- Added a couple more fixes for WorldGuard
- Placing blocks inside of lightblocks in protected regions won't drop a light block item
- Trying to change a light block's level inside of a potected region won't work
Updated namespace from net.mov51 to mov.naspen
- Mobs are actually blocked from spawning
- Add configuration for disabling recipies
enable_base_recipes
affects the recipie to create light blocks in a crafting tableenable_level_recipes
affects the stonecutter recipie that changes the level of the lightblock item
- Fixed worldguard not being able to block light block breaking
- Hopefully fixes an accidental immutability of the BlockDropItemEvent#items method
- Light Blocks broken by players in Creative Mode will no longer drop items
- Level 0 Light blocks will block natural mob spawns
- Has a config option
- Breaking a light block will call the "BlockDropItemEvent" when it drops an item, allowing other plugins to know when an item is dropped by a Light Block being broken.
This update addresses a few QoL issues that made the light blocks a bit finicky.
- Sneaking now allows you to place a light block on another light block
- Markers are summoned when a light block is placed, making it feel more responsive and showing a marker when you use the last light in your hand
- Light markers are now summoned when you are holding a light block item in your off hand, in addition to your main.
- Light markers are summoned/checked for less often
- The marker summon/check frequency can be changed using the
watch-period-in-ticks
configuration option- defaults to 10 ticks