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Updated mappings for latest MC code. No user-facing changes.

Updated to 1.21!

Other than that, no changes to be seen.

Updated for 1.20.1 pre-release 4!

No new features in this update, just keeping compatibility with the latest Minecraft version.

Technical changes

  • Changes to the RawSubtitlesHud after SoundEntries were made private
  • Using the new Identifier.of methods

Minor version changelog

Bugfix and config management!

  • Now handling config versioning, so loading old config formats will be properly handled. This stops crashes and/or losing old configurations. Resolves #11
  • Fixed issue where the mod was overriding game configs, rather than being multiplied together. Resolves #10, #12

Major version changelog

Updated to 1.20.5!

Since the last release, I've opened up a Discord server so you can discuss my mods and get updates when new releases are made available.

A couple of big changes have been added to this version to make it a lot more convenient to identify sounds in the game. Specifically:

Added a button next to each volume slider which allows you to play that sound, making it easier to test your new volumes.
Added a button allowing you to display sound IDs in the subtitles section to make it much easier to identify sounds.

On the technical side of things, the update to 1.20.5 broke a lot of the underlying code.

Near-total rewrite of sound handling
Near-total rewrite of the UI rendering
Updated screenshots in README
Renamed mixins to be unique

I hope you enjoy the changes!

Updated to 1.20.5!

Since the last release, I've opened up a Discord server so you can discuss my mods and get updates when new releases are made available.

A couple of big changes have been added to this version to make it a lot more convenient to identify sounds in the game. Specifically:

  • Added a button next to each volume slider which allows you to play that sound, making it easier to test your new volumes.
  • Added a button allowing you to display sound IDs in the subtitles section to make it much easier to identify sounds.

On the technical side of things, the update to 1.20.5 broke a lot of the underlying code.

  • Near-total rewrite of sound handling
  • Near-total rewrite of the UI rendering
  • Updated screenshots in README
  • Renamed mixins to be unique

I hope you enjoy the changes!

Updating to 1.20.3!

  • Fixed bug where fabric API dependency wasn't announced
  • Restructured configs to save space (as first noticed in #5) and to make way for planned future implementations. This may mean that you need to set your configs again - sorry for the inconvenience!

Updated for 1.20.2!

Some minor changes in this update:

  • Screen rendering code updated to reflect internal MC changes
  • Filter button now a custom component, removing the previous bug that kept it highlighted when untoggled (due to still being 'focused')

The first full release! Thanks to the work of JustALittleWolf, the remaining issues that made me hold back from listing this as a full release have now been resolved.

Changes:

- Sounds can now be adjusted mid-playing
- Errors loading / saving the configs will all be caught
- Sound sliders now use 1% adjustments for consistency with the rest of the UI, as well as to take up less file storage

This is the first version of the sound-controller mod, with all of the following features now enabled:

  • A screen for controlling all sounds in the game individually
  • A search bar for easier navigation through the sounds
  • A filter allowing you to only display modified sounds, to make it easier to reset them
  • Configs are saved to file
  • ModMenu compatibility
  • Includes sounds from other mods

At this present stage, the only known bug that needs addressing is that existing sounds won't be updated when changing their settings.

External resources


Project members

BVengo

Owner


Technical information

License
LGPL-3.0-only
Client side
required
Server side
unsupported
Project ID