zMenu 1.0.3.6
on Nov 12, 2024Added the ability to use font ItemsAdder with format :font-name: Improve TypedMapAccessor Added API method InventoryManager#openInventoryWithOldInventories Added API method ZButton#paginate Added action set permission, allows setting a permission to a player with luckperms Added aliases command and commands for console command action. Fixed max-stack-size for itemstack with 1.21
zMenu 1.0.3.5
on Sep 27, 2024- Added support for DeluxeMenus configurations. You no longer need to convert your DeluxeMenu configurations to zMenu, they are now automatically compatible!
- Added command /zm documentation [<word>]
- Added key title for inventory name, you can use name or title now
- Fixed itemstack with 1.21, components was added when it should not be added by default.
- Fixed the item backup system for potions and firework (use in /zm save command and in zEssentials)
zMenu 1.0.3.4
on Sep 15, 2024- Add support for \n in item lore
- Add refresh_requirement, allows refreshing the lore, name of the item or the button in its entirety according to several conditions.
- Add permissions on default commands
- Add PlaceholderAction: DIFFERENT_STRING, check that a string is different from the value
- Add sub commands for commands. You can now have sub commands to perform actions, for example, create a /votes party command, a /votes info command!
- Added aliases for enchantments, this allows using the word protection to obtain the PROTECTION_ENVIRONMENTAL enchantment
- Deprecated method
onInventoryOpen(Player, InventoryDefault)
use nowonInventoryOpen(Player, InventoryDefault, Placeholders)
- Fixed items flags (HIDE_ATTRIBUTES) for 1.20.4 and above
- Added zItems support, Example: material: "zitem:<item name>", zItems is an item that allows you to create items taking advantage of all the features of 1.21
Only for version 1.21 and above
- Added max-stack-size: <number>, Overrides the default maximum stack size of this item.
- Added max-damage: <number>, Controls the maximum amount of damage an item can take.
- Added damage: <number>, The absolute amount of damage or use this item has taken.
- Added repair-cost: <number>, Number of enchantment levels to add to the base level cost when repairing, combining, or renaming this item with an Anvil.
- Added unbreakable: <true/false>, Tools, armor and weapons set with this won't lose durability when used.
- Added unbreakable-show-in-tooltip: <true/false>, If false, an 'Unbreakable' line will not be included in the tooltip. Default is True.
- Added fire-resistant: <true/false>, If true, this item will not burn in fire.
- Added hide-tooltip: <true/false>, If present, it will completely hide the whole item tooltip (that includes the item name). The tooltip will still be visible and searchable in creative mode.
- Added hide-additional-tooltip: <true/false>, If true, disables the 'additional' tooltip part which comes from the item type.
- Added enchantment-glint: <true/false>, If true, the item will glint, even without enchantments; if false, the item will not glint, even with enchantments. If null, the override will be cleared.
- Added enchantment-show-in-tooltip: <true/false>, If false, no enchantments will be shown in the item tooltip. Default is true.
- Added attribute-show-in-tooltip: <true/false>, If false, the attributes will not show on the item tooltip. Default is true.
- Added item-rarity: <COMMON/UNCOMMON/RARE/EPIC>, Determines the default color of its name. This enum is ordered from least rare to most rare.
- Added trim: <trim configuration>, Represents an armor trim that may be applied to an item.