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DETAILED DESCRIPTION

A modpack I've been working on and tweaking privately for over two years now, made public for the sake of easy sharing and updating.

This modpack is centered around the Cobblemon and Create mods. Everything else besides those two are mods that complement these two in various ways (exploration, building and combat primarily) or just add small features that I think are fun and works well alongside everything else.

The modpack also includes most common performance optimization mods (Sodium, etc) and Iris, as well as some extra mods for the Optifine-free Optifine experience for those who wish to use resource packs.

TECHNICAL SPECIFICATIONS

IMPORTANT: Sometimes between updates there will be tweaks for config files. When that is the case, going into your mod install folder and deleting the "config" folder as well as "options.txt" may be necessary. It will be mentioned at the top of the new version's changelog if that's the case.

RAM needed: While the hardware I have at hand for testing the minimum specs are limited; based on my tests with my laptop from 2019 with mid-range specs for its time, you need at minimum 6GB of RAM to run this pack (won't launch at lower amounts), and recommended RAM would be around 8-10GB to be on the safe side.

All datapacks included in the modpack are loaded automatically without needing to manually install them into your world save. If you want to add more datapacks and want them to apply to all your worlds, just add them to the "datapack" folder in your base install location.

If you want to run this mod on a server, you can get the necessary server files from this page: https://modrinth.com/project/pastas-cobblemon-server-experience-v2

You don't need to download the server version of the modpack if you don't want to; the singleplayer version can be installed onto a server too, but some mods need to be deleted for the server to be able to launch. You'll also have extra mods on your server that are clientside-only and only takes up more space and potentially makes the server boot up slower, but the option is there in case you prefer it.

CUSTOM POKÉMON SPAWNPOOL

For the most part, this modpack uses the normal spawn conditions included by Cobblemon, Mega Showdown and MissingMons. There are some that has been changed from their default or entirely new spawning conditions for Pokémon that are included but don't have them. Here is a list of all the spawn conditions added by me:

Legendary/Mythical/Otherwise noteworthy Pokémon

All these Pokémon appear in the Ultra-Rare bracket under the following conditions:

Articuno

Must be above Y=199. Must be in a biome with the "#cobblemon:is_freezing" tag. Only appears in the rain (snow). There need to be a Ice Stone Block nearby.

Zapdos

Must be above Y=199. Must be in a biome with the "#cobblemon:is_plateau" tag. Only appears in a thunderstorm. There need to be a Thunder Stone Block nearby.

Moltres

Must be above Y=199. Must be in a biome with the "#cobblemon:is_volcanic" tag. Only appears in clear weather. There need to be a Fire Stone Block nearby.

Mewtwo

Must be in a Stronghold (vanilla or Yung's) or Underground Bunker. There need to be a Restoration Tank or Fossil Analyzer nearby.

Mew

Must be in a Jungle Temple (vanilla or Yung's), Archaeological Site or a Jungle/Savanna Digsite of any size.

Ho-oh

Must be above Y=199. Must be in a Flower Forest, Auroral Garden or Mystic Grove. Only appears in clear weather.

Lugia

Must be above Y=199. Must be in a biome with the "#cobblemon:is_ocean" or "#cobblemon:is_frozen_ocean" tag. Only appears in a thunderstorm.

Rayquaza

Must be above Y=299. Must be in the Overworld. Only appears in clear weather.

Giratina

Must be in the End. Must be under cover from the skies. There need to be a Dusk Stone Block nearby.

Bloodmoon Ursaluna

Appears in all the same conditions that a normal Ursaluna could spawn, except it has to be nighttime and the moon phase has to be a full moon.

Misc

Burmy, Wormadam (both Plant Cloak), Cherubi and Cherrim: Same spawn conditions they have in Mega Showdown, but with the addition of needing any kind of leaf blocks nearby.

MISC INFO

The version of CobbleMotion included in this pack has been modified slightly. I removed all files related to the Eeveelutions, as the pack already have Eeveelutions Reimagined, and the animations in it are really good as-is. This was done with the original creator (Lenkagari)'s permission.

Permission

Written permission by CobbleMotion's author to include a modified version in the pack

I've included a few mods that are toggled off in-game by default.

  • Leawind's Third Person is fantastic, but the camera behaves incorrectly when riding a Create train or riding a Pokémon. If you want to use Leawind's, I'd recommend setting up a keybind to let you toggle the mod on and off at will.
  • No shader is active by default for performance reasons.

On top of that, the following mods are in the modpack but aren't enabled at all unless you activate them:

  • Chat Animation: It causes rendering glitches for models in vaious UI elements.
  • Dismount Entity: Prevents players from riding along on Pokémon that can hold multiple people. Can be enabled without consequence if you just want to play solo.
  • Tectonic: Fantastic world gen, but very taxing on servers especially. Enable if you have a good gaming PC.
  • WorldEdit: Only necessary for those who wishes to use it.

Worlds from v1 does technically transfer to v2, but since I were unable to get the mod Blockus to run through Sinytra, you'll end up having a lot of holes and floating ores underground. Some things, like equipment in your Trinket slots and items stored in non-vanilla storage containers will only partially or not at all survive the move. It's up to you if it's worth the move, but if you do: be sure to put all things listed above inside of vanilla chests or barrels first.

I haven't made a Github repository for this modpack, but I'll change that so that bugs can be reported if this actually gets downloaded by more than just my friends lol.

The modpack icon is heavily based on this comic made by u/ProfessorNoodless.

MODS INCLUDED

LIBRARY MODS & DEPENDENCIES

DATAPACKS INCLUDED

RESOURCE PACKS INCLUDED

SHADERPACKS INCLUDED

Due to some changes in how Create renders its things, not all shaderpacks work properly when run alongside Create v6. Be sure to look up if your is, if you want to use a shader not included in the modpack.

WHY MAKE THIS SO SOON AFTER V1?

It was always the plan to make a v2. I've already been puzzling with running my modpack in MC 1.21.1 for a long time, at least since Cobblemon 1.6 came out. I was simply waiting for Create Fabric to be ported to MC 1.21.1, which it still hasn't.

After one weekend's worth of playing on Pasta's Cobblemon Experience v1 with some friends, basically everyone wanted to make the move to the latest Cobblemon due to how much further behind Cobblemon 1.5 are. Besides the mostly completed Fabric version of v2, I also had a prototype of v2 on Neoforge already, so I just used it as a base and ported over as much as I could from both Fabric v1 and Fabric v2 (which ended up being most of them) and found suitable replacers for the few that didn't in no time at all. Therefore, v2 now fully embraces Neoforge over Fabric.

Project members

PastaLaPasta

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