What is this addon?
This is a SimplePets Addon that allows server owners/admins set prices for pets to be purchased via in-game items without needing external/other plugins
Plugin/Resource Links:
-
SimplePets (REQUIRED)
-
Custom Items (OPTIONAL)
-
ItemsAdder (OPTIONAL)
-
Or any other plugin that adds custom item models
(The CustomModelData number and the base material is needed from these types of plugins)
How to install:
The addon can be installed a few different ways it can be done via the install command, via the GUI installer, or manually
Install via Command: (Easiest)
- Simply type the
/pet addon install ItemEconomy
command It will also attempt to load and enable it
Install via GUI Installer:
- Run the
/pet addon
command - Click the
Install Addons
item that is in the bottom row of the GUI - Locate the
ItemEconomy
item in the GUI - Once found simply click it
NOTE: If it gets stuck saying "Installing..." then check your console for any errors, If there are none then try one of the other methods.
Install Manually:
- Open the SimplePets plugin folder
- Open the
Addons
folder (If the folder is not there then simply create one) - Download the addon from one of the download locations
- Drop the addons jar file into the
Addons
folder - Restart your server (This is to actually get the addon loaded into the plugin)
Default Config:
# Disabling this will make the items show the price, but if the player has bypass permissions he wont have to pay
#
# Default: 'true'
Hide-Price-If-Bypassed: true
# Should players have to pay each time they spawn a pet?
#
# Default: 'false'
Pay-Per-Use-Enabled: false
Price:
# If a pet is free this will be in the place of the price in the lore
#
# Default: 'FREE'
Free: FREE
# If the player has the bypass permission, will be in the place of the price in the lore
#
# Default: 'BYPASSED'
Bypassed: BYPASSED
Cost:
# If the player does not have enough items, this is the color it will display as (Used in the Lore)
#
# Default: '&#fa7d7d'
Short: '&#fa7d7d'
# If the player has over to total items, this is the color it will display as (Used in the Lore)
#
# Default: 'cffac'
Over: 'cffac'
# Here is where you can set the translations for the 2 boolean values (true/false)
Boolean:
# Default: '\fc98true'
'true': '\fc98true'
# Default: '&#fa7d7dfalse'
'false': '&#fa7d7dfalse'
Messages:
PurchaseSuccessful:
# This message will be sent if the purchase it successful
# Placeholders:
# - {type} (will get what type of pet it is)
# - {cost-display} (A custom display of what the pet will cost)
#
# Default: '&eSimplePets &6>> &7You have successfully purchased the {type} pet.'
One-Time-Purchase: '&eSimplePets &6>> &7You have successfully purchased the {type}
pet.'
# This message will be sent if the purchase it successful
# Placeholders:
# - {type} (will get what type of pet it is)
# - {cost-display} (A custom display of what the pet will cost)
#
# Default: '&eSimplePets &6>> &7You have successfully paid for the {type} pet.'
Pay-Per-Use: '&eSimplePets &6>> &7You have successfully paid for the {type} pet.'
# This message will be sent if the purchase it successful
# Placeholders:
# - {type} (will get what type of pet it is)
# - {cost-display} (A custom display of what the pet will cost)
#
# Default: '&eSimplePets &6>> &cYou do not have the item(s) to buy this pet, you need to have {cost-display}'
InsufficientFunds: '&eSimplePets &6>> &cYou do not have the item(s) to buy this pet, you need to have {cost-display}'
Lore-Lines:
# These Lore Lines will only be used if 'Pay-Per-Use' is set to false
# Placeholders:
# - {type} (will get what type of pet it is)
# - {cost-display} (A custom display of what the pet will cost)
# - {current-total} (How many of the item the player currently has in their inventory)
# - {cost} (How many of the item the player needs to have to purchase the pet)
# - {purchased} (true/false if the player purchased the pet)
#
# Default: '[&#ffbf5ePrice: cffac{cost-display}, &#ffbf5ePurchased: {purchased}]'
One-Time-Purchase:
- '&#ffbf5ePrice: cffac{cost-display}'
- '&#ffbf5ePurchased: {purchased}'
# These Lore Lines will only be used if 'Pay-Per-Use' is set to true
# Placeholders:
# - {type} (will get what type of pet it is)
# - {cost-display} (A custom display of what the pet will cost)
# - {current-total} (How many of the item the player currently has in their inventory)
# - {cost} (How many of the item the player needs to have to purchase the pet)
# - {purchased} (true/false if the player purchased the pet)
#
# Default: '[&#ffbf5ePrice: cffac{cost-display}]'
Pay-Per-Use:
- '&#ffbf5ePrice: cffac{cost-display}'
# Here I will explain what each value controls for all the pet type customization.
# - 'enabled'
# This will allow you to toggle if the pet is FREE or if they have to pay
# - 'display'
# This is what will be displayed as the 'price' of the item
# This is customizable so you should be able to use Custom Items (Custom Model Data Items)
#
# Note: Colors can be used here ;)
# - 'material'
# This is what controls what material the players have to pay with
# If you are using CustomModels this will have to be the base item for the item
#
# See: https://hub.spigotmc.org/stash/projects/SPIGOT/repos/bukkit/browse/src/main/java/org/bukkit/Material.java#123
# - 'count'
# This one is self explanatory how many of said item will the player pay with
# - 'custom-model-data'
# If you have a resource pack that adds custom models chances are you use CustomModels
# This allows you to specify what model of item you are using
# (This is how other plugins such as ItemsAdder have support)
#
# Note: If you are not using Custom Models then set the value to -1
# See: https://mcmodels.net/how-to-tutorials/resource-pack-tutorials/what-is-custommodeldata-2/
type:
allay:
enabled: true
display: 10 Diamonds
cost:
material: DIAMOND
count: 10
custom-model-data: -1
armor_stand:
enabled: true
display: 10 Diamonds
cost:
material: DIAMOND
count: 10
custom-model-data: -1
axolotl:
enabled: true
display: 10 Diamonds
cost:
material: DIAMOND
count: 10
custom-model-data: -1
bat:
enabled: true
display: 10 Diamonds
cost:
material: DIAMOND
count: 10
custom-model-data: -1
bee:
enabled: true
display: 10 Diamonds
cost:
material: DIAMOND
count: 10
custom-model-data: -1
blaze:
enabled: true
display: 10 Diamonds
cost:
material: DIAMOND
count: 10
custom-model-data: -1
camel:
enabled: true
display: 10 Diamonds
cost:
material: DIAMOND
count: 10
custom-model-data: -1
cat:
enabled: true
display: 10 Diamonds
cost:
material: DIAMOND
count: 10
custom-model-data: -1
cave_spider:
enabled: true
display: 10 Diamonds
cost:
material: DIAMOND
count: 10
custom-model-data: -1
chicken:
enabled: true
display: 10 Diamonds
cost:
material: DIAMOND
count: 10
custom-model-data: -1
cod:
enabled: true
display: 10 Diamonds
cost:
material: DIAMOND
count: 10
custom-model-data: -1
cow:
enabled: true
display: 10 Diamonds
cost:
material: DIAMOND
count: 10
custom-model-data: -1
creeper:
enabled: true
display: 10 Diamonds
cost:
material: DIAMOND
count: 10
custom-model-data: -1
dolphin:
enabled: true
display: 10 Diamonds
cost:
material: DIAMOND
count: 10
custom-model-data: -1
donkey:
enabled: true
display: 10 Diamonds
cost:
material: DIAMOND
count: 10
custom-model-data: -1
drowned:
enabled: true
display: 10 Diamonds
cost:
material: DIAMOND
count: 10
custom-model-data: -1
elder_guardian:
enabled: true
display: 10 Diamonds
cost:
material: DIAMOND
count: 10
custom-model-data: -1
enderman:
enabled: true
display: 10 Diamonds
cost:
material: DIAMOND
count: 10
custom-model-data: -1
endermite:
enabled: true
display: 10 Diamonds
cost:
material: DIAMOND
count: 10
custom-model-data: -1
evoker:
enabled: true
display: 10 Diamonds
cost:
material: DIAMOND
count: 10
custom-model-data: -1
fox:
enabled: true
display: 10 Diamonds
cost:
material: DIAMOND
count: 10
custom-model-data: -1
frog:
enabled: true
display: 10 Diamonds
cost:
material: DIAMOND
count: 10
custom-model-data: -1
ghast:
enabled: true
display: 10 Diamonds
cost:
material: DIAMOND
count: 10
custom-model-data: -1
giant:
enabled: true
display: 10 Diamonds
cost:
material: DIAMOND
count: 10
custom-model-data: -1
glow_squid:
enabled: true
display: 10 Diamonds
cost:
material: DIAMOND
count: 10
custom-model-data: -1
goat:
enabled: true
display: 10 Diamonds
cost:
material: DIAMOND
count: 10
custom-model-data: -1
guardian:
enabled: true
display: 10 Diamonds
cost:
material: DIAMOND
count: 10
custom-model-data: -1
hoglin:
enabled: true
display: 10 Diamonds
cost:
material: DIAMOND
count: 10
custom-model-data: -1
horse:
enabled: true
display: 10 Diamonds
cost:
material: DIAMOND
count: 10
custom-model-data: -1
husk:
enabled: true
display: 10 Diamonds
cost:
material: DIAMOND
count: 10
custom-model-data: -1
illusioner:
enabled: true
display: 10 Diamonds
cost:
material: DIAMOND
count: 10
custom-model-data: -1
iron_golem:
enabled: true
display: 10 Diamonds
cost:
material: DIAMOND
count: 10
custom-model-data: -1
llama:
enabled: true
display: 10 Diamonds
cost:
material: DIAMOND
count: 10
custom-model-data: -1
magma_cube:
enabled: true
display: 10 Diamonds
cost:
material: DIAMOND
count: 10
custom-model-data: -1
mooshroom:
enabled: true
display: 10 Diamonds
cost:
material: DIAMOND
count: 10
custom-model-data: -1
mule:
enabled: true
display: 10 Diamonds
cost:
material: DIAMOND
count: 10
custom-model-data: -1
ocelot:
enabled: true
display: 10 Diamonds
cost:
material: DIAMOND
count: 10
custom-model-data: -1
panda:
enabled: true
display: 10 Diamonds
cost:
material: DIAMOND
count: 10
custom-model-data: -1
parrot:
enabled: true
display: 10 Diamonds
cost:
material: DIAMOND
count: 10
custom-model-data: -1
phantom:
enabled: true
display: 10 Diamonds
cost:
material: DIAMOND
count: 10
custom-model-data: -1
pig:
enabled: true
display: 10 Diamonds
cost:
material: DIAMOND
count: 10
custom-model-data: -1
piglin:
enabled: true
display: 10 Diamonds
cost:
material: DIAMOND
count: 10
custom-model-data: -1
piglin_brute:
enabled: true
display: 10 Diamonds
cost:
material: DIAMOND
count: 10
custom-model-data: -1
pillager:
enabled: true
display: 10 Diamonds
cost:
material: DIAMOND
count: 10
custom-model-data: -1
polarbear:
enabled: true
display: 10 Diamonds
cost:
material: DIAMOND
count: 10
custom-model-data: -1
pufferfish:
enabled: true
display: 10 Diamonds
cost:
material: DIAMOND
count: 10
custom-model-data: -1
rabbit:
enabled: true
display: 10 Diamonds
cost:
material: DIAMOND
count: 10
custom-model-data: -1
ravager:
enabled: true
display: 10 Diamonds
cost:
material: DIAMOND
count: 10
custom-model-data: -1
salmon:
enabled: true
display: 10 Diamonds
cost:
material: DIAMOND
count: 10
custom-model-data: -1
sheep:
enabled: true
display: 10 Diamonds
cost:
material: DIAMOND
count: 10
custom-model-data: -1
shulker:
enabled: true
display: 10 Diamonds
cost:
material: DIAMOND
count: 10
custom-model-data: -1
silverfish:
enabled: true
display: 10 Diamonds
cost:
material: DIAMOND
count: 10
custom-model-data: -1
skeleton:
enabled: true
display: 10 Diamonds
cost:
material: DIAMOND
count: 10
custom-model-data: -1
skeleton_horse:
enabled: true
display: 10 Diamonds
cost:
material: DIAMOND
count: 10
custom-model-data: -1
slime:
enabled: true
display: 10 Diamonds
cost:
material: DIAMOND
count: 10
custom-model-data: -1
sniffer:
enabled: true
display: 10 Diamonds
cost:
material: DIAMOND
count: 10
custom-model-data: -1
snowman:
enabled: true
display: 10 Diamonds
cost:
material: DIAMOND
count: 10
custom-model-data: -1
spider:
enabled: true
display: 10 Diamonds
cost:
material: DIAMOND
count: 10
custom-model-data: -1
squid:
enabled: true
display: 10 Diamonds
cost:
material: DIAMOND
count: 10
custom-model-data: -1
stray:
enabled: true
display: 10 Diamonds
cost:
material: DIAMOND
count: 10
custom-model-data: -1
strider:
enabled: true
display: 10 Diamonds
cost:
material: DIAMOND
count: 10
custom-model-data: -1
tadpole:
enabled: true
display: 10 Diamonds
cost:
material: DIAMOND
count: 10
custom-model-data: -1
trader_llama:
enabled: true
display: 10 Diamonds
cost:
material: DIAMOND
count: 10
custom-model-data: -1
tropical_fish:
enabled: true
display: 10 Diamonds
cost:
material: DIAMOND
count: 10
custom-model-data: -1
turtle:
enabled: true
display: 10 Diamonds
cost:
material: DIAMOND
count: 10
custom-model-data: -1
vex:
enabled: true
display: 10 Diamonds
cost:
material: DIAMOND
count: 10
custom-model-data: -1
villager:
enabled: true
display: 10 Diamonds
cost:
material: DIAMOND
count: 10
custom-model-data: -1
vindicator:
enabled: true
display: 10 Diamonds
cost:
material: DIAMOND
count: 10
custom-model-data: -1
wandering_trader:
enabled: true
display: 10 Diamonds
cost:
material: DIAMOND
count: 10
custom-model-data: -1
warden:
enabled: true
display: 10 Diamonds
cost:
material: DIAMOND
count: 10
custom-model-data: -1
witch:
enabled: true
display: 10 Diamonds
cost:
material: DIAMOND
count: 10
custom-model-data: -1
wither:
enabled: true
display: 10 Diamonds
cost:
material: DIAMOND
count: 10
custom-model-data: -1
wither_skeleton:
enabled: true
display: 10 Diamonds
cost:
material: DIAMOND
count: 10
custom-model-data: -1
wolf:
enabled: true
display: 10 Diamonds
cost:
material: DIAMOND
count: 10
custom-model-data: -1
zoglin:
enabled: true
display: 10 Diamonds
cost:
material: DIAMOND
count: 10
custom-model-data: -1
zombie:
enabled: true
display: 10 Diamonds
cost:
material: DIAMOND
count: 10
custom-model-data: -1
zombie_horse:
enabled: true
display: 10 Diamonds
cost:
material: DIAMOND
count: 10
custom-model-data: -1
zombie_villager:
enabled: true
display: 10 Diamonds
cost:
material: DIAMOND
count: 10
custom-model-data: -1
zombified_piglin:
enabled: true
display: 10 Diamonds
cost:
material: DIAMOND
count: 10
custom-model-data: -1
bypass_permissions:
# This is the master permission, Will ignore all individual bypass permissions listed below
parent: pet.itemeconomy.bypass
type:
# This is a bypass permission for the allay pet, who ever has this permission will now have to pay for this pet
allay: pet.itemeconomy.bypass.allay
# This is a bypass permission for the armor_stand pet, who ever has this permission will now have to pay for this pet
armor_stand: pet.itemeconomy.bypass.armor_stand
# This is a bypass permission for the axolotl pet, who ever has this permission will now have to pay for this pet
axolotl: pet.itemeconomy.bypass.axolotl
# This is a bypass permission for the bat pet, who ever has this permission will now have to pay for this pet
bat: pet.itemeconomy.bypass.bat
# This is a bypass permission for the bee pet, who ever has this permission will now have to pay for this pet
bee: pet.itemeconomy.bypass.bee
# This is a bypass permission for the blaze pet, who ever has this permission will now have to pay for this pet
blaze: pet.itemeconomy.bypass.blaze
# This is a bypass permission for the camel pet, who ever has this permission will now have to pay for this pet
camel: pet.itemeconomy.bypass.camel
# This is a bypass permission for the cat pet, who ever has this permission will now have to pay for this pet
cat: pet.itemeconomy.bypass.cat
# This is a bypass permission for the cave_spider pet, who ever has this permission will now have to pay for this pet
cave_spider: pet.itemeconomy.bypass.cave_spider
# This is a bypass permission for the chicken pet, who ever has this permission will now have to pay for this pet
chicken: pet.itemeconomy.bypass.chicken
# This is a bypass permission for the cod pet, who ever has this permission will now have to pay for this pet
cod: pet.itemeconomy.bypass.cod
# This is a bypass permission for the cow pet, who ever has this permission will now have to pay for this pet
cow: pet.itemeconomy.bypass.cow
# This is a bypass permission for the creeper pet, who ever has this permission will now have to pay for this pet
creeper: pet.itemeconomy.bypass.creeper
# This is a bypass permission for the dolphin pet, who ever has this permission will now have to pay for this pet
dolphin: pet.itemeconomy.bypass.dolphin
# This is a bypass permission for the donkey pet, who ever has this permission will now have to pay for this pet
donkey: pet.itemeconomy.bypass.donkey
# This is a bypass permission for the drowned pet, who ever has this permission will now have to pay for this pet
drowned: pet.itemeconomy.bypass.drowned
# This is a bypass permission for the elder_guardian pet, who ever has this permission will now have to pay for this pet
elder_guardian: pet.itemeconomy.bypass.elder_guardian
# This is a bypass permission for the enderman pet, who ever has this permission will now have to pay for this pet
enderman: pet.itemeconomy.bypass.enderman
# This is a bypass permission for the endermite pet, who ever has this permission will now have to pay for this pet
endermite: pet.itemeconomy.bypass.endermite
# This is a bypass permission for the evoker pet, who ever has this permission will now have to pay for this pet
evoker: pet.itemeconomy.bypass.evoker
# This is a bypass permission for the fox pet, who ever has this permission will now have to pay for this pet
fox: pet.itemeconomy.bypass.fox
# This is a bypass permission for the frog pet, who ever has this permission will now have to pay for this pet
frog: pet.itemeconomy.bypass.frog
# This is a bypass permission for the ghast pet, who ever has this permission will now have to pay for this pet
ghast: pet.itemeconomy.bypass.ghast
# This is a bypass permission for the giant pet, who ever has this permission will now have to pay for this pet
giant: pet.itemeconomy.bypass.giant
# This is a bypass permission for the glow_squid pet, who ever has this permission will now have to pay for this pet
glow_squid: pet.itemeconomy.bypass.glow_squid
# This is a bypass permission for the goat pet, who ever has this permission will now have to pay for this pet
goat: pet.itemeconomy.bypass.goat
# This is a bypass permission for the guardian pet, who ever has this permission will now have to pay for this pet
guardian: pet.itemeconomy.bypass.guardian
# This is a bypass permission for the hoglin pet, who ever has this permission will now have to pay for this pet
hoglin: pet.itemeconomy.bypass.hoglin
# This is a bypass permission for the horse pet, who ever has this permission will now have to pay for this pet
horse: pet.itemeconomy.bypass.horse
# This is a bypass permission for the husk pet, who ever has this permission will now have to pay for this pet
husk: pet.itemeconomy.bypass.husk
# This is a bypass permission for the illusioner pet, who ever has this permission will now have to pay for this pet
illusioner: pet.itemeconomy.bypass.illusioner
# This is a bypass permission for the iron_golem pet, who ever has this permission will now have to pay for this pet
iron_golem: pet.itemeconomy.bypass.iron_golem
# This is a bypass permission for the llama pet, who ever has this permission will now have to pay for this pet
llama: pet.itemeconomy.bypass.llama
# This is a bypass permission for the magma_cube pet, who ever has this permission will now have to pay for this pet
magma_cube: pet.itemeconomy.bypass.magma_cube
# This is a bypass permission for the mooshroom pet, who ever has this permission will now have to pay for this pet
mooshroom: pet.itemeconomy.bypass.mooshroom
# This is a bypass permission for the mule pet, who ever has this permission will now have to pay for this pet
mule: pet.itemeconomy.bypass.mule
# This is a bypass permission for the ocelot pet, who ever has this permission will now have to pay for this pet
ocelot: pet.itemeconomy.bypass.ocelot
# This is a bypass permission for the panda pet, who ever has this permission will now have to pay for this pet
panda: pet.itemeconomy.bypass.panda
# This is a bypass permission for the parrot pet, who ever has this permission will now have to pay for this pet
parrot: pet.itemeconomy.bypass.parrot
# This is a bypass permission for the phantom pet, who ever has this permission will now have to pay for this pet
phantom: pet.itemeconomy.bypass.phantom
# This is a bypass permission for the pig pet, who ever has this permission will now have to pay for this pet
pig: pet.itemeconomy.bypass.pig
# This is a bypass permission for the piglin pet, who ever has this permission will now have to pay for this pet
piglin: pet.itemeconomy.bypass.piglin
# This is a bypass permission for the piglin_brute pet, who ever has this permission will now have to pay for this pet
piglin_brute: pet.itemeconomy.bypass.piglin_brute
# This is a bypass permission for the pillager pet, who ever has this permission will now have to pay for this pet
pillager: pet.itemeconomy.bypass.pillager
# This is a bypass permission for the polarbear pet, who ever has this permission will now have to pay for this pet
polarbear: pet.itemeconomy.bypass.polarbear
# This is a bypass permission for the pufferfish pet, who ever has this permission will now have to pay for this pet
pufferfish: pet.itemeconomy.bypass.pufferfish
# This is a bypass permission for the rabbit pet, who ever has this permission will now have to pay for this pet
rabbit: pet.itemeconomy.bypass.rabbit
# This is a bypass permission for the ravager pet, who ever has this permission will now have to pay for this pet
ravager: pet.itemeconomy.bypass.ravager
# This is a bypass permission for the salmon pet, who ever has this permission will now have to pay for this pet
salmon: pet.itemeconomy.bypass.salmon
# This is a bypass permission for the sheep pet, who ever has this permission will now have to pay for this pet
sheep: pet.itemeconomy.bypass.sheep
# This is a bypass permission for the shulker pet, who ever has this permission will now have to pay for this pet
shulker: pet.itemeconomy.bypass.shulker
# This is a bypass permission for the silverfish pet, who ever has this permission will now have to pay for this pet
silverfish: pet.itemeconomy.bypass.silverfish
# This is a bypass permission for the skeleton pet, who ever has this permission will now have to pay for this pet
skeleton: pet.itemeconomy.bypass.skeleton
# This is a bypass permission for the skeleton_horse pet, who ever has this permission will now have to pay for this pet
skeleton_horse: pet.itemeconomy.bypass.skeleton_horse
# This is a bypass permission for the slime pet, who ever has this permission will now have to pay for this pet
slime: pet.itemeconomy.bypass.slime
# This is a bypass permission for the sniffer pet, who ever has this permission will now have to pay for this pet
sniffer: pet.itemeconomy.bypass.sniffer
# This is a bypass permission for the snowman pet, who ever has this permission will now have to pay for this pet
snowman: pet.itemeconomy.bypass.snowman
# This is a bypass permission for the spider pet, who ever has this permission will now have to pay for this pet
spider: pet.itemeconomy.bypass.spider
# This is a bypass permission for the squid pet, who ever has this permission will now have to pay for this pet
squid: pet.itemeconomy.bypass.squid
# This is a bypass permission for the stray pet, who ever has this permission will now have to pay for this pet
stray: pet.itemeconomy.bypass.stray
# This is a bypass permission for the strider pet, who ever has this permission will now have to pay for this pet
strider: pet.itemeconomy.bypass.strider
# This is a bypass permission for the tadpole pet, who ever has this permission will now have to pay for this pet
tadpole: pet.itemeconomy.bypass.tadpole
# This is a bypass permission for the trader_llama pet, who ever has this permission will now have to pay for this pet
trader_llama: pet.itemeconomy.bypass.trader_llama
# This is a bypass permission for the tropical_fish pet, who ever has this permission will now have to pay for this pet
tropical_fish: pet.itemeconomy.bypass.tropical_fish
# This is a bypass permission for the turtle pet, who ever has this permission will now have to pay for this pet
turtle: pet.itemeconomy.bypass.turtle
# This is a bypass permission for the vex pet, who ever has this permission will now have to pay for this pet
vex: pet.itemeconomy.bypass.vex
# This is a bypass permission for the villager pet, who ever has this permission will now have to pay for this pet
villager: pet.itemeconomy.bypass.villager
# This is a bypass permission for the vindicator pet, who ever has this permission will now have to pay for this pet
vindicator: pet.itemeconomy.bypass.vindicator
# This is a bypass permission for the wandering_trader pet, who ever has this permission will now have to pay for this pet
wandering_trader: pet.itemeconomy.bypass.wandering_trader
# This is a bypass permission for the warden pet, who ever has this permission will now have to pay for this pet
warden: pet.itemeconomy.bypass.warden
# This is a bypass permission for the witch pet, who ever has this permission will now have to pay for this pet
witch: pet.itemeconomy.bypass.witch
# This is a bypass permission for the wither pet, who ever has this permission will now have to pay for this pet
wither: pet.itemeconomy.bypass.wither
# This is a bypass permission for the wither_skeleton pet, who ever has this permission will now have to pay for this pet
wither_skeleton: pet.itemeconomy.bypass.wither_skeleton
# This is a bypass permission for the wolf pet, who ever has this permission will now have to pay for this pet
wolf: pet.itemeconomy.bypass.wolf
# This is a bypass permission for the zoglin pet, who ever has this permission will now have to pay for this pet
zoglin: pet.itemeconomy.bypass.zoglin
# This is a bypass permission for the zombie pet, who ever has this permission will now have to pay for this pet
zombie: pet.itemeconomy.bypass.zombie
# This is a bypass permission for the zombie_horse pet, who ever has this permission will now have to pay for this pet
zombie_horse: pet.itemeconomy.bypass.zombie_horse
# This is a bypass permission for the zombie_villager pet, who ever has this permission will now have to pay for this pet
zombie_villager: pet.itemeconomy.bypass.zombie_villager
# This is a bypass permission for the zombified_piglin pet, who ever has this permission will now have to pay for this pet
zombified_piglin: pet.itemeconomy.bypass.zombified_piglin