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Twohanded Tag

Twohanded Engine adds a simple way to make an item "twohanded" the tag path for datapacks is "twohandedengine/tags/item/twohanded"

Any item in this tag will disable and hide the offhand item when held. It will also display a neat "Two Handed" tooltip on the item.

The "twohandedengine/tags/item/twohanded_allowed" tag can set items that can still be active in the offhand, even when the player is holding a twohanded item.

By default this includes some simple things like maps, torches and compasses, ect.

Tags for weapon critical multipliers.

"twohandedengine/tags/item/critical_disabled" = Weapon can't critical hit

"twohandedengine/tags/item/critical_ultra_light" = 1.2x

"twohandedengine/tags/item/critical_light" = 1.35x

This is where the vanilla critical hit is (1.5x)

"twohandedengine/tags/item/critical_heavy" = 1.65x

"twohandedengine/tags/item/critical_ultra_heavy" = 1.8x

Critical Multiplier tooltips are applied to all items with attack damage. Most items will be 1.5x as they are in vanilla.

External resources


Project members

Happy1speed

Member


Technical information

License
MIT
Client side
required
Server side
required
Project ID