Faithless is an amazing one-of-a-kind style resoucepack, however, it has certain oddities, which this resourcepack aims to fix...
I havent found any 1st and 3rd party fixes like this, which is why this pack exists.
This resourcepack only targets the v1.2 version of Faithless released on Modrinth!
You can find the supported version here: Faithless v1.2
Note: you do not need this fix if you arent using Optifine or its alternatives, such as ETF/EMF, CIT Resewn and similar.
The problems
- NBT matching for CIT was never migrated to Components system introduced in 1.20.5, breaking countless beautiful context-aware textures (potions, mob buckets, paintings, etc). Even in newer versions of a resourcepack this was left out in a broken state, and most categories got completely removed
- Some item models are... completely wrong. Instead of inheriting
item/generatedmodel like every 2D item should, it uses a mumbo-jumbo that also includes actual 3D model of an item, such as End Crystal. Many models also use weird inheritance that makes no sense. The reason why this needs fixing is because it exposes unnecessary model geometry to the client even if its invisible in vanilla game. In modded context, it can lead to graphical glitches, notably Obscuria Tooltips animations. Note: see bellow - Sheep are incorrectly tinted if Optifine/EMF is installed. This pack doesnt fix it, as i cannot identify the problem. Instead i suggest you delete problematic files manually inside Fatihless resourcepack, located:
assets/minecraft/optifine/cem/sheep.jemassets/minecraft/optifine/cem/sheep_wool.jem
- Optifine model of an Armor Stand positions head just above where it should be, leading to geometry clipping through the helmets
Installing
Simply download this resourcepack like you usually do. In game make sure it is loaded ABOVE Faithless resoucepack, otherwise nothing will be applied.
Current checklist of fixes
Spoiler
NBT conversion for CIT:
- ✔️ Axolotl Buckets
- ✔️ Fish Buckets
- ✔️ Fireworks
- ✔️ Paintings
- ✔️ Potions
- ✔️ Suspicious Stews
- ✔️ Bees
- ✔️ Crossbows
- ✔️ Goat Horns
- ✔️ Maps
- ⚠️ Writable Books
- ⚠️ Written Books
- ✔️ Special items
⚠️ - For whatever reason i cannot seem to write a rule that would match, thus i currently cannot fix these.
There are also other files which use NBT matching, however for them CIT is able to do automatic conversion, alas leading to errors spammed to the log every time Faithless is loaded. These errors do not affect functionality.
Other:
- ❌ Item models
- ✔️ Armor Stand clipping
Note about item models: the "broken" items are those which have a related 3D model, but use 2D model for item rendering. Such items include:
End CrystalHeavy CoreArmorand much more...

The process to fix them is simple yet manual and laborious due to amount of such items. This issue apparently spans to most item models in Faithless. Currently ive only fixed a couple items. I have no interest to fix every single one yet.
This only matters if you use mods which expose that broken geometry, such as item animations of Obscure Tooltips.
Update: i finally realized what author tried to achieve here, but despite how obvious it is i couldnt see it first. The reason why its done is to make item display as 2D in inventory, but at the same time as 3D in the world (in hands, dropped). This is not supported by vanilla resourcepacks, and so the way its done here is hacky and imperfect. Nevertheless, i believe it is best to stick with 2D models eveywhere in this case.
Since this is more of a transformation than fix, it will be moved into another resourcepack in the future.
There could be more issues i havent found yet so keep that in mind.
Credits
All credit goes to the original author of Faithless. This pack does not include any original texture assets from Faithless. This pack does nothing if Faithless is not installed.
If you believe you have any issues with resourcepack please do not report them to the original author of Faithless. First test if the issue persists on unmodified instance of Faithless without any other resourcepacks loaded, including this fix.
I do not gain any profit from this project.
