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Spell Power Attributes

Spell Power Attributes

Mod

🔮 Spell Power entity attributes with related status effects and enchantments

Client and server AdventureGame MechanicsLibraryMagic

4.64M downloads
511 followers
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1.4.6

  • Enchantment that require matching attributes can now be configured to disable this requirement
  • Fix unsafe check in enchantment logic
  • Update translations

1.4.5

  • Update translations

1.4.4

  • Spell Volatility enchantment is now available for Weapons only
  • Spell Volatility and Amplify Spell enchantments are now mutually exclusive
  • Enchantment descriptions now have a trailing dot, to be consistent with vanilla enchantments
  • Add effect descriptions support
  • Add innate spell power bonus

1.4.3

  • Improve thread safety (for NeoForge)
  • Retire attribute registration scope config, now everything is registered for LivingEntity
  • Update TinyConfig

1.4.2

  • Spell Power damage types now cause panic for mobs

1.4.1

  • Fix innate attribute modifiers for spell crit chance, and spell crit damage attributes (now correctly show up when queried, or on GUI)

1.4.0

  • Migrate to Architectury
  • Rework generic Spell Power attribute implementation, to be multiplier attribute

1.3.1

  • Resistance attribute is now configurable
    • resistance_curve: LINEAR, QUADRATIC, HYPERBOLIC
    • resistance_tuning_constant: the constant used in resistance formula
    • new default is HYPERBOLIC with 20 constant

1.3.0

  • Rework Amplify Spell
    • grants 5x10% spell critical damage
    • applies to weapons
  • Fix effect descriptions compatibility

1.2.4

  • Add spell power enchantable item tags to java API

1.2.3

  • Improve spell resistance attribute calculation

1.2.2

  • Update chinese translations

1.2.1

  • Nerf spell critical strike related enchantments

External resources


Project members

ZsoltMolnarrr

Owner


Technical information

License
LGPL-3.0-only
Client side
required
Server side
required
Project ID