader designed to intentionally distort visual clarity and make Minecraft harder to play in a “cursed” but controlled way. The shader focuses purely on screen-space visual effects and does not modify gameplay mechanics, world data, or player state.

The shader introduces visual disorientation through a combination of optional screen mirroring, time-based wobble distortion, and hue rotation using YIQ color-space manipulation. These effects interfere with spatial awareness, color perception, and visual comfort, making routine tasks such as navigation, combat, and building more difficult over time.

Drunk-n-High is intended for short challenge sessions, experimental gameplay, and content creation rather than extended play. All effects can be enabled or disabled instantly by toggling the shader.

Installation:
Install Iris for Minecraft Java Edition, then place the Drunk-n-High shader folder or ZIP into your shaderpacks directory and enable it from the in-game shader menu.

⚠ Warning: This shader intentionally applies visual distortion and color shifting. Some users may experience discomfort or disorientation. Use for short sessions and disable immediately if discomfort occurs.

External resources


Project members

Ronnie-Reagan

Member


Technical information