TrulyRandom - Randomise the World
Modules:
Enable TrulyRandom modules from the Other tab in world creation, or in-game with the g
key or the /trulyrandom server
command.
- Block Models:
- All block models will be replaced by similar block models
- Replacements will have the same states and shape to prevent x-ray and visual artifacting
- Item Models:
- All item models will be replaced by other item models
- Only exceptions are the trident and spyglass, which are hard-coded
- Loot Tables:
- All loot tables are replaced with other loot tables
- Recipes:
- All recipes produce the output of another random recipe
- This includes special recipes like crafting suspicious stew, or trimming armour
- Villager Trades:
- Villagers will accept and give any item in the game
- Randomisation is based on module seed and villager id, thus, each villager will have a unqiue set of trades regardless of profession
- Structures:
- Removes any and all checks for structure placement allowing them to generate everywhere
- Features:
- Coming Soon!
Note:
- Structures and Features cannot be enabled or disabled in-game, only from the world creation tab.
/trulyrandom settings Player
will configure the client modules forPlayer
, allowing for per-player item/block model randomisation
Tracker:
Trackers exist for each module allowing you to track the randomisation as you play along.
- Loot Tracker:
- Opened from the Red Book in the survival inventory
- Displays entries of items you have triggered the loot tables for (even if they didn't drop)
- Entries open a graph showing their sources up to a depth of 20
- Hovering a source displays the full path to get to the entry
- Holding shift while hovering an item will show which loot tables you have discovered that drop said item
- Rest Coming Soon!
External resources
Project members
Bawnorton
Member
Technical information
License
MIT
Client side
required
Server side
required
Project ID