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Decided to release one more version of this mod, changelog:

  • Added ClockworkLib, one of my other mods, as a dependency

  • Made the zombies immune to sun, with a config option of course.

  • Added Zombie Hordes that can spawn at night and they'll appear with a message and door breaking sound.

  • Improved Old Code.

  • Fixed crash when editing config

New version of Zombies Reworked is here! Changelog:

  • Added block breaking mechanics for the zombies with three configurable values for the thing, chance, bounding box ( area of the total blocks that they'll break ) and a boolean deciding if the zombies should break blocks or not, with the default value set to true. Note: The zombies can only break blocks if they have a golden or iron pickaxe in their main hand, nothing else.

  • Improved armor configurations

  • Improved armor spawning on the zombies , making them more realistic.

  • Removed 1.19.3 port because it was too unpopular.

New version of Zombies Reworked is here!

Changelog:

  • Added a 1.19.3 port

  • Improved the code of the mod and the sprint goal as well

  • Fixed some bugs, such as game lagging when zombies would attack.

  • Zombies will now become faster if closer to you.

  • Zombie Villagers and Zombified Piglins will not have the zombie extensions anymore because this mod was intented to only customize normal zombies.

Changelog:

  • Zombies can now use more items: Spyglass Zombies = Can follow you for more time and longer distances.

Ender Pearl Zombies = Can teleport once before losing it's pearl, forever.

Totem of Undying Zombies = Can use the totem of undying once when close to dying, granting them bonus effects and replenishing some of their life.

  • Fixed the bug with the mod crashing with a "NullPointerException"

  • Fixed the bug with zombies spawning without armor

  • More options in the config.

External resources


Project members

TheASEStefan

Owner


Technical information

License
MIT
Client side
required
Server side
required
Project ID