Changelog
For a more in-depth look at the new features in WorldEdit 7.4.x, check out this article
7.4.1:
- [Fabric & NeoForge] Tweaked maths used when setting biomes to be more accurate in certain edge cases
- Fixed a few cases where the schematic path from the config file was not updated
- Fixed entity rotations during
//revolveto be more consistent across all entities - Changed blocks without legacy ID/data values to return
-1in expressions, to allow differentiating from air - Fixed entity home positions not being updated when pasted
- Fixed cases where the experimental snapshot mode may erroneously close a file too early, causing errors on usage
Files
worldedit-mod-7.4.1.jar(6.64 MiB) Primary Download
External resources
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EngineHub
me4502
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octylFractal
Maintainer

wizjany
Maintainer
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