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[SimplePetsAddon] ItemEconomy Addon

[SimplePetsAddon] ItemEconomy Addon

Plugin

Allows players to purchase pets via in-game items!

Server EconomyGame Mechanics MobsUtility

348 downloads
1 follower

What is this addon?

This is a SimplePets Addon that allows server owners/admins set prices for pets to be purchased via in-game items without needing external/other plugins

Plugin/Resource Links:

  • SimplePets (REQUIRED)

  • Custom Items (OPTIONAL)

  • ItemsAdder (OPTIONAL)

  • Or any other plugin that adds custom item models

    (The CustomModelData number and the base material is needed from these types of plugins)

How to install:

The addon can be installed a few different ways it can be done via the install command, via the GUI installer, or manually

Install via Command: (Easiest)

  • Simply type the /pet addon install ItemEconomy command It will also attempt to load and enable it

Install via GUI Installer:

  • Run the /pet addon command
  • Click the Install Addons item that is in the bottom row of the GUI
  • Locate the ItemEconomy item in the GUI
  • Once found simply click it

NOTE: If it gets stuck saying "Installing..." then check your console for any errors, If there are none then try one of the other methods.

Install Manually:

  • Open the SimplePets plugin folder
  • Open the Addons folder (If the folder is not there then simply create one)
  • Download the addon from one of the download locations
  • Drop the addons jar file into the Addons folder
  • Restart your server (This is to actually get the addon loaded into the plugin)

Default Config:

# Disabling this will make the items show the price, but if the player has bypass permissions he wont have to pay
# 
# Default: 'true'
Hide-Price-If-Bypassed: true

# Should players have to pay each time they spawn a pet?
# 
# Default: 'false'
Pay-Per-Use-Enabled: false

Price:
  # If a pet is free this will be in the place of the price in the lore
  # 
  # Default: 'FREE'
  Free: FREE
  # If the player has the bypass permission, will be in the place of the price in the lore
  # 
  # Default: 'BYPASSED'
  Bypassed: BYPASSED

Cost:
  # If the player does not have enough items, this is the color it will display as (Used in the Lore)
  # 
  # Default: '&#fa7d7d'
  Short: '&#fa7d7d'
  # If the player has over to total items, this is the color it will display as (Used in the Lore)
  # 
  # Default: '&#99ffac'
  Over: '&#99ffac'

# Here is where you can set the translations for the 2 boolean values (true/false)
Boolean:
  # Default: '&#92fc98true'
  'true': '&#92fc98true'
  # Default: '&#fa7d7dfalse'
  'false': '&#fa7d7dfalse'

Messages:
  PurchaseSuccessful:
    # This message will be sent if the purchase it successful
    # Placeholders:
    # - {type} (will get what type of pet it is)
    # - {cost-display} (A custom display of what the pet will cost)
    # 
    # Default: '&eSimplePets &6>> &7You have successfully purchased the {type} pet.'
    One-Time-Purchase: '&eSimplePets &6>> &7You have successfully purchased the {type}
      pet.'
    # This message will be sent if the purchase it successful
    # Placeholders:
    # - {type} (will get what type of pet it is)
    # - {cost-display} (A custom display of what the pet will cost)
    # 
    # Default: '&eSimplePets &6>> &7You have successfully paid for the {type} pet.'
    Pay-Per-Use: '&eSimplePets &6>> &7You have successfully paid for the {type} pet.'

  # This message will be sent if the purchase it successful
  # Placeholders:
  # - {type} (will get what type of pet it is)
  # - {cost-display} (A custom display of what the pet will cost)
  # 
  # Default: '&eSimplePets &6>> &cYou do not have the item(s) to buy this pet, you need to have {cost-display}'
  InsufficientFunds: '&eSimplePets &6>> &cYou do not have the item(s) to buy this pet, you need to have {cost-display}'

  Lore-Lines:
    # These Lore Lines will only be used if 'Pay-Per-Use' is set to false
    # Placeholders:
    # - {type} (will get what type of pet it is)
    # - {cost-display} (A custom display of what the pet will cost)
    # - {current-total} (How many of the item the player currently has in their inventory)
    # - {cost} (How many of the item the player needs to have to purchase the pet)
    # - {purchased} (true/false if the player purchased the pet)
    # 
    # Default: '[&#ffbf5ePrice: &#99ffac{cost-display}, &#ffbf5ePurchased: {purchased}]'
    One-Time-Purchase:
      - '&#ffbf5ePrice: &#99ffac{cost-display}'
      - '&#ffbf5ePurchased: {purchased}'

    # These Lore Lines will only be used if 'Pay-Per-Use' is set to true
    # Placeholders:
    # - {type} (will get what type of pet it is)
    # - {cost-display} (A custom display of what the pet will cost)
    # - {current-total} (How many of the item the player currently has in their inventory)
    # - {cost} (How many of the item the player needs to have to purchase the pet)
    # - {purchased} (true/false if the player purchased the pet)
    # 
    # Default: '[&#ffbf5ePrice: &#99ffac{cost-display}]'
    Pay-Per-Use:
      - '&#ffbf5ePrice: &#99ffac{cost-display}'


# Here I will explain what each value controls for all the pet type customization.
# - 'enabled'
#    This will allow you to toggle if the pet is FREE or if they have to pay
# - 'display'
#    This is what will be displayed as the 'price' of the item
#    This is customizable so you should be able to use Custom Items (Custom Model Data Items)
# 
#    Note: Colors can be used here ;)
# - 'material'
#    This is what controls what material the players have to pay with
#    If you are using CustomModels this will have to be the base item for the item
# 
#    See: https://hub.spigotmc.org/stash/projects/SPIGOT/repos/bukkit/browse/src/main/java/org/bukkit/Material.java#123
# - 'count'
#    This one is self explanatory how many of said item will the player pay with
# - 'custom-model-data'
#    If you have a resource pack that adds custom models chances are you use CustomModels
#    This allows you to specify what model of item you are using
#    (This is how other plugins such as ItemsAdder have support)
# 
#    Note: If you are not using Custom Models then set the value to -1
#    See:  https://mcmodels.net/how-to-tutorials/resource-pack-tutorials/what-is-custommodeldata-2/
type:
  allay:
    enabled: true
    display: 10 Diamonds
    cost:
      material: DIAMOND
      count: 10
      custom-model-data: -1
  armor_stand:
    enabled: true
    display: 10 Diamonds
    cost:
      material: DIAMOND
      count: 10
      custom-model-data: -1
  axolotl:
    enabled: true
    display: 10 Diamonds
    cost:
      material: DIAMOND
      count: 10
      custom-model-data: -1
  bat:
    enabled: true
    display: 10 Diamonds
    cost:
      material: DIAMOND
      count: 10
      custom-model-data: -1
  bee:
    enabled: true
    display: 10 Diamonds
    cost:
      material: DIAMOND
      count: 10
      custom-model-data: -1
  blaze:
    enabled: true
    display: 10 Diamonds
    cost:
      material: DIAMOND
      count: 10
      custom-model-data: -1
  camel:
    enabled: true
    display: 10 Diamonds
    cost:
      material: DIAMOND
      count: 10
      custom-model-data: -1
  cat:
    enabled: true
    display: 10 Diamonds
    cost:
      material: DIAMOND
      count: 10
      custom-model-data: -1
  cave_spider:
    enabled: true
    display: 10 Diamonds
    cost:
      material: DIAMOND
      count: 10
      custom-model-data: -1
  chicken:
    enabled: true
    display: 10 Diamonds
    cost:
      material: DIAMOND
      count: 10
      custom-model-data: -1
  cod:
    enabled: true
    display: 10 Diamonds
    cost:
      material: DIAMOND
      count: 10
      custom-model-data: -1
  cow:
    enabled: true
    display: 10 Diamonds
    cost:
      material: DIAMOND
      count: 10
      custom-model-data: -1
  creeper:
    enabled: true
    display: 10 Diamonds
    cost:
      material: DIAMOND
      count: 10
      custom-model-data: -1
  dolphin:
    enabled: true
    display: 10 Diamonds
    cost:
      material: DIAMOND
      count: 10
      custom-model-data: -1
  donkey:
    enabled: true
    display: 10 Diamonds
    cost:
      material: DIAMOND
      count: 10
      custom-model-data: -1
  drowned:
    enabled: true
    display: 10 Diamonds
    cost:
      material: DIAMOND
      count: 10
      custom-model-data: -1
  elder_guardian:
    enabled: true
    display: 10 Diamonds
    cost:
      material: DIAMOND
      count: 10
      custom-model-data: -1
  enderman:
    enabled: true
    display: 10 Diamonds
    cost:
      material: DIAMOND
      count: 10
      custom-model-data: -1
  endermite:
    enabled: true
    display: 10 Diamonds
    cost:
      material: DIAMOND
      count: 10
      custom-model-data: -1
  evoker:
    enabled: true
    display: 10 Diamonds
    cost:
      material: DIAMOND
      count: 10
      custom-model-data: -1
  fox:
    enabled: true
    display: 10 Diamonds
    cost:
      material: DIAMOND
      count: 10
      custom-model-data: -1
  frog:
    enabled: true
    display: 10 Diamonds
    cost:
      material: DIAMOND
      count: 10
      custom-model-data: -1
  ghast:
    enabled: true
    display: 10 Diamonds
    cost:
      material: DIAMOND
      count: 10
      custom-model-data: -1
  giant:
    enabled: true
    display: 10 Diamonds
    cost:
      material: DIAMOND
      count: 10
      custom-model-data: -1
  glow_squid:
    enabled: true
    display: 10 Diamonds
    cost:
      material: DIAMOND
      count: 10
      custom-model-data: -1
  goat:
    enabled: true
    display: 10 Diamonds
    cost:
      material: DIAMOND
      count: 10
      custom-model-data: -1
  guardian:
    enabled: true
    display: 10 Diamonds
    cost:
      material: DIAMOND
      count: 10
      custom-model-data: -1
  hoglin:
    enabled: true
    display: 10 Diamonds
    cost:
      material: DIAMOND
      count: 10
      custom-model-data: -1
  horse:
    enabled: true
    display: 10 Diamonds
    cost:
      material: DIAMOND
      count: 10
      custom-model-data: -1
  husk:
    enabled: true
    display: 10 Diamonds
    cost:
      material: DIAMOND
      count: 10
      custom-model-data: -1
  illusioner:
    enabled: true
    display: 10 Diamonds
    cost:
      material: DIAMOND
      count: 10
      custom-model-data: -1
  iron_golem:
    enabled: true
    display: 10 Diamonds
    cost:
      material: DIAMOND
      count: 10
      custom-model-data: -1
  llama:
    enabled: true
    display: 10 Diamonds
    cost:
      material: DIAMOND
      count: 10
      custom-model-data: -1
  magma_cube:
    enabled: true
    display: 10 Diamonds
    cost:
      material: DIAMOND
      count: 10
      custom-model-data: -1
  mooshroom:
    enabled: true
    display: 10 Diamonds
    cost:
      material: DIAMOND
      count: 10
      custom-model-data: -1
  mule:
    enabled: true
    display: 10 Diamonds
    cost:
      material: DIAMOND
      count: 10
      custom-model-data: -1
  ocelot:
    enabled: true
    display: 10 Diamonds
    cost:
      material: DIAMOND
      count: 10
      custom-model-data: -1
  panda:
    enabled: true
    display: 10 Diamonds
    cost:
      material: DIAMOND
      count: 10
      custom-model-data: -1
  parrot:
    enabled: true
    display: 10 Diamonds
    cost:
      material: DIAMOND
      count: 10
      custom-model-data: -1
  phantom:
    enabled: true
    display: 10 Diamonds
    cost:
      material: DIAMOND
      count: 10
      custom-model-data: -1
  pig:
    enabled: true
    display: 10 Diamonds
    cost:
      material: DIAMOND
      count: 10
      custom-model-data: -1
  piglin:
    enabled: true
    display: 10 Diamonds
    cost:
      material: DIAMOND
      count: 10
      custom-model-data: -1
  piglin_brute:
    enabled: true
    display: 10 Diamonds
    cost:
      material: DIAMOND
      count: 10
      custom-model-data: -1
  pillager:
    enabled: true
    display: 10 Diamonds
    cost:
      material: DIAMOND
      count: 10
      custom-model-data: -1
  polarbear:
    enabled: true
    display: 10 Diamonds
    cost:
      material: DIAMOND
      count: 10
      custom-model-data: -1
  pufferfish:
    enabled: true
    display: 10 Diamonds
    cost:
      material: DIAMOND
      count: 10
      custom-model-data: -1
  rabbit:
    enabled: true
    display: 10 Diamonds
    cost:
      material: DIAMOND
      count: 10
      custom-model-data: -1
  ravager:
    enabled: true
    display: 10 Diamonds
    cost:
      material: DIAMOND
      count: 10
      custom-model-data: -1
  salmon:
    enabled: true
    display: 10 Diamonds
    cost:
      material: DIAMOND
      count: 10
      custom-model-data: -1
  sheep:
    enabled: true
    display: 10 Diamonds
    cost:
      material: DIAMOND
      count: 10
      custom-model-data: -1
  shulker:
    enabled: true
    display: 10 Diamonds
    cost:
      material: DIAMOND
      count: 10
      custom-model-data: -1
  silverfish:
    enabled: true
    display: 10 Diamonds
    cost:
      material: DIAMOND
      count: 10
      custom-model-data: -1
  skeleton:
    enabled: true
    display: 10 Diamonds
    cost:
      material: DIAMOND
      count: 10
      custom-model-data: -1
  skeleton_horse:
    enabled: true
    display: 10 Diamonds
    cost:
      material: DIAMOND
      count: 10
      custom-model-data: -1
  slime:
    enabled: true
    display: 10 Diamonds
    cost:
      material: DIAMOND
      count: 10
      custom-model-data: -1
  sniffer:
    enabled: true
    display: 10 Diamonds
    cost:
      material: DIAMOND
      count: 10
      custom-model-data: -1
  snowman:
    enabled: true
    display: 10 Diamonds
    cost:
      material: DIAMOND
      count: 10
      custom-model-data: -1
  spider:
    enabled: true
    display: 10 Diamonds
    cost:
      material: DIAMOND
      count: 10
      custom-model-data: -1
  squid:
    enabled: true
    display: 10 Diamonds
    cost:
      material: DIAMOND
      count: 10
      custom-model-data: -1
  stray:
    enabled: true
    display: 10 Diamonds
    cost:
      material: DIAMOND
      count: 10
      custom-model-data: -1
  strider:
    enabled: true
    display: 10 Diamonds
    cost:
      material: DIAMOND
      count: 10
      custom-model-data: -1
  tadpole:
    enabled: true
    display: 10 Diamonds
    cost:
      material: DIAMOND
      count: 10
      custom-model-data: -1
  trader_llama:
    enabled: true
    display: 10 Diamonds
    cost:
      material: DIAMOND
      count: 10
      custom-model-data: -1
  tropical_fish:
    enabled: true
    display: 10 Diamonds
    cost:
      material: DIAMOND
      count: 10
      custom-model-data: -1
  turtle:
    enabled: true
    display: 10 Diamonds
    cost:
      material: DIAMOND
      count: 10
      custom-model-data: -1
  vex:
    enabled: true
    display: 10 Diamonds
    cost:
      material: DIAMOND
      count: 10
      custom-model-data: -1
  villager:
    enabled: true
    display: 10 Diamonds
    cost:
      material: DIAMOND
      count: 10
      custom-model-data: -1
  vindicator:
    enabled: true
    display: 10 Diamonds
    cost:
      material: DIAMOND
      count: 10
      custom-model-data: -1
  wandering_trader:
    enabled: true
    display: 10 Diamonds
    cost:
      material: DIAMOND
      count: 10
      custom-model-data: -1
  warden:
    enabled: true
    display: 10 Diamonds
    cost:
      material: DIAMOND
      count: 10
      custom-model-data: -1
  witch:
    enabled: true
    display: 10 Diamonds
    cost:
      material: DIAMOND
      count: 10
      custom-model-data: -1
  wither:
    enabled: true
    display: 10 Diamonds
    cost:
      material: DIAMOND
      count: 10
      custom-model-data: -1
  wither_skeleton:
    enabled: true
    display: 10 Diamonds
    cost:
      material: DIAMOND
      count: 10
      custom-model-data: -1
  wolf:
    enabled: true
    display: 10 Diamonds
    cost:
      material: DIAMOND
      count: 10
      custom-model-data: -1
  zoglin:
    enabled: true
    display: 10 Diamonds
    cost:
      material: DIAMOND
      count: 10
      custom-model-data: -1
  zombie:
    enabled: true
    display: 10 Diamonds
    cost:
      material: DIAMOND
      count: 10
      custom-model-data: -1
  zombie_horse:
    enabled: true
    display: 10 Diamonds
    cost:
      material: DIAMOND
      count: 10
      custom-model-data: -1
  zombie_villager:
    enabled: true
    display: 10 Diamonds
    cost:
      material: DIAMOND
      count: 10
      custom-model-data: -1
  zombified_piglin:
    enabled: true
    display: 10 Diamonds
    cost:
      material: DIAMOND
      count: 10
      custom-model-data: -1


bypass_permissions:
  # This is the master permission, Will ignore all individual bypass permissions listed below
  parent: pet.itemeconomy.bypass
  type:
    # This is a bypass permission for the allay pet, who ever has this permission will now have to pay for this pet
    allay: pet.itemeconomy.bypass.allay
    # This is a bypass permission for the armor_stand pet, who ever has this permission will now have to pay for this pet
    armor_stand: pet.itemeconomy.bypass.armor_stand
    # This is a bypass permission for the axolotl pet, who ever has this permission will now have to pay for this pet
    axolotl: pet.itemeconomy.bypass.axolotl
    # This is a bypass permission for the bat pet, who ever has this permission will now have to pay for this pet
    bat: pet.itemeconomy.bypass.bat
    # This is a bypass permission for the bee pet, who ever has this permission will now have to pay for this pet
    bee: pet.itemeconomy.bypass.bee
    # This is a bypass permission for the blaze pet, who ever has this permission will now have to pay for this pet
    blaze: pet.itemeconomy.bypass.blaze
    # This is a bypass permission for the camel pet, who ever has this permission will now have to pay for this pet
    camel: pet.itemeconomy.bypass.camel
    # This is a bypass permission for the cat pet, who ever has this permission will now have to pay for this pet
    cat: pet.itemeconomy.bypass.cat
    # This is a bypass permission for the cave_spider pet, who ever has this permission will now have to pay for this pet
    cave_spider: pet.itemeconomy.bypass.cave_spider
    # This is a bypass permission for the chicken pet, who ever has this permission will now have to pay for this pet
    chicken: pet.itemeconomy.bypass.chicken
    # This is a bypass permission for the cod pet, who ever has this permission will now have to pay for this pet
    cod: pet.itemeconomy.bypass.cod
    # This is a bypass permission for the cow pet, who ever has this permission will now have to pay for this pet
    cow: pet.itemeconomy.bypass.cow
    # This is a bypass permission for the creeper pet, who ever has this permission will now have to pay for this pet
    creeper: pet.itemeconomy.bypass.creeper
    # This is a bypass permission for the dolphin pet, who ever has this permission will now have to pay for this pet
    dolphin: pet.itemeconomy.bypass.dolphin
    # This is a bypass permission for the donkey pet, who ever has this permission will now have to pay for this pet
    donkey: pet.itemeconomy.bypass.donkey
    # This is a bypass permission for the drowned pet, who ever has this permission will now have to pay for this pet
    drowned: pet.itemeconomy.bypass.drowned
    # This is a bypass permission for the elder_guardian pet, who ever has this permission will now have to pay for this pet
    elder_guardian: pet.itemeconomy.bypass.elder_guardian
    # This is a bypass permission for the enderman pet, who ever has this permission will now have to pay for this pet
    enderman: pet.itemeconomy.bypass.enderman
    # This is a bypass permission for the endermite pet, who ever has this permission will now have to pay for this pet
    endermite: pet.itemeconomy.bypass.endermite
    # This is a bypass permission for the evoker pet, who ever has this permission will now have to pay for this pet
    evoker: pet.itemeconomy.bypass.evoker
    # This is a bypass permission for the fox pet, who ever has this permission will now have to pay for this pet
    fox: pet.itemeconomy.bypass.fox
    # This is a bypass permission for the frog pet, who ever has this permission will now have to pay for this pet
    frog: pet.itemeconomy.bypass.frog
    # This is a bypass permission for the ghast pet, who ever has this permission will now have to pay for this pet
    ghast: pet.itemeconomy.bypass.ghast
    # This is a bypass permission for the giant pet, who ever has this permission will now have to pay for this pet
    giant: pet.itemeconomy.bypass.giant
    # This is a bypass permission for the glow_squid pet, who ever has this permission will now have to pay for this pet
    glow_squid: pet.itemeconomy.bypass.glow_squid
    # This is a bypass permission for the goat pet, who ever has this permission will now have to pay for this pet
    goat: pet.itemeconomy.bypass.goat
    # This is a bypass permission for the guardian pet, who ever has this permission will now have to pay for this pet
    guardian: pet.itemeconomy.bypass.guardian
    # This is a bypass permission for the hoglin pet, who ever has this permission will now have to pay for this pet
    hoglin: pet.itemeconomy.bypass.hoglin
    # This is a bypass permission for the horse pet, who ever has this permission will now have to pay for this pet
    horse: pet.itemeconomy.bypass.horse
    # This is a bypass permission for the husk pet, who ever has this permission will now have to pay for this pet
    husk: pet.itemeconomy.bypass.husk
    # This is a bypass permission for the illusioner pet, who ever has this permission will now have to pay for this pet
    illusioner: pet.itemeconomy.bypass.illusioner
    # This is a bypass permission for the iron_golem pet, who ever has this permission will now have to pay for this pet
    iron_golem: pet.itemeconomy.bypass.iron_golem
    # This is a bypass permission for the llama pet, who ever has this permission will now have to pay for this pet
    llama: pet.itemeconomy.bypass.llama
    # This is a bypass permission for the magma_cube pet, who ever has this permission will now have to pay for this pet
    magma_cube: pet.itemeconomy.bypass.magma_cube
    # This is a bypass permission for the mooshroom pet, who ever has this permission will now have to pay for this pet
    mooshroom: pet.itemeconomy.bypass.mooshroom
    # This is a bypass permission for the mule pet, who ever has this permission will now have to pay for this pet
    mule: pet.itemeconomy.bypass.mule
    # This is a bypass permission for the ocelot pet, who ever has this permission will now have to pay for this pet
    ocelot: pet.itemeconomy.bypass.ocelot
    # This is a bypass permission for the panda pet, who ever has this permission will now have to pay for this pet
    panda: pet.itemeconomy.bypass.panda
    # This is a bypass permission for the parrot pet, who ever has this permission will now have to pay for this pet
    parrot: pet.itemeconomy.bypass.parrot
    # This is a bypass permission for the phantom pet, who ever has this permission will now have to pay for this pet
    phantom: pet.itemeconomy.bypass.phantom
    # This is a bypass permission for the pig pet, who ever has this permission will now have to pay for this pet
    pig: pet.itemeconomy.bypass.pig
    # This is a bypass permission for the piglin pet, who ever has this permission will now have to pay for this pet
    piglin: pet.itemeconomy.bypass.piglin
    # This is a bypass permission for the piglin_brute pet, who ever has this permission will now have to pay for this pet
    piglin_brute: pet.itemeconomy.bypass.piglin_brute
    # This is a bypass permission for the pillager pet, who ever has this permission will now have to pay for this pet
    pillager: pet.itemeconomy.bypass.pillager
    # This is a bypass permission for the polarbear pet, who ever has this permission will now have to pay for this pet
    polarbear: pet.itemeconomy.bypass.polarbear
    # This is a bypass permission for the pufferfish pet, who ever has this permission will now have to pay for this pet
    pufferfish: pet.itemeconomy.bypass.pufferfish
    # This is a bypass permission for the rabbit pet, who ever has this permission will now have to pay for this pet
    rabbit: pet.itemeconomy.bypass.rabbit
    # This is a bypass permission for the ravager pet, who ever has this permission will now have to pay for this pet
    ravager: pet.itemeconomy.bypass.ravager
    # This is a bypass permission for the salmon pet, who ever has this permission will now have to pay for this pet
    salmon: pet.itemeconomy.bypass.salmon
    # This is a bypass permission for the sheep pet, who ever has this permission will now have to pay for this pet
    sheep: pet.itemeconomy.bypass.sheep
    # This is a bypass permission for the shulker pet, who ever has this permission will now have to pay for this pet
    shulker: pet.itemeconomy.bypass.shulker
    # This is a bypass permission for the silverfish pet, who ever has this permission will now have to pay for this pet
    silverfish: pet.itemeconomy.bypass.silverfish
    # This is a bypass permission for the skeleton pet, who ever has this permission will now have to pay for this pet
    skeleton: pet.itemeconomy.bypass.skeleton
    # This is a bypass permission for the skeleton_horse pet, who ever has this permission will now have to pay for this pet
    skeleton_horse: pet.itemeconomy.bypass.skeleton_horse
    # This is a bypass permission for the slime pet, who ever has this permission will now have to pay for this pet
    slime: pet.itemeconomy.bypass.slime
    # This is a bypass permission for the sniffer pet, who ever has this permission will now have to pay for this pet
    sniffer: pet.itemeconomy.bypass.sniffer
    # This is a bypass permission for the snowman pet, who ever has this permission will now have to pay for this pet
    snowman: pet.itemeconomy.bypass.snowman
    # This is a bypass permission for the spider pet, who ever has this permission will now have to pay for this pet
    spider: pet.itemeconomy.bypass.spider
    # This is a bypass permission for the squid pet, who ever has this permission will now have to pay for this pet
    squid: pet.itemeconomy.bypass.squid
    # This is a bypass permission for the stray pet, who ever has this permission will now have to pay for this pet
    stray: pet.itemeconomy.bypass.stray
    # This is a bypass permission for the strider pet, who ever has this permission will now have to pay for this pet
    strider: pet.itemeconomy.bypass.strider
    # This is a bypass permission for the tadpole pet, who ever has this permission will now have to pay for this pet
    tadpole: pet.itemeconomy.bypass.tadpole
    # This is a bypass permission for the trader_llama pet, who ever has this permission will now have to pay for this pet
    trader_llama: pet.itemeconomy.bypass.trader_llama
    # This is a bypass permission for the tropical_fish pet, who ever has this permission will now have to pay for this pet
    tropical_fish: pet.itemeconomy.bypass.tropical_fish
    # This is a bypass permission for the turtle pet, who ever has this permission will now have to pay for this pet
    turtle: pet.itemeconomy.bypass.turtle
    # This is a bypass permission for the vex pet, who ever has this permission will now have to pay for this pet
    vex: pet.itemeconomy.bypass.vex
    # This is a bypass permission for the villager pet, who ever has this permission will now have to pay for this pet
    villager: pet.itemeconomy.bypass.villager
    # This is a bypass permission for the vindicator pet, who ever has this permission will now have to pay for this pet
    vindicator: pet.itemeconomy.bypass.vindicator
    # This is a bypass permission for the wandering_trader pet, who ever has this permission will now have to pay for this pet
    wandering_trader: pet.itemeconomy.bypass.wandering_trader
    # This is a bypass permission for the warden pet, who ever has this permission will now have to pay for this pet
    warden: pet.itemeconomy.bypass.warden
    # This is a bypass permission for the witch pet, who ever has this permission will now have to pay for this pet
    witch: pet.itemeconomy.bypass.witch
    # This is a bypass permission for the wither pet, who ever has this permission will now have to pay for this pet
    wither: pet.itemeconomy.bypass.wither
    # This is a bypass permission for the wither_skeleton pet, who ever has this permission will now have to pay for this pet
    wither_skeleton: pet.itemeconomy.bypass.wither_skeleton
    # This is a bypass permission for the wolf pet, who ever has this permission will now have to pay for this pet
    wolf: pet.itemeconomy.bypass.wolf
    # This is a bypass permission for the zoglin pet, who ever has this permission will now have to pay for this pet
    zoglin: pet.itemeconomy.bypass.zoglin
    # This is a bypass permission for the zombie pet, who ever has this permission will now have to pay for this pet
    zombie: pet.itemeconomy.bypass.zombie
    # This is a bypass permission for the zombie_horse pet, who ever has this permission will now have to pay for this pet
    zombie_horse: pet.itemeconomy.bypass.zombie_horse
    # This is a bypass permission for the zombie_villager pet, who ever has this permission will now have to pay for this pet
    zombie_villager: pet.itemeconomy.bypass.zombie_villager
    # This is a bypass permission for the zombified_piglin pet, who ever has this permission will now have to pay for this pet
    zombified_piglin: pet.itemeconomy.bypass.zombified_piglin

External resources


Project members

brainsynder

Owner


Technical information

Project ID