For a more in-depth look at the new features in WorldEdit 7.4.x, check out this article
7.4.3:
- Updated to 26.1(.1/.2)
- Added a
worldedit:randomtree type to replicate legacy random tree functionality - Improved error handling of invalid schematic paths
- Fixed //generatebiome not being possible to undo
- Fixed a few issues where odd permissions setups would not show friendly permissions error messages
- Fixed some incompatible selection commands not showing friendly error messages when used with convex selections
- Fixed some potential issues when creating
extendregion selectors via the API - Improved accuracy of area calculations for poly2d selections in certain complex situations
- Made the directory watcher thread a daemon to resolve rare shutdown issues on specific hardware/software configurations
- [Bukkit] Improved incompatible version warnings from adapters to reduce chance of false positives in certain contexts
For a more in-depth look at the new features in WorldEdit 7.4.x, check out this article
7.4.3:
- Updated to 26.1(.1/.2)
- Added a
worldedit:randomtree type to replicate legacy random tree functionality - Improved error handling of invalid schematic paths
- Fixed //generatebiome not being possible to undo
- Fixed a few issues where odd permissions setups would not show friendly permissions error messages
- Fixed some incompatible selection commands not showing friendly error messages when used with convex selections
- Fixed some potential issues when creating
extendregion selectors via the API - Improved accuracy of area calculations for poly2d selections in certain complex situations
- Made the directory watcher thread a daemon to resolve rare shutdown issues on specific hardware/software configurations
For a more in-depth look at the new features in WorldEdit 7.4.x, check out this article
7.4.3 Beta 1:
- Updated to 26.1(.1/.2)
- Added a
worldedit:randomtree type to replicate legacy random tree functionality - Improved error handling of invalid schematic paths
- Fixed //generatebiome not being possible to undo
- Fixed a few issues where odd permissions setups would not show friendly permissions error messages
- Fixed some incompatible selection commands not showing friendly error messages when used with convex selections
- Fixed some potential issues when creating
extendregion selectors via the API - [Bukkit] Improved incompatible version warnings from adapters to reduce chance of false positives in certain contexts
For a more in-depth look at the new features in WorldEdit 7.4.x, check out this article
7.4.3 Beta 1:
- Updated to 26.1(.1/.2)
- Added a
worldedit:randomtree type to replicate legacy random tree functionality - Improved error handling of invalid schematic paths
- Fixed //generatebiome not being possible to undo
- Fixed a few issues where odd permissions setups would not show friendly permissions error messages
- Fixed some incompatible selection commands not showing friendly error messages when used with convex selections
- Fixed some potential issues when creating
extendregion selectors via the API
For a more in-depth look at the new features in WorldEdit 7.4.x, check out this article
7.4.2:
- Changed entity and block entity handling to report serialization issues by Minecraft rather than ignore them
- Fixed pasting entities with data that requires registry context (enchantments, etc)
For a more in-depth look at the new features in WorldEdit 7.4.x, check out this article
7.4.1:
- [Bukkit] Added experimental Folia support
- [Bukkit] Removed a legacy command permissions handler that's no longer necessary with newer Spigot versions
- Fixed a few cases where the schematic path from the config file was not updated
- Fixed entity rotations during
//revolveto be more consistent across all entities - Changed blocks without legacy ID/data values to return
-1in expressions, to allow differentiating from air - Fixed entity home positions not being updated when pasted
- Fixed cases where the experimental snapshot mode may erroneously close a file too early, causing errors on usage
For a more in-depth look at the new features in WorldEdit 7.4.x, check out this article
7.4.1:
- [Fabric & NeoForge] Tweaked maths used when setting biomes to be more accurate in certain edge cases
- Fixed a few cases where the schematic path from the config file was not updated
- Fixed entity rotations during
//revolveto be more consistent across all entities - Changed blocks without legacy ID/data values to return
-1in expressions, to allow differentiating from air - Fixed entity home positions not being updated when pasted
- Fixed cases where the experimental snapshot mode may erroneously close a file too early, causing errors on usage
Changes in 7.4.0
- For a more in-depth look at the new features, check out this article
- Added a -c option to //regen to output to clipboard
- Added #clipboard mask, to mask against blocks that match the clipboard
- Added a #fullcube mask that matches all blocks that fill an entire cube
- Enables the new experimental snapshot mode by default for new setups
- Added command completions for available schematic files to schematic commands
- Added a //registry command to search available registries
- Added an adjacency mask (~) to mask blocks that are adjacent to other blocks
- Added an -m flag to the //distr command to mask included blocks
- Added an API to override the copy region in PasteBuilder, to make it easier to paste a subset of a clipboard
- Added the ability to use any other pattern in the type applying pattern
- Added the ability to source from the clipboard via //deform
- Added an extend selection mode for polygon selections
- Added a //revolve command to paste a rotated copy of a selection around an axis
- Added a //replacebiome command to replace biomes in a selection by a given mask
- Reworked tree and forest generation commands to use a new tree-specific registry to improve reliability and mod support
- Tweaked the block property system to reduce memory usage and improve performance during startup in some situations
- Fixed block limits not applying to the //update command
- Deprecate bundled item data, bundled block data, World#playEffect, legacy tree systems, and more for removal in WE 8
- Deprecate some remnants of the fast mode system that are superseded by the side effect system
- Reworked the way WorldEdit CLI pulls in versioned data, allowing dynamic data loading
- Fixed the hand, offhand, and pos1 patterns not showing in suggestions
- Changed the legacy mapping system to not automatically load on startup, and instead load on first usage
- Updated the default values in the configuration files to better match supported Minecraft versions
Changes since 7.4.0 RC 1
- Updated the default values in the configuration files to better match supported Minecraft versions
- Fixed an issue where schematic files in folders on Windows wouldn't display properly in
/schem list - [Bukkit] Cleaned up some code to detect usage on <1.13 versions that's no longer needed
Changes in 7.4.0
- For a more in-depth look at the new features, check out this article
- Added a -c option to //regen to output to clipboard
- Added #clipboard mask, to mask against blocks that match the clipboard
- Added a #fullcube mask that matches all blocks that fill an entire cube
- Enabled the new experimental snapshot mode by default for new setups
- Added command completions for available schematic files to schematic commands
- Added a //registry command to search available registries
- Added an adjacency mask (~) to mask blocks that are adjacent to other blocks
- Added an -m flag to the //distr command to mask included blocks
- Added an API to override the copy region in PasteBuilder, to make it easier to paste a subset of a clipboard
- Added the ability to use any other pattern in the type applying pattern
- Added the ability to source from the clipboard via //deform
- Added an extend selection mode for polygon selections
- Added a //revolve command to paste a rotated copy of a selection around an axis
- Added a //replacebiome command to replace biomes in a selection by a given mask
- Reworked tree and forest generation commands to use a new tree-specific registry to improve reliability and mod support
- Tweaked the block property system to reduce memory usage and improve performance during startup in some situations
- Fixed block limits not applying to the //update command
- Deprecate bundled item data, bundled block data, World#playEffect, legacy tree systems, and more for removal in WE 8
- Deprecate some remnants of the fast mode system that are superseded by the side effect system
- Reworked the way WorldEdit CLI pulls in versioned data, allowing dynamic data loading
- Fixed the hand, offhand, and pos1 patterns not showing in suggestions
- Changed the legacy mapping system to not automatically load on startup, and instead load on first usage
- Updated the default values in the configuration files to better match supported Minecraft versions
Changes since 7.4.0 RC 1
- Updated the default values in the configuration files to better match supported Minecraft versions
- Fixed an issue where schematic files in folders on Windows wouldn't display properly in
/schem list
7.3.19
- General cleanups across codebase
- Final release of the 7.3.x series in preparation for 7.4 release
- [Bukkit] Add a separate Gradle configuration for reobfuscation to better prepare for MC 26.1 support without dropping prior versions
- [Bukkit] Drop 1.21.3 adapters due to resource constraints
- [Bukkit] Tweaked logic to detect Mojang mappings to be more reliable with recent changes to non-mojmapped (Spigot) environments
7.3.19
- General cleanups across codebase
- Final release of the 7.3.x series in preparation for 7.4 release
Changes in 7.4.0 RC 1
- Further tweaked the block property system to improve memory usage and performance on startup
- Changed the legacy mapping system to not automatically load on startup, and instead load on first usage
- Plus a few currently unreleased Bukkit-specific changes from the 7.3 release branch:
- Drop 1.21.3 adapters due to resource constraints
- Add a separate Gradle configuration for reobfuscation to better prepare for MC 26.1 support without dropping prior versions
- Tweaked logic to detect Mojang mappings to be more reliable with recent changes to non-mojmapped (Spigot) environments
Overall changes in 7.4.0
- For a more in-depth look at the new features, check out this article
- Added a -c option to //regen to output to clipboard
- Added #clipboard mask, to mask against blocks that match the clipboard
- Added a #fullcube mask that matches all blocks that fill an entire cube
- Enables the new experimental snapshot mode by default for new setups
- Added command completions for available schematic files to schematic commands
- Added a //registry command to search available registries
- Added an adjacency mask (~) to mask blocks that are adjacent to other blocks
- Added an -m flag to the //distr command to mask included blocks
- Added an API to override the copy region in PasteBuilder, to make it easier to paste a subset of a clipboard
- Added the ability to use any other pattern in the type applying pattern
- Added the ability to source from the clipboard via //deform
- Added an extend selection mode for polygon selections
- Added a //revolve command to paste a rotated copy of a selection around an axis
- Added a //replacebiome command to replace biomes in a selection by a given mask
- Reworked tree and forest generation commands to use a new tree-specific registry to improve reliability and mod support
- Tweaked the block property system to reduce memory usage and improve performance during startup in some situations
- Fixed block limits not applying to the //update command
- Deprecate bundled item data, bundled block data, World#playEffect, legacy tree systems, and more for removal in WE 8
- Deprecate some remnants of the fast mode system that are superseded by the side effect system
- Reworked the way WorldEdit CLI pulls in versioned data, allowing dynamic data loading
- Fixed the hand, offhand, and pos1 patterns not showing in suggestions
- Changed the legacy mapping system to not automatically load on startup, and instead load on first usage
Changes in 7.4.0 RC 1
- Further tweaked the block property system to improve memory usage and performance on startup
- Changed the legacy mapping system to not automatically load on startup, and instead load on first usage
Overall changes in 7.4.0
- For a more in-depth look at the new features, check out this article
- Added a -c option to //regen to output to clipboard
- Added #clipboard mask, to mask against blocks that match the clipboard
- Added a #fullcube mask that matches all blocks that fill an entire cube
- Enables the new experimental snapshot mode by default for new setups
- Added command completions for available schematic files to schematic commands
- Added a //registry command to search available registries
- Added an adjacency mask (~) to mask blocks that are adjacent to other blocks
- Added an -m flag to the //distr command to mask included blocks
- Added an API to override the copy region in PasteBuilder, to make it easier to paste a subset of a clipboard
- Added the ability to use any other pattern in the type applying pattern
- Added the ability to source from the clipboard via //deform
- Added an extend selection mode for polygon selections
- Added a //revolve command to paste a rotated copy of a selection around an axis
- Added a //replacebiome command to replace biomes in a selection by a given mask
- Reworked tree and forest generation commands to use a new tree-specific registry to improve reliability and mod support
- Tweaked the block property system to reduce memory usage and improve performance during startup in some situations
- Fixed block limits not applying to the //update command
- Deprecate bundled item data, bundled block data, World#playEffect, legacy tree systems, and more for removal in WE 8
- Deprecate some remnants of the fast mode system that are superseded by the side effect system
- Reworked the way WorldEdit CLI pulls in versioned data, allowing dynamic data loading
- Fixed the hand, offhand, and pos1 patterns not showing in suggestions
- Changed the legacy mapping system to not automatically load on startup, and instead load on first usage
Changes in 7.4.0 Beta 3.1
- Fixed an issue that could break WorldGuard when paired with certain third party plugins, or (unconfirmed but likely) specific configurations
Changes in 7.4.0 Beta 3
- Added a //replacebiome command to replace biomes in a selection by a given mask
- Improved reliability of tree generation systems, to attempt to partially mimic old functionality
- Fixed an issue where the revolve command can be off centre in some situations
- Tweaked block property system to reduce memory usage and improve performance during startup
- Deprecate some remnants of the fast mode system that are superseded by the side effect system
- Fixed the hand, offhand, and pos1 patterns not showing in suggestions
Overall changes in 7.4.0
- For a more in-depth look at the new features, check out this article
- Added a -c option to //regen to output to clipboard
- Added #clipboard mask, to mask against blocks that match the clipboard
- Added a #fullcube mask that matches all blocks that fill an entire cube
- Enables the new experimental snapshot mode by default for new setups
- Added command completions for available schematic files to schematic commands
- Added a //registry command to search available registries
- Added an adjacency mask (~) to mask blocks that are adjacent to other blocks
- Added an -m flag to the //distr command to mask included blocks
- Added an API to override the copy region in PasteBuilder, to make it easier to paste a subset of a clipboard
- Added the ability to use any other pattern in the type applying pattern
- Added the ability to source from the clipboard via //deform
- Added an extend selection mode for polygon selections
- Added a //revolve command to paste a rotated copy of a selection around an axis
- Added a //replacebiome command to replace biomes in a selection by a given mask
- Reworked tree and forest generation commands to use a new tree-specific registry to improve reliability and mod support
- Fixed block limits not applying to the //update command
- Deprecate bundled item data, bundled block data, World#playEffect, legacy tree systems, and more for removal in WE 8
- Deprecate some remnants of the fast mode system that are superseded by the side effect system
- Reworked the way WorldEdit CLI pulls in versioned data, allowing dynamic data loading
- Fixed the hand, offhand, and pos1 patterns not showing in suggestions
Changes in 7.4.0 Beta 3
- Added a //replacebiome command to replace biomes in a selection by a given mask
- Improved reliability of tree generation systems, to attempt to partially mimic old functionality
- Fixed an issue where the revolve command can be off centre in some situations
- Tweaked block property system to reduce memory usage and improve performance during startup
- Deprecate some remnants of the fast mode system that are superseded by the side effect system
- Fixed the hand, offhand, and pos1 patterns not showing in suggestions
Overall changes in 7.4.0
- For a more in-depth look at the new features, check out this article
- Added a -c option to //regen to output to clipboard
- Added #clipboard mask, to mask against blocks that match the clipboard
- Added a #fullcube mask that matches all blocks that fill an entire cube
- Enables the new experimental snapshot mode by default for new setups
- Added command completions for available schematic files to schematic commands
- Added a //registry command to search available registries
- Added an adjacency mask (~) to mask blocks that are adjacent to other blocks
- Added an -m flag to the //distr command to mask included blocks
- Added an API to override the copy region in PasteBuilder, to make it easier to paste a subset of a clipboard
- Added the ability to use any other pattern in the type applying pattern
- Added the ability to source from the clipboard via //deform
- Added an extend selection mode for polygon selections
- Added a //revolve command to paste a rotated copy of a selection around an axis
- Added a //replacebiome command to replace biomes in a selection by a given mask
- Reworked tree and forest generation commands to use a new tree-specific registry to improve reliability and mod support
- Fixed block limits not applying to the //update command
- Deprecate bundled item data, bundled block data, World#playEffect, legacy tree systems, and more for removal in WE 8
- Deprecate some remnants of the fast mode system that are superseded by the side effect system
- Reworked the way WorldEdit CLI pulls in versioned data, allowing dynamic data loading
- Fixed the hand, offhand, and pos1 patterns not showing in suggestions
Changes in 7.4.0 Beta 2
- Added support for MC 1.21.11
- Added a //revolve command to paste a rotated copy of a selection around an axis
- Fixed a potential API break with API consumers having odd error handling code
- All changes in 7.3.18
Overall changes in 7.4.0
- For a more in-depth look at the new features, check out this article
- Added a -c option to //regen to output to clipboard
- Added #clipboard mask, to mask against blocks that match the clipboard
- Added a #fullcube mask that matches all blocks that fill an entire cube
- Enables the new experimental snapshot mode by default for new setups
- Added command completions for available schematic files to schematic commands
- Added a //registry command to search available registries
- Added an adjacency mask (~) to mask blocks that are adjacent to other blocks
- Added an -m flag to the //distr command to mask included blocks
- Added an API to override the copy region in PasteBuilder, to make it easier to paste a subset of a clipboard
- Added the ability to use any other pattern in the type applying pattern
- Added the ability to source from the clipboard via //deform
- Added an extend selection mode for polygon selections
- Added a //revolve command to paste a rotated copy of a selection around an axis
- Reworked tree and forest generation commands to use a new tree-specific registry to improve reliability and mod support
- Fixed block limits not applying to the //update command
- Deprecate bundled item data, bundled block data, World#playEffect, legacy tree systems, and more for removal in WE 8
- Reworked the way WorldEdit CLI pulls in versioned data, allowing dynamic data loading
Changes in 7.4.0 Beta 2
- Added support for MC 1.21.11
- Added a //revolve command to paste a rotated copy of a selection around an axis
- All changes in 7.3.18
Overall changes in 7.4.0
- For a more in-depth look at the new features, check out this article
- Added a -c option to //regen to output to clipboard
- Added #clipboard mask, to mask against blocks that match the clipboard
- Added a #fullcube mask that matches all blocks that fill an entire cube
- Enables the new experimental snapshot mode by default for new setups
- Added command completions for available schematic files to schematic commands
- Added a //registry command to search available registries
- Added an adjacency mask (~) to mask blocks that are adjacent to other blocks
- Added an -m flag to the //distr command to mask included blocks
- Added an API to override the copy region in PasteBuilder, to make it easier to paste a subset of a clipboard
- Added the ability to use any other pattern in the type applying pattern
- Added the ability to source from the clipboard via //deform
- Added an extend selection mode for polygon selections
- Added a //revolve command to paste a rotated copy of a selection around an axis
- Reworked tree and forest generation commands to use a new tree-specific registry to improve reliability and mod support
- Fixed block limits not applying to the //update command
- Deprecate bundled item data, bundled block data, World#playEffect, legacy tree systems, and more for removal in WE 8
- Reworked the way WorldEdit CLI pulls in versioned data, allowing dynamic data loading
7.3.18
- Added support for 1.21.11
- Improved rotation of special rail blocks (activator, detector, powered, etc)



