Display Shops introduces a straightforward, immersive, and interactive approach to player shops. The plugin aims to elevate player shops to a modern level, featuring a unique design coupled with engaging mechanics such as GUI interactions and animations. With just two simple steps, players can effortlessly create new shops without the need for complex signs or configurations.​
This is community-continued project, original author is no longer able to maintain this plugin.
Current maintainer is: AureusDevelopment
- Customizable GUI Menus - Tailor the GUI menus to your preferences
- Multi-Currency - Shops select Vault, custom API, or physical items with configurable blacklist/whitelist
- Smart Configs - Automatic updates ensure all configuration files stay current
- Adaptable Restrictions - Pricing, limits, and similar restrictions are configurable or permissible
- Shop Customization - Customize appearance, description, and ruleset for each shop
- Efficient Shop Storage - Easily manage virtual stock and balance, with global rulesets for limits like max stock
- Client-Side Displays - Shop displays are handled through asynchronous packet transmission
- Shop Advertisement - Players can broadcast engaging, interactive methods to showcase their shops
- Shop Visiting - Utilize a customizable GUI with filtered shops for teleportation without safety risks
- Dynamic Pricing and Taxes - Flexible pricing and tax systems for dynamic adjustments based on shop usage
- Market Regions (Experimental) - Custom adaptable regions for rentable shop areas, pre-filled with shops
- Shop Logging (Early-Stages) - Record and track shop activities
- Developer API - Accessible tools for developers to integrate and extend functionality
- SQL Storage - Utilize SQLite or MySQL for efficient data storage
- No Dependencies - Can operate without the need of any other plugins
(NOTE: Buying and selling can be disabled by setting the buy price or sell price to -1)
All information about how shops work, how to create them, etc. can be found on the wiki here.
- (Q) Why does the creation item not drop when I destroy a shop?
- (A) The 'creation-item-drop' under the 'shop-options' section in the 'config.yml' must be set to 'true'.
- (Q) I'm getting errors on startup with default configuration files...
- (A) This should never occur; however, double-check the configuration files as the auto-configuration updater more than likely was unable to adjust materials based on your Minecraft version.
- (Q) Why are some materials Spanish that is supposed to be English by default?
- (A) Inside the "lang.yml", remove the materials that are in the wrong language from the "translated-material-names" section.
- (Q) How do I get the physical item or item-for-item trading to work?
- (A) Vault must be disabled, once complete the players will need to use a set item in the configuration file as the base-line currency where they can then set up trade items for their shop! Keep in mind, that a seller's shop will hold obtained physical trades or currency until the owner comes to claim them through the stock management item in the shop's edit menu.
- (A-2) Keep in mind that a physical item plugin that uses Vault will typically function better if needing to use everything to its full potential for a single currency item.