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Sodium Shadowy Path Blocks

Sodium Shadowy Path Blocks

Mod

Reintroduces vanilla-like smooth lighting to non-full blocks (e.g. dirt paths and how they have dark shading when directly next to a full block) when using Sodium.

Client Decoration

1.66M downloads
561 followers
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New:

  • Now works with Sodium 0.6.0-beta.1 (and incompatible with versions 0.5.x and below)
  • Indium and Fabric API are no longer required to toggle "Use vanilla lighting for path blocks"
  • Toggling "Use vanilla lighting for path blocks" no longer reloads assets (it toggles faster now!)
  • NeoForge version!

New:

  • Now works with Sodium 0.6.0-beta.1 (and incompatible with versions 0.5.x and below)
  • Indium and Fabric API are no longer required to toggle "Use vanilla lighting for path blocks"
  • Toggling "Use vanilla lighting for path blocks" no longer reloads assets (it toggles faster now!)

New:

  • "Shadowyness" slider now works on blocks with modded rendering (such as blocks with connected textures).
    • This only applies if "ambient-occlusion-mode" is set to "auto" or "enhanced" in ".minecraft/config/indium-renderer.properties", but "auto" is the default value, so if you didn't touch that file, you should be fine.
  • "Use vanilla lighting for path blocks" option can now be toggled when path blocks are using modded rendering.
  • Some optimizations (with help from rhysdh540)
  • Added Traditional Chinese (zh_tw) localization (by yichifauzi and notlin4).
  • Update Mod Menu entry.
  • Now explicitly incompatible with Sodium 0.6.0 versions.

New:

Bug Fixes:

  • Fixed "Use vanilla lighting for path blocks" option not working in MC 1.21

Now supports MC 1.20.5

New:

  • Added ru_ru localization (by mpustovoi)
  • Updated some en_us settings tooltips
  • Made some tiny optimizations

Bug Fixes:

  • Fixed "use vanilla lighting for path blocks" option not being vanilla accurate

New:

New:

  • When Indium and Fabric API are installed, you can now enable "vanilla lighting" for path blocks. This gives path blocks vanilla-accurate lighting, but disables the effect of the shadowyness slider on them.
  • This "vanilla lighting" is force-enabled when there is modded path block rendering (such as connected textures). This fixes path blocks not being shadowy when using this mod.

Update for Sodium 0.4.2 / MC 1.19

New:

Sodium 0.4.2 / MC 1.19 is now explicitly incompatible with this version

New:

New:

  • Option to have the lighting changes only affect path blocks

First release on Modrinth. If you want older versions for some reason, they're on curseforge and github

External resources


Project members

Rynnavinx

Owner


Technical information

License
LGPL-3.0-only
Client side
required
Server side
unsupported
Project ID