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Fixes

  • Resolved recipe conflict between Small Scroll (Hexcasting) and Amethyst Banner Pattern (Spectrum).

Additions

  • Added Calibrated Access.
  • Retextured more UI elements.

Additions

  • Added idwtialsimmoedm
  • Added Open Loader
  • Added a lategame recipe for Gaia Spirits that bypasses the bossfight entirely.
  • Added a midgame recipe for getting Elementium before opening the elven portal.
  • Added an advancement for making Elementium to indicate changed progression.
  • Made a new guidebook category for custom recipes.

Removals

  • EnchantmentDescriptions (replaced by idwtialsimmoedm) - Bookshelf would have been removed alongside it, but without it the main menu breaks for unknown reasons
  • QDResLoader (replaced by Open Loader; fixes pack order issues)
  • Disabled Soap recipes for converting magical blocks into their white variants (nonsenical, and progression skip)

Changes

  • Elven Portal Core requires 2 Elementium Nuggets and an Onyx Shard instead of 3 Terrasteel Nuggets.
  • Boosted the Bedrock Jetpack's ink capacity.

Fixes

  • Corrected typo in precision mechanism unlock advancement

Known Issue:

  • There is logspam caused by Konkrete sometimes. Be aware of the amount of space your logs folder is taking up.

Fixes

  • Tall mystical flowers are now cloaked
  • Lexica Botania displays correct recipes
  • Fixed certain Regions Unexplored leaves not being compostable
  • Added missing Charcoal Fragment conversion recipes
  • Bundles were erroneously hidden in EMI
  • Corrected improper cloaking of crushed raw zinc

Additions

  • Anvil Crushing recipes for Regions Unexplored flowers, yielding double their dye
  • Added FancyMenu and its dependency Konkrete, with which begins the rudiments of main menu customization
  • Added Data Driven Composter
  • Added blasting recipe for basalt > smooth basalt
  • Added optional Sodium inclusion - NOTE: can cause visual issues, and is not thoroughly tested
  • Guidebook now has a rudimentary progression overview. More will come over time.

Removals

  • Removed Tiny Coal

Balance

  • Maximum RPM for Create components is now 512
  • Added stress impact to Create Rotation Speed Controllers
  • Create Mechanical Harvesters harvest partially-grown crops

Changes

  • Doubled (Char)coal Fragment recipe to prevent crafting issues
  • Locked Create machine recipes that require advanced materials behind acquiring them
  • Changed Deployer recipe to require item forms of the gating materials instead of blocks
  • Changed Precision Mechanism recipe to cogwheel + large cogwheel + golden sheet + stormstone + 16x magenta pigment in the fusion shrine with liquid crystal
  • Crushing Amethyst Shards yields Spectrum amethyst powder instead of Hex Casting amethyst dust
  • Bedrock Armor requires Liquid Void instead of Midnight Solution
  • Moonstone Pedestal requires pixie dust and soulwood planks
  • Allowed Basalt/Calcite Tiles to be a valid base block for Spectrum multis
  • Rotten Flesh is compostable

Additions

  • Implemented a Patchouli guidebook for the modpack; this will be refined over time. It currently contains an ingame representation of the changelog, and a few extras
  • The file Spectralarity Credits.txt is now included in the pack distribution

Removals

  • Botania's tall mystical flowers and shimmering mushrooms do not spawn
  • Disabled the following Regions Unexplored biomes: Autumnal Maple Forest, Redwoods, Sparse Redwoods
  • Removed the crafting recipes for Botania's shimmering mushrooms

Changes

  • Create
    • All Machinery is crafted in the Pigment Pedestal with citrine powder
    • Andesite Alloy must be crafted with yttrium; iron/zinc cannot be used
    • Zinc cannot be seen until you acquire yttrium
    • Sturdy Sheets require 250L of Midnight Solution instead of 500L of Lava
  • Luminous Pearls are now crafted in the Pigment Pedestal using either Shimmerstone or Yellow Pigment, with the latter doubling the yield
  • Botania's mystical flowers cannot be seen until you collect all three gemstone types
  • Hex Casting staffs now require the Pigment Pedestal to craft
  • Botania's Runic Altar now requires the Pigment Pedestal to craft
  • Soulstone Ore cannot be seen until you make onyx

https://tenor.com/view/happy-derg-happy-dragonn-dragon-derg-gif-20472121

Additions

  • Added zzz... rrr ...Rawr?
  • :3

Additions

  • Added Astronomical.
  • Added Overflowing Bars and its dependency Puzzles Lib.

Changes

  • Hex Casting staffs and similar items now require magenta pigment.
  • Made Spectrum's Overenchanting unlockable.
  • Gated the T2 pigment pedestal behind basic Botania; and the T3 pedestal behind basic Malum.
  • Botania's runic altar requires lime pigment.
  • Create's Mechanical Drills and Deployers now require similar materials as Spectrum's Block Breakers.

Fixes

  • Fixed the file hash issue completely this time. Things should install properly with no issues.

Fixes

  • Corrected the invalid Vein Mining hash, thus allowing the mod to properly work, instead of being discarded or the pack failing to install at all.

Additions

  • Pure Coal Blocks can be compacted into Ultrapure Carbon Blocks.
  • Zinc Impetus is now functional (produces, and is crafted with, Create zinc).

Changes

  • Reworked the changelog textfile that comes with installation; it is now organized better and details changes more verbosely.
  • Removed several items that should be unobtainable from the Continuity Drop gift pool.
  • Blacklisted Malum Impetuses from the Indestructible enchantment.
  • Added two Onyx Shards to the Spirit Altar recipe.
  • Hex Ash recipe now takes Mana Powder instead of Gunpowder. Soul Stained Steel recipe now takes Manasteel instead of Iron.
  • The Time in a Bottle is now much harder to craft, requiring lategame Spectrum instead of midgame.
  • Initial Modrinth release. File is marked Beta as there is yet work to be done on balancing and fixing errors.

External resources


Project members

EsetKalenko

Owner

oude_henky

Member


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