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Color Cone is a real-time color vision simulation shader designed to accurately reproduce how different types of color perception and color blindness affect visual output.


👁️ Supported Vision Modes

The shader includes simulation for:

  • Normal Vision
  • Deuteranopia (No Green Cone)
  • Protanopia (No Red Cone)
  • Tritanopia (No Blue Cone)
  • Deuteranomaly (Weak Green Cone)
  • Protanomaly (Weak Red Cone)
  • Tritanomaly (Weak Blue Cone)
  • Achromatopsia (No Cone Cells)
  • Blue Cone Monochromacy

Each mode transforms the rendered image to reflect the perceptual characteristics of the selected vision type.


Red Green Blue - Test

Deuteranopia (No Green Cone)

Deuteranopia

Protanopia (No Red Cone)

Protanopia

Tritanopia (No Blue Cone)

Tritanopia

Achromatopsia (No Cone Cells)

Achromatopsia


⚙️ How It Works

  • Applies cone response transformation matrices
  • Adjusts RGB channel sensitivity per vision profile
  • Simulates full dichromacy, anomalous trichromacy, and monochromacy
  • Runs efficiently in real time

🎯 Use Cases

  • Accessibility testing
  • Inclusive game & UI design
  • Educational visualization
  • Visual research & experimentation

🚀 Key Features

  • Single shader, multiple vision profiles
  • Fast and lightweight implementation
  • Easy integration into rendering pipelines
  • Accurate perceptual approximation

Color Cone helps developers, designers, and researchers better understand how visuals are perceived across different types of color vision.

Project members

xsoras

Member


Technical information

License
ARR
Project ID