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WorldEdit

WorldEdit

Mod and plugin

A Minecraft Map Editor... that runs in-game! With selections, schematics, copy and paste, brushes, and scripting. Use it in creative, or use it temporarily in survival.

Server LibraryManagementUtility

7.18M downloads
4,185 followers
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For a more in-depth look at the new features in WorldEdit 7.4.x, check out this article

7.4.3:

  • Updated to 26.1(.1/.2)
  • Added a worldedit:random tree type to replicate legacy random tree functionality
  • Improved error handling of invalid schematic paths
  • Fixed //generatebiome not being possible to undo
  • Fixed a few issues where odd permissions setups would not show friendly permissions error messages
  • Fixed some incompatible selection commands not showing friendly error messages when used with convex selections
  • Fixed some potential issues when creating extend region selectors via the API
  • Improved accuracy of area calculations for poly2d selections in certain complex situations
  • Made the directory watcher thread a daemon to resolve rare shutdown issues on specific hardware/software configurations
  • [Bukkit] Improved incompatible version warnings from adapters to reduce chance of false positives in certain contexts

For a more in-depth look at the new features in WorldEdit 7.4.x, check out this article

7.4.3:

  • Updated to 26.1(.1/.2)
  • Added a worldedit:random tree type to replicate legacy random tree functionality
  • Improved error handling of invalid schematic paths
  • Fixed //generatebiome not being possible to undo
  • Fixed a few issues where odd permissions setups would not show friendly permissions error messages
  • Fixed some incompatible selection commands not showing friendly error messages when used with convex selections
  • Fixed some potential issues when creating extend region selectors via the API
  • Improved accuracy of area calculations for poly2d selections in certain complex situations
  • Made the directory watcher thread a daemon to resolve rare shutdown issues on specific hardware/software configurations

For a more in-depth look at the new features in WorldEdit 7.4.x, check out this article

7.4.3 Beta 1:

  • Updated to 26.1(.1/.2)
  • Added a worldedit:random tree type to replicate legacy random tree functionality
  • Improved error handling of invalid schematic paths
  • Fixed //generatebiome not being possible to undo
  • Fixed a few issues where odd permissions setups would not show friendly permissions error messages
  • Fixed some incompatible selection commands not showing friendly error messages when used with convex selections
  • Fixed some potential issues when creating extend region selectors via the API
  • [Bukkit] Improved incompatible version warnings from adapters to reduce chance of false positives in certain contexts

For a more in-depth look at the new features in WorldEdit 7.4.x, check out this article

7.4.3 Beta 1:

  • Updated to 26.1(.1/.2)
  • Added a worldedit:random tree type to replicate legacy random tree functionality
  • Improved error handling of invalid schematic paths
  • Fixed //generatebiome not being possible to undo
  • Fixed a few issues where odd permissions setups would not show friendly permissions error messages
  • Fixed some incompatible selection commands not showing friendly error messages when used with convex selections
  • Fixed some potential issues when creating extend region selectors via the API

For a more in-depth look at the new features in WorldEdit 7.4.x, check out this article

7.4.2:

  • Changed entity and block entity handling to report serialization issues by Minecraft rather than ignore them
  • Fixed pasting entities with data that requires registry context (enchantments, etc)

For a more in-depth look at the new features in WorldEdit 7.4.x, check out this article

7.4.1:

  • [Bukkit] Added experimental Folia support
  • [Bukkit] Removed a legacy command permissions handler that's no longer necessary with newer Spigot versions
  • Fixed a few cases where the schematic path from the config file was not updated
  • Fixed entity rotations during //revolve to be more consistent across all entities
  • Changed blocks without legacy ID/data values to return -1 in expressions, to allow differentiating from air
  • Fixed entity home positions not being updated when pasted
  • Fixed cases where the experimental snapshot mode may erroneously close a file too early, causing errors on usage

For a more in-depth look at the new features in WorldEdit 7.4.x, check out this article

7.4.1:

  • [Fabric & NeoForge] Tweaked maths used when setting biomes to be more accurate in certain edge cases
  • Fixed a few cases where the schematic path from the config file was not updated
  • Fixed entity rotations during //revolve to be more consistent across all entities
  • Changed blocks without legacy ID/data values to return -1 in expressions, to allow differentiating from air
  • Fixed entity home positions not being updated when pasted
  • Fixed cases where the experimental snapshot mode may erroneously close a file too early, causing errors on usage

Changes in 7.4.0

  • For a more in-depth look at the new features, check out this article
  • Added a -c option to //regen to output to clipboard
  • Added #clipboard mask, to mask against blocks that match the clipboard
  • Added a #fullcube mask that matches all blocks that fill an entire cube
  • Enables the new experimental snapshot mode by default for new setups
  • Added command completions for available schematic files to schematic commands
  • Added a //registry command to search available registries
  • Added an adjacency mask (~) to mask blocks that are adjacent to other blocks
  • Added an -m flag to the //distr command to mask included blocks
  • Added an API to override the copy region in PasteBuilder, to make it easier to paste a subset of a clipboard
  • Added the ability to use any other pattern in the type applying pattern
  • Added the ability to source from the clipboard via //deform
  • Added an extend selection mode for polygon selections
  • Added a //revolve command to paste a rotated copy of a selection around an axis
  • Added a //replacebiome command to replace biomes in a selection by a given mask
  • Reworked tree and forest generation commands to use a new tree-specific registry to improve reliability and mod support
  • Tweaked the block property system to reduce memory usage and improve performance during startup in some situations
  • Fixed block limits not applying to the //update command
  • Deprecate bundled item data, bundled block data, World#playEffect, legacy tree systems, and more for removal in WE 8
  • Deprecate some remnants of the fast mode system that are superseded by the side effect system
  • Reworked the way WorldEdit CLI pulls in versioned data, allowing dynamic data loading
  • Fixed the hand, offhand, and pos1 patterns not showing in suggestions
  • Changed the legacy mapping system to not automatically load on startup, and instead load on first usage
  • Updated the default values in the configuration files to better match supported Minecraft versions

Changes since 7.4.0 RC 1

  • Updated the default values in the configuration files to better match supported Minecraft versions
  • Fixed an issue where schematic files in folders on Windows wouldn't display properly in /schem list
  • [Bukkit] Cleaned up some code to detect usage on <1.13 versions that's no longer needed

Changes in 7.4.0

  • For a more in-depth look at the new features, check out this article
  • Added a -c option to //regen to output to clipboard
  • Added #clipboard mask, to mask against blocks that match the clipboard
  • Added a #fullcube mask that matches all blocks that fill an entire cube
  • Enabled the new experimental snapshot mode by default for new setups
  • Added command completions for available schematic files to schematic commands
  • Added a //registry command to search available registries
  • Added an adjacency mask (~) to mask blocks that are adjacent to other blocks
  • Added an -m flag to the //distr command to mask included blocks
  • Added an API to override the copy region in PasteBuilder, to make it easier to paste a subset of a clipboard
  • Added the ability to use any other pattern in the type applying pattern
  • Added the ability to source from the clipboard via //deform
  • Added an extend selection mode for polygon selections
  • Added a //revolve command to paste a rotated copy of a selection around an axis
  • Added a //replacebiome command to replace biomes in a selection by a given mask
  • Reworked tree and forest generation commands to use a new tree-specific registry to improve reliability and mod support
  • Tweaked the block property system to reduce memory usage and improve performance during startup in some situations
  • Fixed block limits not applying to the //update command
  • Deprecate bundled item data, bundled block data, World#playEffect, legacy tree systems, and more for removal in WE 8
  • Deprecate some remnants of the fast mode system that are superseded by the side effect system
  • Reworked the way WorldEdit CLI pulls in versioned data, allowing dynamic data loading
  • Fixed the hand, offhand, and pos1 patterns not showing in suggestions
  • Changed the legacy mapping system to not automatically load on startup, and instead load on first usage
  • Updated the default values in the configuration files to better match supported Minecraft versions

Changes since 7.4.0 RC 1

  • Updated the default values in the configuration files to better match supported Minecraft versions
  • Fixed an issue where schematic files in folders on Windows wouldn't display properly in /schem list

7.3.19

  • General cleanups across codebase
  • Final release of the 7.3.x series in preparation for 7.4 release
  • [Bukkit] Add a separate Gradle configuration for reobfuscation to better prepare for MC 26.1 support without dropping prior versions
  • [Bukkit] Drop 1.21.3 adapters due to resource constraints
  • [Bukkit] Tweaked logic to detect Mojang mappings to be more reliable with recent changes to non-mojmapped (Spigot) environments

7.3.19

  • General cleanups across codebase
  • Final release of the 7.3.x series in preparation for 7.4 release

Changes in 7.4.0 RC 1

  • Further tweaked the block property system to improve memory usage and performance on startup
  • Changed the legacy mapping system to not automatically load on startup, and instead load on first usage
  • Plus a few currently unreleased Bukkit-specific changes from the 7.3 release branch:
    • Drop 1.21.3 adapters due to resource constraints
    • Add a separate Gradle configuration for reobfuscation to better prepare for MC 26.1 support without dropping prior versions
    • Tweaked logic to detect Mojang mappings to be more reliable with recent changes to non-mojmapped (Spigot) environments

Overall changes in 7.4.0

  • For a more in-depth look at the new features, check out this article
  • Added a -c option to //regen to output to clipboard
  • Added #clipboard mask, to mask against blocks that match the clipboard
  • Added a #fullcube mask that matches all blocks that fill an entire cube
  • Enables the new experimental snapshot mode by default for new setups
  • Added command completions for available schematic files to schematic commands
  • Added a //registry command to search available registries
  • Added an adjacency mask (~) to mask blocks that are adjacent to other blocks
  • Added an -m flag to the //distr command to mask included blocks
  • Added an API to override the copy region in PasteBuilder, to make it easier to paste a subset of a clipboard
  • Added the ability to use any other pattern in the type applying pattern
  • Added the ability to source from the clipboard via //deform
  • Added an extend selection mode for polygon selections
  • Added a //revolve command to paste a rotated copy of a selection around an axis
  • Added a //replacebiome command to replace biomes in a selection by a given mask
  • Reworked tree and forest generation commands to use a new tree-specific registry to improve reliability and mod support
  • Tweaked the block property system to reduce memory usage and improve performance during startup in some situations
  • Fixed block limits not applying to the //update command
  • Deprecate bundled item data, bundled block data, World#playEffect, legacy tree systems, and more for removal in WE 8
  • Deprecate some remnants of the fast mode system that are superseded by the side effect system
  • Reworked the way WorldEdit CLI pulls in versioned data, allowing dynamic data loading
  • Fixed the hand, offhand, and pos1 patterns not showing in suggestions
  • Changed the legacy mapping system to not automatically load on startup, and instead load on first usage

Changes in 7.4.0 RC 1

  • Further tweaked the block property system to improve memory usage and performance on startup
  • Changed the legacy mapping system to not automatically load on startup, and instead load on first usage

Overall changes in 7.4.0

  • For a more in-depth look at the new features, check out this article
  • Added a -c option to //regen to output to clipboard
  • Added #clipboard mask, to mask against blocks that match the clipboard
  • Added a #fullcube mask that matches all blocks that fill an entire cube
  • Enables the new experimental snapshot mode by default for new setups
  • Added command completions for available schematic files to schematic commands
  • Added a //registry command to search available registries
  • Added an adjacency mask (~) to mask blocks that are adjacent to other blocks
  • Added an -m flag to the //distr command to mask included blocks
  • Added an API to override the copy region in PasteBuilder, to make it easier to paste a subset of a clipboard
  • Added the ability to use any other pattern in the type applying pattern
  • Added the ability to source from the clipboard via //deform
  • Added an extend selection mode for polygon selections
  • Added a //revolve command to paste a rotated copy of a selection around an axis
  • Added a //replacebiome command to replace biomes in a selection by a given mask
  • Reworked tree and forest generation commands to use a new tree-specific registry to improve reliability and mod support
  • Tweaked the block property system to reduce memory usage and improve performance during startup in some situations
  • Fixed block limits not applying to the //update command
  • Deprecate bundled item data, bundled block data, World#playEffect, legacy tree systems, and more for removal in WE 8
  • Deprecate some remnants of the fast mode system that are superseded by the side effect system
  • Reworked the way WorldEdit CLI pulls in versioned data, allowing dynamic data loading
  • Fixed the hand, offhand, and pos1 patterns not showing in suggestions
  • Changed the legacy mapping system to not automatically load on startup, and instead load on first usage

Changes in 7.4.0 Beta 3.1

  • Fixed an issue that could break WorldGuard when paired with certain third party plugins, or (unconfirmed but likely) specific configurations

Changes in 7.4.0 Beta 3

  • Added a //replacebiome command to replace biomes in a selection by a given mask
  • Improved reliability of tree generation systems, to attempt to partially mimic old functionality
  • Fixed an issue where the revolve command can be off centre in some situations
  • Tweaked block property system to reduce memory usage and improve performance during startup
  • Deprecate some remnants of the fast mode system that are superseded by the side effect system
  • Fixed the hand, offhand, and pos1 patterns not showing in suggestions

Overall changes in 7.4.0

  • For a more in-depth look at the new features, check out this article
  • Added a -c option to //regen to output to clipboard
  • Added #clipboard mask, to mask against blocks that match the clipboard
  • Added a #fullcube mask that matches all blocks that fill an entire cube
  • Enables the new experimental snapshot mode by default for new setups
  • Added command completions for available schematic files to schematic commands
  • Added a //registry command to search available registries
  • Added an adjacency mask (~) to mask blocks that are adjacent to other blocks
  • Added an -m flag to the //distr command to mask included blocks
  • Added an API to override the copy region in PasteBuilder, to make it easier to paste a subset of a clipboard
  • Added the ability to use any other pattern in the type applying pattern
  • Added the ability to source from the clipboard via //deform
  • Added an extend selection mode for polygon selections
  • Added a //revolve command to paste a rotated copy of a selection around an axis
  • Added a //replacebiome command to replace biomes in a selection by a given mask
  • Reworked tree and forest generation commands to use a new tree-specific registry to improve reliability and mod support
  • Fixed block limits not applying to the //update command
  • Deprecate bundled item data, bundled block data, World#playEffect, legacy tree systems, and more for removal in WE 8
  • Deprecate some remnants of the fast mode system that are superseded by the side effect system
  • Reworked the way WorldEdit CLI pulls in versioned data, allowing dynamic data loading
  • Fixed the hand, offhand, and pos1 patterns not showing in suggestions

Changes in 7.4.0 Beta 3

  • Added a //replacebiome command to replace biomes in a selection by a given mask
  • Improved reliability of tree generation systems, to attempt to partially mimic old functionality
  • Fixed an issue where the revolve command can be off centre in some situations
  • Tweaked block property system to reduce memory usage and improve performance during startup
  • Deprecate some remnants of the fast mode system that are superseded by the side effect system
  • Fixed the hand, offhand, and pos1 patterns not showing in suggestions

Overall changes in 7.4.0

  • For a more in-depth look at the new features, check out this article
  • Added a -c option to //regen to output to clipboard
  • Added #clipboard mask, to mask against blocks that match the clipboard
  • Added a #fullcube mask that matches all blocks that fill an entire cube
  • Enables the new experimental snapshot mode by default for new setups
  • Added command completions for available schematic files to schematic commands
  • Added a //registry command to search available registries
  • Added an adjacency mask (~) to mask blocks that are adjacent to other blocks
  • Added an -m flag to the //distr command to mask included blocks
  • Added an API to override the copy region in PasteBuilder, to make it easier to paste a subset of a clipboard
  • Added the ability to use any other pattern in the type applying pattern
  • Added the ability to source from the clipboard via //deform
  • Added an extend selection mode for polygon selections
  • Added a //revolve command to paste a rotated copy of a selection around an axis
  • Added a //replacebiome command to replace biomes in a selection by a given mask
  • Reworked tree and forest generation commands to use a new tree-specific registry to improve reliability and mod support
  • Fixed block limits not applying to the //update command
  • Deprecate bundled item data, bundled block data, World#playEffect, legacy tree systems, and more for removal in WE 8
  • Deprecate some remnants of the fast mode system that are superseded by the side effect system
  • Reworked the way WorldEdit CLI pulls in versioned data, allowing dynamic data loading
  • Fixed the hand, offhand, and pos1 patterns not showing in suggestions

Changes in 7.4.0 Beta 2

  • Added support for MC 1.21.11
  • Added a //revolve command to paste a rotated copy of a selection around an axis
  • Fixed a potential API break with API consumers having odd error handling code
  • All changes in 7.3.18

Overall changes in 7.4.0

  • For a more in-depth look at the new features, check out this article
  • Added a -c option to //regen to output to clipboard
  • Added #clipboard mask, to mask against blocks that match the clipboard
  • Added a #fullcube mask that matches all blocks that fill an entire cube
  • Enables the new experimental snapshot mode by default for new setups
  • Added command completions for available schematic files to schematic commands
  • Added a //registry command to search available registries
  • Added an adjacency mask (~) to mask blocks that are adjacent to other blocks
  • Added an -m flag to the //distr command to mask included blocks
  • Added an API to override the copy region in PasteBuilder, to make it easier to paste a subset of a clipboard
  • Added the ability to use any other pattern in the type applying pattern
  • Added the ability to source from the clipboard via //deform
  • Added an extend selection mode for polygon selections
  • Added a //revolve command to paste a rotated copy of a selection around an axis
  • Reworked tree and forest generation commands to use a new tree-specific registry to improve reliability and mod support
  • Fixed block limits not applying to the //update command
  • Deprecate bundled item data, bundled block data, World#playEffect, legacy tree systems, and more for removal in WE 8
  • Reworked the way WorldEdit CLI pulls in versioned data, allowing dynamic data loading

Changes in 7.4.0 Beta 2

  • Added support for MC 1.21.11
  • Added a //revolve command to paste a rotated copy of a selection around an axis
  • All changes in 7.3.18

Overall changes in 7.4.0

  • For a more in-depth look at the new features, check out this article
  • Added a -c option to //regen to output to clipboard
  • Added #clipboard mask, to mask against blocks that match the clipboard
  • Added a #fullcube mask that matches all blocks that fill an entire cube
  • Enables the new experimental snapshot mode by default for new setups
  • Added command completions for available schematic files to schematic commands
  • Added a //registry command to search available registries
  • Added an adjacency mask (~) to mask blocks that are adjacent to other blocks
  • Added an -m flag to the //distr command to mask included blocks
  • Added an API to override the copy region in PasteBuilder, to make it easier to paste a subset of a clipboard
  • Added the ability to use any other pattern in the type applying pattern
  • Added the ability to source from the clipboard via //deform
  • Added an extend selection mode for polygon selections
  • Added a //revolve command to paste a rotated copy of a selection around an axis
  • Reworked tree and forest generation commands to use a new tree-specific registry to improve reliability and mod support
  • Fixed block limits not applying to the //update command
  • Deprecate bundled item data, bundled block data, World#playEffect, legacy tree systems, and more for removal in WE 8
  • Reworked the way WorldEdit CLI pulls in versioned data, allowing dynamic data loading

7.3.18

  • Added support for 1.21.11
  • Improved rotation of special rail blocks (activator, detector, powered, etc)