Stretchy Leash
Makes leash breakage less likely when they can be avoided, and easier to detect when they do happen.
Changes
With the default configuration:
- Leashes don't immediately break past their maximum length, they will break only if they remain over-stretched for too long. This delay helps avoid breakage caused by tick lag or ping lag, where the player appears to teleport forward from game's perspective.
- Leashed mobs have their step height increased to 1, making them less likely to get stuck when travelling on uneven terrains.
- Leashed mobs are pulled in more strongly, so they can get back within range faster. Helpful when travelling at high speed.
- Audio cues will play at the leader's position, whenever a leash starts to over-stretch, breaks, or is manually removed.
Config
The config for clients can be edited using Mod-Menu + Cloth-Config. On servers, use the /stretchy-leash config
command (admin-only).
gracePeriod
(Integer)
Default: 35 ticks (1.75s)
Vanilla: 0
Controls how long a leash can remain over-stretched without breaking.
maxLength
(Double)
Default: 10 blocks
Vanilla: 10 blocks
Controls how far a leash can reach before starting to over-stretch.
This does not affect the distance at wich mobs start being pulled in (6 blocks).
pullStrength
(Double)
Default: 2
Vanilla: 1
Controls how fast leashed mobs are pulled toward the leader. This helps them keep-up when travelling at high speeds.
stepHeight
(Float)
Default: 1
Vanilla: 0
Increases the step-height of leashed mob. This reduces the risks of mobs falling behind while climbing slopes.
Caveats
In order to be fully server-side, the sound item.crossbow.load_middle
is reused as the over-stretching cue. This sound event lacks a subtitle in vanilla, and would show an erroneous subtitle if it had one.
External resources
Project members
Estecka
Author