Mobs have a chance to spawn marked with a Bounty!  A marked Bounty mob will have special effects, sizes, stats, and will bountifully reward the player with fully configurable loot drops, and bonus stats upon bounty hunter level ups, enhancing the combat experience.
The vision for this mod is to upgrade the experience when fighting mobs and give incentive for exploring to find these special Bounty mobs and hunt them down. This can enhance existing mob hunting systems, or players can grind to become a full fledged Bounty Hunter. A full list of Bounty mob stats, Player Bounty Hunter stats, and rewards are listed below.
The mod is fully configurable. If you want a more vanilla feel, meaning you just want random mobs to possibly spawn with enhanced stats without the glowing or changed sizes, you can set the following:
- "bountyMobGlowDuration": 0
- "showBountyParticleEffects": false
- and set for all tiers: "mobSizeScale": 1
See below for how to edit the configuration file
Bounty Mobs
- 6 Tiers: Common, Uncommon, Rare, Epic, Legendary, Doom
- Bonus stats based on tiers: Bonus Health, damage, experience drop
- Different size scaling
- Each tier has a configurable highlight color
- Weakness Effect
- Wither Effect
- Blindness
- Poison
- Slowness
- Hunger
- Fire Attacks
- Resistance
- Regeneration
- More coming...
Player Stats
- Kill Counts for each Tier of Bounty mobs killed
- Bounty Hunter score based on the kill counts
- Bounty Hunter Level based on the score and configuration
- Bonus Health based on the highest Bounty Hunter Tier reached
- Bonus Damage based on the highest Bounty Hunter Tier reached
- More coming...
Loot Drops
Loot drops are configured for every tier. The mod comes with default preconfigured drops, but you can remove them or change them (check the Configuration sections below for more details).
Each tier has a list of drops mapped to entity identifiers (or regex patterns of entity identifiers). Each drop in the list has that entity identifier pattern, a drop chance, number of rolls, and list of weighted items that can drop. You can think of each Drop as like a Loot Table.
When a player kills a Bounty Mob, all matching Drops roll through their list of weighted items (higher weights more likely to drop), and drops items based on the configuration.
Configuration
The configuration file is fully documented here:Â https://github.com/spoorn/SpoornBountyMobs/blob/main/config-documentation.json5
(Documentation in the config file is also generated when you load the mod)
The config file is at config/spoornbountymobs.json5
. There are configurations for each Tier of mobs, and top-level configurations such as chance for mob to be marked with a bounty, Bonus health/damage per Player's Bounty Hunter Level, etc.
For example, if you want to turn off the highlights to have a more immersive and chance encounter experience, you can set "bountyMobGlowDuration" : 0.
Loot Drop Configuration
Loot drops are finally here!
The mod comes with default preconfigured loot drops. If you had previously installed this mod, you'll need to delete the config file and restart the game to regenerate it.
This is FULLY CONFIGURABLE end to end. You can configure for each tier, what distribution of item drops can drop for any mob entity. The configuration supports regex meaning you can fully customize the loot drops for any items (including other mods) and any mob entity (including other mods). See the config documentation for schema and example: https://github.com/spoorn/SpoornBountyMobs/blob/main/config-documentation.json5#L38-L142
Commands
/spoornbountymobs stats <player>
Will display the player's stats
I want to eventually add a UI for this
Requirements
Also requires Cloth Config API:Â https://modrinth.com/mod/cloth-config
Recommended to include HealthOverlay so you can see how many Hearts you have beyond the vanilla cap:Â https://www.curseforge.com/minecraft/mc-mods/health-overlay-fabric
This mod is required on both client and server
Need a Server?
External resources
Project members
spoorn
Owner