nineMinecraft is a joke site.
nineMinecraft is in no way affiliated with Modrinth or 9minecraft. (And frankly, who wants to be affiliated with the latter?)
Towns and Towers

Towns and Towers

Mod

Spice up your world with new villages, pillager outposts, and even new ships!

Server AdventureWorld Generation

12.38M downloads
3,901 followers
Filter loader...
Filter versions...
  • fix crash with structure: towns_and_towers:village_snowy_taiga (thx to: @ghostbagans)
  • removed loader and loader version from neoforge.mods.toml
  • update to 26.1
  • change some loot table behavior (credits: @MrDataPackerModding)
  • updated to Cristel Lib 3.0.0 and minecraft 1.21.10
  • fixed a random crash
  • fixed and updated waystone support
  • changed one last grass to short_grass
  • added better WWOO support

1.13/1.13.1 - A Spontaneously Realistic Upadte A bit late to the party... sorry about that

  • an experimental change has been made to how structures generate (at what "stage" of world generation).
  • swamp village structures have been updated to fit modern T&T vibe better (this structure was actually the oldest one remaining mostly unchanged for almost 3 Years)
  • bone blocks in swiss style structures have been replaced with calcite
  • several changes to various struectures
  • foliage generation in T&T structures now utilises features and should be a lot more random

1.12.1.1 - Hotfix Alert - Fixed a critical issue with ship structures ...Twice

1.12.1.1 - Hotfix Alert - Fixed a critical issue with ship structures ...Twice

1.12.1 - a Sign to Fix Certain Things That Suspiciously Didn't Work Well Enough (bugfixes and minor changes)

  • waxed all signs (the women and children too)
  • you can now find suspicious gravel in forest ruins
  • weapon- and toolsmith in snowy taiga and swedish villages now have separate workstation structures, several tweaks in said villages
  • various minor structure design changes

1.12 - The Here And There Update

  • this is going to be the last update working on both 1.19 and 1.20. From 1.13 on, we'll take full advantage of new 1.20 (and maybe also .21) features.
  • the pack has been paired with Blooming Biosphere (https://www.planetminecraft.com/data-pack/blooming-biosphere/).
  • several villages (Iberian, Swedish, Tudor, Rustic, Meadow and Classic) have reccieved few slight changes in appearance, mostly for the sake of more uniform look of the whole structure.
  • mediterranean village got a bit of a refresh, with more consistent look.
  • most village houses should no longer have connected roofs and be properly separated from eachother instead.
  • a new village and outpost set has been added, appearing in savanna_plateau in vanilla, and in selection of modded biomes (in Terralith and Blooming Biosphere)
  • one new exclusive structure has been added, that takes advantege of a special mechanic, only present in William Wythers' Expanded Ecosphere (previously called Overhauled Overworld, in 1.19). Beware the beasts!

External resources


Project members

Biban_Auriu

Owner

Cristelknight

Chief Engineer

Kubek

Co-Owner


Technical information

License
CC-BY-NC-SA-4.0
Client side
optional
Server side
required
Project ID