Hotfix release for a bug causing ghost blocks to be rendered.
Bugfixes
- Fixed missed terrain draw parameters update when upload buffer is empty
New release brings a noticeable performance improvement and some important bugfixes.
Performance
- Improved terrain rendering performance when using backface culling, thanks to an improved memory layout and reduced draw calls
Features
- Added an update checker
Bugfixes
- Fixed terrain texture sampling alpha cutout (1.21.11)
- Fixed memory leak when section upload was interrupted
0.5.10
New release that fixes some bugs causing multiple rendering issues.
Bugfixes
- Fixed wrong color packing causing multiple issue, from wrong colors to missing geometry/textures
- Fixed framebuffer clear issue causing black artifacts all over the screen
This release fixes some crashes and issues.
This release brings support for Minecraft 1.21.11 and fixes a bug that was causing performance regression.
New release for Minecraft 1.21.10
This release fixes some issues on 1.21.5 and 1.21.4 versions.
Bugfixes
- Fixed sampler location retrieval on converted shaders (causing issues on moving blocks rendering)
New release comes with:
- 1.21.5 support
- Reduced memory usage (and possibly improved performance depending on architecture)
- Many bugfixes and compatibility improvements
Performance
- Reduced terrain vertex format's size from 20 to 16 bytes
Options
- Added "Builder Threads" setting
Compatibility
- Improved OpenGL compatibility
- Improved Fabric rendering API compatibiltiy
Bugfixes
- Fixed y-axis biome blending bug
- Fixed texture filtering bugs
- Fixed leash and beacon rendering bugs
- Fixed bug where global block entities were not updated on destruction
Small update which fixes some rendering issues and improves compatibility.
Compatibility
- Support for Continuity on Minecraft 1.21.4
Bugfixes
- Use uint32 index type if needed (fixes not rendered geometry if the index count was too high)
- Fixed quad normal rendering bug and reduced memory allocations
- Fixed flipped particle rendering
