Velocity plugin that keeps the server player joins on persistent!
Made for a seamless multi-server SMP.
Kinda-supports fallback
- If velocity.toml "try" is empty - will handle the server selection and won't let players fall on other servers if target is offline/crashed/stopped
Requires DEFAULT_SERVER in config to determine what server put new players on
Editable kick message on server offline join attempt - in config
True FALLBACK is still WIP. Dont try to change config for last 2 variables, it will change nothing