This shader uses Screen Space Displacement as an alternative to POM.
As a result, blocks are re-rendered per-pixel as Highly Detailed 3D Models.
Use a POM resource pack. Rotr blocks is shown.
This is just for fun, and to test out if this technique is viable for use in Minecraft. It is very experimental, and will probably look very cursed and buggy in some cases.
Do not expect changing any other options outside the 'Displacement" menu to not break things, again, this is an experimental test shader. (it is built over the 'Just Colored Lighting' shader)
Please give me feedback here & on discord, if you want this to get better. If you want, you can support me & my projects on Patreon & Youtube
Have Fun!


