- Small patch for the 1.19.2 version.
- Does NOT include the content from b31. Next content update for 1.19.2 will come after enough versions/changes have been released for 1.20.1.
- Debug mode has been removed, it is no longer required.
- Added some small behavior variations/changes for some entities.
- Added more config to decide if the totem is given when players enter the world for the first time.
- Small texture fix on a_hunt.
- Increased the hitbox size of a_hunt to be more accurate (also tweaked the damage required to escape it).
- The totem now instantly sets to phase 1.
- Some experimental optimization changes. Not sure if it'll run better, hopefully it does lol.
- Some behaviour tweaks.
- Backported to 1.19.2.
- Don't expect too many updates on 1.19.2, there will be more in the future, but only when I consider big changes have been made.
- Fixed an error that wouldn't let player join servers (hopefully).
- Fixed some connection issues with port ⛥∅✞∞.
- Some other changes made, idk.
- Hopefully fixed a crash.
- Hey guys, umm, I kinda forgor what I added in this update. But don't worry, if forgot about it, it isn't important :D
- Imma guess there were some bugfix or sum :)
- Fixed small day/night cycle bug I think.
- French translation has been added. Huge thanks to Pygargue00fr for providing the french translation!
- Torch sfx volume has been decreased by 75%.
- When warn_spawn is activated, the game will warn players of every phase change.
- Added compatibility with port ⛥∅✞∞.
- Another small fix.
- Hopefully fixed a crash with anomaly peek spawning.
- Sleep event probability no longer has effect with values higher than 10.0.
- The spawn cooldown has been reduced (Reminder that it can be modified through the config).
- Fixes to an anomaly variant.
- Added a configurable timer between anomaly spawns.
- Added a max phase option in the config.
- Added a option to toggle heartbeat sounds in the client config.
- The mod cannot progress to any phase above phase 6 anymore (since there's no content for further phases yet).
- I think I'm not forgetting anything (hopefully).
- Mod now uses common configs instead of server configs
- Added command /anomaly set_phase (0-6)
- Added config to change the probability multiplier (probability to get to the next phase)
- Small tweaks to some entities
- Hopefully fixed some bugs of the anomaly not detecting player's view
- Fixed a bug where the player wouldn't be able to progress more than 1 phase per session.
- Debug mode now allows the use of vanilla commands involving the anomaly.
- It now takes 7-8 days to reach phase 1 instead of the previous version's 168000 days.
- A variant of the anomaly has been fixed.
- Might have slightly done a fix in the way the anomaly can spawn.
- Added a config file found in "world name"\serverconfig\anomaly_server.toml
- All /anomalydata commands are now unlockable in the config file (debug mode)
- "/anomalydata warn_spawn" now specifies coordinates, entity registry name and adds glow to the anomaly when it spawns if possible.
- This was a very update to do boring
- Changes to the phase system

