The overworld frozen end to end. Glaciers, ice spikes, snowfields, and frozen seas under a pale winter sky — one continuous cold world. Powered by Isekai API.
What it does
Tundra World recolours the whole overworld into a snow-and-ice biome set distributed by climate band — frozen ocean, snowy plains, ice spikes, snowy taiga, and frozen peaks — so every region reads as a different shade of winter. Vanilla terrain, ores, structures, and mobs still generate underneath.
Features
All-frozen overworld — the entire surface is snow, ice, and glacier, banded by continentalness so it varies from frozen sea to icy peak.
Vanilla content preserved — ores, structures, and mobs still generate; this is a biome reskin, not an empty world.
Requirements
Isekai API is required — Tundra World is a worldshape built on Isekai's worldgen primitives.
Compatibility
Coexists with TerraBlender, YUNG's structure mods, map mods, and dimension mods. Mutually exclusive with other overworld-overhaul mods — only one mod can own the overworld; no crash, last-loaded wins.
License & links
Related projects
- Isekai API — required worldgen framework these worlds are built on
- Mountain World — sister world: the overworld reforged as endless mountains
- Sky World — sister world: the overworld as a vertical sea of floating islands
- Tropical World — sister world: the overworld as a sunlit tropical sea with sandy islets
MIT. Source & issues: https://github.com/KURONAMI333/tundra-world
Built on Isekai API.
External resources
Project members

KURONAMI
Member
