Changelog - SpyInventories
All notable changes to the SpyInventories project will be documented in this file.
[1.0.3] - 2026-02-11
Added
- Initial release with world-group inventory management.
- Synchronized with SpyCore v1.0.6 updates.
- Improved inventory saving reliability during world transitions.
- Added support for new metadata tags introduced in the core plugin.
Fixes
- Inventories getting clear, not load, not saved.
- Everything possible, till now.
Report bugs on Discord.
Changelog
[1.0.2] - 2026-02-06
Improved
- Dependency: Updated to SpyCore 1.0.5.
Changelog
[1.0.1] - 2026-02-04
Improved
- Core Compatibility: Fully updated to support SpyCore 1.0.4, ensuring seamless integration with the new world hibernation system.
- Logging: Enhanced startup and shutdown logs for better version tracking and diagnostics.
- Data Safety: Implemented a "safe load" system. If player data fails to load (e.g., I/O error), saving is disabled for that session to prevent overwriting valid data with an empty inventory.
Fixed
- Stability: Minor improvements to inventory data handling during server reloads.
SpyInventories v1.0.0 Changelog
Initial release of SpyInventories, providing group-based inventory synchronization.
New Features
- Cross-World Synchronization: Synchronize Inventories, Ender Chests, Health, Hunger, and XP across specific world groups.
- World Grouping System: Simple configuration to define which worlds share data.
- SpyCore Native Support: Seamlessly handles worlds managed by SpyCore's container system.
- Auto-Saving: Intelligent data saving on world change, logout, and server shutdown.
- Lightweight Storage: Optimized data format for fast read/write operations.
Improvements
- Implemented asynchronous data handling to prevent main thread stalls.
- Robust error handling for corrupted data files.

