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Changes:

  • Fix break effects playing each time a keeper is damaged on neo

Changelog: https://github.com/sisby-folk/tinkerers-smithing/releases/tag/v2.7.2+1.19

fixes keepers breaking instantly and deworking being broken.

Uploaded shoddily from our phone bc we're overseas lmao

Uses a different method of preventing broken tools from interacting with things - this will unfortunately cancel more intended interactions, but prevents things like shearing sheep from working with broken shears.

Thanks entirely to promethia for this one https://github.com/sisby-folk/tinkerers-smithing/pull/51

Changes:

  • Improved support for upgrading non-damageable items
  • Add horse armor upgrading
  • Add placeholders for connector
  • Port to 1.21
    • Add wolf armor, mace
    • Use new conventional tags

Changelog: https://github.com/sisby-folk/tinkerers-smithing/releases/tag/v2.7.0+1.19

Changes:

  • Fix an issue where repair recipes could accept extra equipment added to them
  • Fix an issue where setting replace: false in smithing types had no effect
  • Stop stripping data subpaths - this changed the semantics of datapacks slightly, but was never documented.
  • Fix broken held item tooltip not showing up on forge

Changelog: https://github.com/sisby-folk/tinkerers-smithing/releases/tag/v2.6.8

Changes:

  • Now ships with a config file (tinkerers_smithing.toml)
  • Config allows you to specify "tag substitutions" added by other mods, e.g. forge:ingots/gold for minecraft:gold_ingot, to help TSmithing match crafting recipes to materials.

Fixes:

  • Incompatibility with forge causing only 25% of recipes to generate (see above)

Changelog: https://github.com/sisby-folk/tinkerers-smithing/releases/tag/v2.6.7

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sleepingdragoninn

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