TinyMe — Intelligent Adaptive Companion
TinyMe is a companion NPC that decides everything on its own. No scripted behavior. No hardcoded rules. Every action comes from a real-time decision engine running 54 tactical actions.
It fights by your side, but you don't tell it how. It picks targets, swaps weapons mid-fight, raises its shield, drinks potions, throws you a totem when you're about to die, dodges creeper blasts, rushes evokers before they summon, and retreats when it can't win. It reads the situation and acts — every tick, every fight, differently.
Each companion spawns with a unique personality. Boldness, patience, discipline, playfulness, temper. all shift over time based on what happens in combat. A companion that lands hits becomes bolder. One that takes heavy damage becomes more cautious. No two companions behave the same way.
How to tame: Hold an iron sword or better → crouch near it → wait
How to interact: Right-click → sit / follow Give it weapons, armor, food, potions, totems — it decides when and how to use them
Optional command:
/summon tinyme:tinyme
This is an early alpha release. The mod is not fully stable yet and is still under active daily development. Behavior, balance, and internal systems will continue to change as the decision engine is refined.
more updates will follow
Project members

bosaifro
Member
