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Homogeneous Dirt

  • All dirt textures have been changed to look more clumped together, and less noisy looking.
  • The textures are based on the packed mud texture since mud is just dirt, but with too much waterTM
  • The coarse dirt texture now looks coherent, and isn't just a charred version of the dirt texture.
  • Improved the grass top and side textures by removing unnecessary colors.
  • Updated all of the dirt UI background textures to the new dirt textures.

Here's every single block/texture that was changed; I may add support for mods in the future if that's something people want.
   ‒  Coarse Dirt, Dirt, Dirt Path, Grass Block, Mycelium, Podzol, Rooted Dirt, and every single dirt UI element.

I won't update the panoramas with the new textures because that would massively increase the file size, and I would then have to make one for every single version that has a unique panorama.


Homogenized textures!

TL;DR Card

The dirt textures have been brought up to
standard while keeping the same "feel" as the
original programmer textures.

Drastically reduced the amount of noise, and
unnecessary colors:
 • Grass Block went from 63 colors to 8 colors.
 • Coarse Dirt went from 77 colors to 11 colors.

Project members

zanderest

Owner


Technical information

License
CC-BY-NC-SA-4.0
Project ID