nineMinecraft is a joke site.
nineMinecraft is in no way affiliated with Modrinth or 9minecraft. (And frankly, who wants to be affiliated with the latter?)
The Anomaly Rephased

The Anomaly Rephased

Mod

Adds a creature that will stalk you and progressively become more aggressive. Not exactly a dweller.

Client and server Mobs

247.5k downloads
52 followers
Filter versions...
  • Small patch for the 1.19.2 version.
  • Does NOT include the content from b31. Next content update for 1.19.2 will come after enough versions/changes have been released for 1.20.1.
  • Debug mode has been removed, it is no longer required.
  • Added some small behavior variations/changes for some entities.
  • Added more config to decide if the totem is given when players enter the world for the first time.
  • Small texture fix on a_hunt.
  • Increased the hitbox size of a_hunt to be more accurate (also tweaked the damage required to escape it).
  • The totem now instantly sets to phase 1.
  • Some experimental optimization changes. Not sure if it'll run better, hopefully it does lol.
  • Some behaviour tweaks.
  • Backported to 1.19.2.
  • Don't expect too many updates on 1.19.2, there will be more in the future, but only when I consider big changes have been made.
  • Fixed an error that wouldn't let player join servers (hopefully).
  • Fixed some connection issues with port ⛥∅✞∞.
  • Some other changes made, idk.
  • Hopefully fixed a crash.
  • Hey guys, umm, I kinda forgor what I added in this update. But don't worry, if forgot about it, it isn't important :D
  • Imma guess there were some bugfix or sum :)
  • Fixed small day/night cycle bug I think.
  • French translation has been added. Huge thanks to Pygargue00fr for providing the french translation!
  • Torch sfx volume has been decreased by 75%.
  • When warn_spawn is activated, the game will warn players of every phase change.
  • Added compatibility with port ⛥∅✞∞.
  • Another small fix.
  • Hopefully fixed a crash with anomaly peek spawning.
  • Sleep event probability no longer has effect with values higher than 10.0.
  • The spawn cooldown has been reduced (Reminder that it can be modified through the config).
  • Fixes to an anomaly variant.
  • Added a configurable timer between anomaly spawns.
  • Added a max phase option in the config.
  • Added a option to toggle heartbeat sounds in the client config.
  • The mod cannot progress to any phase above phase 6 anymore (since there's no content for further phases yet).
  • I think I'm not forgetting anything (hopefully).
  • Mod now uses common configs instead of server configs
  • Added command /anomaly set_phase (0-6)
  • Added config to change the probability multiplier (probability to get to the next phase)
  • Small tweaks to some entities
  • Hopefully fixed some bugs of the anomaly not detecting player's view
  • Fixed a bug where the player wouldn't be able to progress more than 1 phase per session.
  • Debug mode now allows the use of vanilla commands involving the anomaly.
  • It now takes 7-8 days to reach phase 1 instead of the previous version's 168000 days.
  • A variant of the anomaly has been fixed.
  • Might have slightly done a fix in the way the anomaly can spawn.
  • Added a config file found in "world name"\serverconfig\anomaly_server.toml
  • All /anomalydata commands are now unlockable in the config file (debug mode)
  • "/anomalydata warn_spawn" now specifies coordinates, entity registry name and adds glow to the anomaly when it spawns if possible.
  • This was a very update to do boring
  • Changes to the phase system

External resources


Project members

clorobored

Member


Technical information

License
ARR
Client side
required
Server side
required
Project ID