nineMinecraft is a joke site.
nineMinecraft is in no way affiliated with Modrinth or 9minecraft. (And frankly, who wants to be affiliated with the latter?)

🧥 Armament

Adds the ability to create configurable custom armors using resource packs.


🎧 Key Features

Feature Description
🛡️ Custom Armor Sets Easily add your own armor sets to Minecraft.
⚡ Performance Optimization Built to ensure smooth server performance.
💡 User-Friendly Simple commands for reloading configuration and giving armor to players.
⚙ Configurable Manage your custom armors via a straightforward armors.yml file.
🎨 Resource Pack Generation Automatically generate a resource pack from your configuration.
🔃 Cross-Version Compatibility Supports Minecraft versions from 1.20 to the latest.
🖼️ GUI Interface Browse and select custom armor sets through an intuitive GUI.

💻 Available Commands

Command Description
/armament reload Reload the plugin's configuration without a server restart.
/armament give <armor_name> <piece> [player] Grant a custom armor piece to a player.
/armament giveset <armor_name> [player] Grant a full custom armor set to a player.
/armament gui Open the GUI to browse and select custom armor sets.

🔒 Permissions

Permission Description
armament.admin Grants access to all admin commands.

📩 Installation Steps

  1. Download Armament:

  2. Install:

    • Place the .jar file into your server's plugins directory.
    • Example: /plugins/Armament-x.x.x.jar
  3. Activate:

    • Restart your server to load the plugin.
  4. Customize:

    • Edit the armors.yml file located in plugins/Armament/armors.yml to add your custom armor sets.
    • Example configuration:
      armors:
        epic:
          custom_model_data: 1
          helmet:
             name: "&6Epic Chestplate"
             lore:
             - "&7Custom Epic Lore!"
          chestplate:
             name: "&6Epic Chestplate"
             lore:
             - "&7Custom Epic Lore!"
          leggings:
             name: "&6Epic Leggings"
             lore:
             - "&7Custom Epic Lore!"
          boots:
             name: "&6Epic Boots"
             lore:
             - "&7Custom Epic Lore!"
      
  5. Add Resources:

    • Place your custom armor textures in the source_files directory:
      • Armor layers: source_files/layer_files/
      • Armor display items: source_files/item_files/
  6. Load Resource Pack:

    • Upload the generated resource pack to mc-packs.net.
    • Update the server.properties file:
      Property Value
      resource-pack URL to resource pack
      resource-pack-sha1 SHA1 hash of the resource pack
      require-resource-pack true
    • Note: If you're using an existing resource pack, merge it with the Armament resource pack.

🎨 Creating Custom Armor Textures

To create custom armor textures for Armament:

  1. Open the Template:

    • Locate the armor_model.bbmodel file in src/main/resources.
    • Open this file in BlockBench to get an understanding of the armor structure.
  2. Customize the Model:

    • Ensure your model adheres to Minecraft's armor structure.
  3. Export Textures:

    • Export your custom armor textures.
  4. Prepare Texture Files: The plugin requires specific naming conventions for the texture files:

    a) Layer Files (Required): In source_files/layer_files/:

    • armorName_layer_1.png: For helmet, chestplate, and boots
    • armorName_layer_2.png: For leggings

    b) Item Files (Optional, based on armors.yml): In source_files/item_files/:

    • armorName_helmet.png
    • armorName_chestplate.png
    • armorName_leggings.png
    • armorName_boots.png

    Replace armorName with the name of your custom armor set as defined in armors.yml.

  5. Place Textures:

    • Put the armor layer textures (*_layer_1.png and *_layer_2.png) in source_files/layer_files/.
    • Put the display item textures (e.g., *_helmet.png) in source_files/item_files/.
  6. Update Configuration:

    • In armors.yml, reference your new textures using the appropriate armor name.
    • Ensure the armor name in the configuration matches the prefix used in your texture file names.

Note: The item files (helmet, chestplate, leggings, boots) are optional and depend on your armors.yml configuration. If you define a specific armor piece in the config, make sure to provide the corresponding item texture.


📞 Support

For assistance, visit the GitHub Repository or join our Discord Server.


📜 License

Armament is released under the Apache License 2.0.


🤝 Partner

Partner GIF

Use code FURQ for 15% off your order!

External resources


Project members

Furq

Member


Technical information

License
Apache-2.0
Project ID