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Version 1.4.3

  • Fixed metasequoia and dryophyllum leaves dropping ginkgo fruit
  • Fixed pachycephalosaurus banner pattern not being tagged as a mesozoic banner pattern
  • Slightly decreased the rarity of fossil sites
  • Fossil sites now have more fossils than junk items (around 60% fossils and 40% junk)
  • Misc tweaks

Version 1.4.2

  • Updated Simplified Chinese translations thanks to Oldazhai
  • Mobs now rotate their head first before their body when moving
  • Tweaked body rotation values a bit
  • Time on land and time on water is no longer saved data for semiaquatic mobs
  • Fixed semiaquatic mobs not prioritizing leaving/entering water over wandering
  • Fixed living ooze despawning
  • Following mobs will now teleport when you are 16 blocks away and sprint when 8 blocks away
  • Mosasaurus and praepusa now use their food tags for temporary pacification to be more consistent
  • Temporary pacification time has been increased to 1 hour
  • Mobs can now be fed their food item to heal them
  • Misc tweaks

Version 1.4.0

  • Added Aegirocassis
  • Added Desmatosuchus
  • Added Mosasaurus
  • Added Psilopterus
  • Added Delitzschala ambient mob
  • Added Zhangsolva ambient mob
  • Both ambient mobs spawn from their respective plants
  • Added banner patterns for mob icons
  • Added Pummel and Snatch disc
  • Removed unfinished 1.3 and future mobs
  • Added carnotaurus headbutt vocal sound
  • Increased golden emperor carnotaurus variant spawn chance by 5%
  • Fixed potted metasequoia model
  • Fixed random sit goal
  • Praepusa now sleeps on the surface of water at night
  • Overhauled advancements
  • Patchouli is now a required dependency
  • Paleopedia is now a custom item instead of the normal patchouli book
  • Fixed many paleopedia errors
  • Added many new entries to paleopedia related to progression
  • Increased coelacanthus max size cap to 200
  • Coelacanthus will continue to eat mobs even if max size unless pacified
  • Added missing coelacanthus food tags
  • Switched some raft eggs to water eggs
  • Fixed lystrosaurus not playing its walk animation when walking underwater
  • Fixed pachycephalosaurus not playing recover animation after sparring
  • Tweaked most mob and item tags
  • Metriorhynchus is now tamable with a bucket of tropical fish
  • Metriorhynchus and ulughbegsaurus now heal a bit of health on kill
  • Kaprosuchus and megalania can now be ordered to sit still in water
  • Overhauled loot tables for fossil structures. Now there are common, uncommon, rare, and epic fossil and junk loot tables for each era
  • Adjusted the rarity of fossil geodes
  • Changed variant names for diplocaulus and dunkleosteus to be more generic
  • Dunkleosteus variants now spawn based on the depth of the water or randomly if they spawn on land, deeper equals bigger. Any depth above 12 is large, above 6 is medium, and any shallower is small
  • Moved all mob textures and sounds to entity/mob/
  • Decreased dromaeosaurus speed
  • Increased dromaeosaurus run distance
  • Dromaeosaurus will now stop sometimes for a very brief period
  • Jawless fish and dunkleosteus no longer prefer swimming toward the bottom of water
  • Added tail rotations to many mobs
  • Diplocaulus can now perform a boomerang dash in water
  • Fixed mobs sometimes moving sideways
  • Mob rotations are now smoother
  • Many misc tweaks and fixes

Version 1.3.1

  • Fixed semiaquatic mobs getting stuck in water
  • Fixed some pachycephalosaurus animations not playing
  • Tweaked kaprosuchus leap attack
  • Increased brachiosaurus health to 400
  • Mobs will no longer sleep when following their owner
  • Changed pachycephalosaurus warn sound
  • Fixed carnotaurus animations not playing properly
  • Misc tweaks

Version 1.3.0

  • Added Brachiosaurus
  • Added Coelacanthus
  • Added Hibbertopterus
  • Added Kaprosuchus
  • Added Leptictidium
  • Added Lobe Finned Fish
  • Added Lystrosaurus
  • Added Pachycephalosaurus
  • Added Praepusa
  • Added Pterodactylus
  • Added Ulughbegsaurus
  • Added many new plants
  • Removed fossil site maps and changed how fossils generate
  • Many misc tweaks, fixes, and additions

Version 1.2.3

  • Fixed a server crash

Version 1.2.2

  • Added improved path navigation
  • Tweaked semiaquatic navigation switching
  • Reduced Metriorhynchus jump distance
  • Metriorhynchus swims more often
  • Changed priority for avoiding mobs in some mobs
  • Added Tartuosteus to big Dunkleosteus targets
  • Fixed Dunkleosteus bite animations
  • Carnotaurus headbutts less often
  • Slightly increased the range for Telecrex to start scattering
  • Reduced Telecrex max hp to match Talpanas
  • Reduced Telecrex flight interval
  • Added a hover, takeoff, and fast flying animation to Telecrex
  • Telecrex flies away from danger faster
  • Telecrex flies a little bit faster
  • Added Carnotaurus and Metriorhynchus to scatters_telecrex tag
  • Removed Kentrosaurus and other passive mobs from scatters_telecrex tag
  • Added Talpanas shake animation
  • Added Talpanas run animation
  • Talpanas now seeks shelter from sunlight and bright lights, with a light threshold of 5
  • Fixed some PrehistoricMob data not being saved to bucketed mobs
  • Changed Dunkleosteus, Onchopristis, and Jawless Fish ground seeking to be a bit better
  • Onchopristis and Dunkleosteus swim more often
  • Added more Kentrosaurus idle animations
  • Misc tweaks

Version 1.2.1

  • Fixed a crash with Oculus
  • Metriorhynchus death roll now has a size limit, along with two tags to control what it can carry
  • Improved Metriorhynchus death roll visuals

Version 1.2.0

  • Added Metriorhynchus
  • Added Tartuosteus
  • Added Living Ooze
  • Tweaked mob stats
  • Tweaked Dunkleosteus stats per variant
  • Dunkleosteus can now attack outside of water
  • Majungasaurus now attacks faster
  • Carnotaurus now attacks faster
  • Increased duration for Carnotaurus roar buffs
  • Increased health gain when Carnotaurus kills a mob
  • Carnotaurus now has a running animation when aggro
  • Majungasaurus now has a running animation when aggro
  • Tweaked spawn egg colors for Stethacanthus and Talpanas
  • Talpanas now drops feathers
  • Added spawnable block tags for all mobs that can spawn on ground
  • Added Stethacanthus bite sound
  • Added Megalania tail whip sounds
  • Added Megalania bite sounds
  • Fixed bucketed mobs losing their age value
  • Talpanas and Telecrex are no longer immune to suffocation
  • Removed revive ginkgo and revive lepidodendron advancements
  • Split revival advancements into different groups and reordered some advancements
  • Added a section for eggs and embryos to the revival category of the paleopedia
  • Fixed some jawless fish variants not tilting
  • Reduced range needed for majungasaurus to enter stealth mode
  • Reduced interval for mob auto healing
  • Fixed Kentrosaurus taking damage twice every time it gets hurt
  • Fixed Kentrosaurus attack animation being reset if it gets hit during it
  • Reduced Kentrosaurus hitbox size
  • Increased Kentrosaurus attack range
  • Megalania is no longer fire immune in the nether
  • Megalania heals faster in warmer biomes and slower in cold biomes
  • Increased Megalania speed
  • Megalania is now hostile to everything, including other megalania, in the nether
  • Megalania tail whip can hit up to 3 targets at once
  • Nether Megalania heal on kill
  • Fixed Megalania attack animation being reset if it gets hit during it
  • Megalania is now immune to poison and also wither while in the nether
  • Megalania will no longer run when cold
  • Megalania tail whip attack vertical range is now much shorter
  • Megalania follow range now depends on its temperature
  • Added 3 new idle animations for the different Megalania temperature states
  • Fixed Carnotaurus roar not having a subtitle translation
  • Increased the radius for Dromaeosaurus run positions
  • Fixed Onchopristis overriding death poof effects
  • Increased chance of finding machine parts
  • Mossy dirt can now spread like grass and mycelium
  • Added calamophyton feature
  • Talpanas forgot how to swim
  • Updated Doomsurf disc
  • Tweaked swimming ai
  • Added enter water goal for Diplocaulus
  • Tweaked exit water goal to be more consistent
  • Carnotaurus no longer attacks on sight in peaceful mode
  • Dunkleosteus no longer attacks Stethacanthus
  • Large Dunkleosteus can now attack Guardians
  • Guardians are now scared of Dunkleosteus
  • Dunkleosteus does double damage to Guardians
  • Reduced interval for Talpanas seeking shelter
  • Added Simplified Chinese translations thanks to Oldazhai!
  • Misc tweaks

Version 1.1.2

  • Fixed Kimmeridgebrachypteraeschnidium nymphs being able to despawn

Version 1.1.1

  • Onchopristis no longer attacks after getting stepped on if it is pacified
  • Updated Dromaeosaurus entry in the Paleopedia
  • Added images for each mob entry in the Paleopedia
  • Changed persistence rules so aquatic mobs can despawn when spawning naturally
  • Changed tempt goal priorities to be prioritized over wandering
  • Changed Jawless Fish mob category to water ambient

Version 1.1.0

  • Added Onchopristis
  • Added a new music disc "Doomsurf" by ChipsTheCat
  • Added a new music disc "MEGALANIA" by ValiantEnvoy
  • Added optional compatibility with Patchouli, adding a Paleopedia guidebook with information on various systems and mobs (currently quite incomplete)
  • Fixed Mossy Lepidodendron Wood not being craftable
  • Added targeting tag for Carnotaurus
  • Added a separate sound event for Megalania step sounds
  • Fixed a z-fighting issue on the Furcacauda model
  • Kimmeridgebrachypteraeschndium no longer drowns to prevent unwanted deaths when a nymph grows up
  • Leashed Prehistoric mobs no longer take any fall damage
  • Kentrosaurus is now immune to thorns, sweet berry, and cactus damage
  • Kentrosaurus can now pathfind onto cactus and sweet berry bushes
  • Kentrosaurus will now attack any nearby players who break cactus or sweet berry bushes
  • Kentrosaurus will now follow and defend any mob wearing thorns armor
  • Updated Carnotaurus charging, splitting it into three animations rather than one
  • Carnotaurus now attacks monsters and animals, they will continue to attack monsters even when pacified
  • Carnotaurus headbutt attack can now hit up to 3 targets at once
  • Carnotaurus roar now gives the carnotaurus regeneration for a short duration
  • Carnotaurus now heals a small amount of health on kill
  • Increased the amount of suspicious blocks per fossil, petrified tree, and tar pit structures
  • Fossils can now spawn in deserts and badlands
  • Fossil Site maps are now separated into different maps for each structure, each with their own icon
  • Replaced all fossil site structures with new ones representing each relevant creature in the mod
  • Fossils spawn closer to the surface
  • Fossils now contain 3 different loot tables: common, rare, and epic, with epic being the only one containing fossils but also with zero junk items
  • Added a new array of junk items to common and rare fossil loot tables
  • Added random rotations to some egg blockstates
  • Fixed water eggs and underwater eggs hatching too quickly
  • Miscellaneous tweaks