A fast, lightweight OpenGL wrapper for Minecraft, designed for rendering 2D objects with a clean, fluent API.

Features
Shape builder - chainable API for positioning, sizing, coloring, and rounding.
Batched rendering - shapes of the same type are merged into a single draw call.
Custom shaders - dedicated shader programs for rectangles, images, text, and glass.
MSDF text rendering - crisp text at any scale via signed distance field fonts.
Glass effect - frosted/blurred panel rendering for modern UI looks.
DPI scaling - ability to change scale of the elements.
Render Context - different context for different scenarios: GUI, HUD. (WORLD is in development!)
Scissors - ability to set a region and draw without going out of its bounds.

