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XNet

XNet

Mod

A highly optimized networking cable system for items, energy, fluids, information, etc.

Client and server TechnologyTransportation

84.3k downloads
29 followers
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XNet 1.21-7.0.2


   - Fixed a problem with item filters being discarded when the controller is broken or when the game is saved

XNet 1.21-7.0.1


   - Fixed a crash bug in the gui of the connector

XNet 1.21-7.0.0


   - Port to 1.21

XNet 1.20-6.1.6


   - Dertiende fixed a bug in the copy of the fluid connector

XNet 1.19-5.2.6


   - Dertiende fixed a bug in the copy of the fluid connector

XNet 1.20-6.1.5


   - Dertiende implemented a new 'pulse' mode for redstone channels. This will let the connector output a pulse with the specified duration

XNet 1.19-5.2.5


   - Dertiende implemented a new 'pulse' mode for redstone channels. This will let the connector output a pulse with the specified duration

XNet 1.20-6.1.4


   - Dertiende did another small refactor of redstone and color logic
   - Fixed a problem where a facade could mimic air in some situations

XNet 1.19-5.2.4


   - Dertiende did another small refactor of redstone and color logic
   - Fixed a problem where a facade could mimic air in some situations

XNet 1.20-6.1.3


   - Dertiende fixed redstone logic

XNet 1.19-5.2.3


   - Dertiende fixed redstone logic

XNet 1.19-5.2.2


   - Dertiende fixed a crash with XNet in combination with some other mods

XNet 1.20-6.1.2


   - Dertiende fixed a crash with XNet in combination with some other mods

XNet 1.20-6.1.1


   - Various changes and improvements from Dertiende:

- Ticking optimisation, caching of main variables


- Added support for jei drag&drop


- Fixed some translations for .ru


- Fixed problem with logical channel when it didn't work with redstone dust connected


- Fixed crash when working with StorageScanner from RFTools


- Fixed crash when energy channel connector breaks


XNet 1.19-5.2.1


   - Various changes and improvements from Dertiende:

- Ticking optimisation, caching of main variables


- Added support for jei drag&drop


- Fixed some translations for .ru


- Fixed problem with logical channel when it didn't work with redstone dust connected


- Fixed crash when working with StorageScanner from RFTools


- Fixed crash when energy channel connector breaks


XNet 1.20-6.1.0


   - Dertiende did some massive changes to XNet:

- More text labels can now be localized


- Add support of all logic operations from enderio


- Remove "speed" from logic channel


- Changes in input validation: the text is now validated when you lose focus and when you press enter or esc. Previously, every new character was validated


- Fixed bug with connector GUI. Connector name is now correctly displayed when reconnecting for other players as well


- Now in connector GUI you can see connected block for each direction (also info about block when hovered)


- Directional name toggle buttons now do not lose state after reopening the connector GUI


- (Speed up) Combining simulation and real insertion methods for item and fluid channels


- (Speed up) Cache connector position for all channels


- (Speed up) Skip processing of full inventories if there are many extractors for item channels


- (Speed up) Cache rate for energy channel


- (Speed up) Stop the iteration if we have obtained enough energy to fill all consumers for energy channel


XNet 1.19-5.2.0


   - Fixed shape calculation for connectors so that they are more accurate
   - Dertiende did some massive changes to XNet:

- More text labels can now be localized


- Add support of all logic operations from enderio


- Remove "speed" from logic channel


- Changes in input validation: the text is now validated when you lose focus and when you press enter or esc. Previously, every new character was validated


- Fixed bug with connector GUI. Connector name is now correctly displayed when reconnecting for other players as well


- Now in connector GUI you can see connected block for each direction (also info about block when hovered)


- Directional name toggle buttons now do not lose state after reopening the connector GUI


- (Speed up) Combining simulation and real insertion methods for item and fluid channels


- (Speed up) Cache connector position for all channels


- (Speed up) Skip processing of full inventories if there are many extractors for item channels


- (Speed up) Cache rate for energy channel


- (Speed up) Stop the iteration if we have obtained enough energy to fill all consumers for energy channel


XNet 1.20-6.0.2


   - Fixed shape calculation for connectors so that they are more accurate
   - Fixed patchouli integration

XNet 1.20-6.0.1


   - Fixed a bug with rendering (cable outlines)

XNet 1.20-6.0.0


   - Port to 1.20

External resources


Project members

McJty

Owner


Technical information

License
MIT
Client side
required
Server side
required
Project ID