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Version 3.3.4 and up updates and changes


  • Changed how the Aggressive Lurker and Nether Lurker variants climb

  • Reduced the TPS lag that was happening in the Overworld and Nether

  • Updated the Russian translation

  • Tweaked the Lurker's in game model to be a mix of the old and new one

  • Added a Insanity bar so you can keep track of what stage you're on

  • Added a config option to turn the Insanity bar on and off

  • Changed it so when you sleep your Insanity stage will go down by one and will still make it so the Insanity "timer" stops

Version 3.3.0 and up updates and changes


  • Fixed Lurker chase music replaying once he disappears if music is turned on

  • Hopefully fixed server tps being around 10 when in the Nether

  • Changed how to Lurker breaks glass so you now no longer have fix the glass he breaks and instead the glass will automatically regenerate

  • Changed it so the Lurker can only break blocks on server side so there shouldn't be any "invisible blocks" that you can get stuck on after he breaks blocks

  • Added a new "Tough Door" that is strong like an iron door but can be opened like a wooden door

  • Hopefully fixed backturned variant crashing the game when taking fall damage from dripstone

  • Added stun to the backturned variant so you can't just outright kill it

Version 3.2.7 and up updates and changes


  • Changed how the Lurker breaks doors so hopefully he may be able to break some other mods doors

  • Added breaking sounds when when the Lurker breaks a door or trapdoor

  • Somewhat revamped how the Aggressive and Nether Lurker climb

  • Added a config option for the Lurker Spawning in the Nether

  • Changed the Void Gateway spawning so hopefully they don't spawn in the ocean

Version 3.2.3 and up updates and changes


  • Added a config option for the Lurker spawning in caves

  • Added a config option for the Void Gateway spawn rates

  • Fixed "Faker" texture being stretched

  • Fixed the Phantom Head launching the player into the sky sometimes

  • Made it so the Lurker can break trap doors and added a config option for it

  • Edited the existing spawning configs so you can now set the spawning to be the lowest it can possibly go and the number for that is 0.5

  • Updated Russian translation slightly

Version 3.1.10 and up updates and changes


  • Changed the system for when you look at the stare and hider variants

  • Edited a couple sfx

  • Remodeled the Lurker and made a new texture for the Lurker

  • Added a way to "learn" about how the insanity mechanics work in game

  • Added a new structure, item, and entity

  • Added new config options

  • Updated Russian translation (I think)

  • Changed the Lurker's swimming so if the player is in a boat he will swim faster

  • Changed the Lurker so he does less damage since his damage sorta goes through armor now

External resources


Project members

Voxla

Owner


Technical information

License
MIT
Client side
required
Server side
required
Project ID