26.0.2
- fix: snowy fence/wall connection
- fix: unlimited max snow layers is not working properly
26.0.1
- feat: re-add SereneSeasons integration
- feat: re-add diagonal blocks integration
26.0.0
- port part 4
- Revert "port part 3"
- port part 3
- port part 2
- port part 1
- fix: incorrect fence face culling
- chore: delete deprecated things
- fix: #461 again
- fix: random ticking creating grass blocks without snow overlay
- fix: some plants are converted to the wrong snow variant block
- port: part 5 (close #471)
- port: part 4
- port: part 3
- port: part 2
- port: part 1
12.2.0
- Merge pull request #467 from SettingDust/fix/issues
- fix: gigantic water by falling snow
- fix: drop the resource when contained state destroyed by neighbor update
- fix: handle the block light for stair and slab
- Update ja_jp.json (#453)
12.1.2
- feat: add new tag to fix z-fighting (close #435)
- fix: Snow is Invisible When Using render_type (close #444)
- fix: inconsistent behavior with vanilla when snowAlwaysReplaceable is off
12.0.8
- fix: lighting
26.0.1
- feat: re-add SereneSeasons integration
- feat: re-add diagonal blocks integration
26.0.0
- port part 4
- Revert "port part 3"
- port part 3
- port part 2
- port part 1
- fix: incorrect fence face culling
- chore: delete deprecated things
- fix: #461 again
- fix: random ticking creating grass blocks without snow overlay
- fix: some plants are converted to the wrong snow variant block
- port: part 5 (close #471)
- port: part 4
- port: part 3
- port: part 2
- port: part 1
12.2.0
- Merge pull request #467 from SettingDust/fix/issues
- fix: gigantic water by falling snow
- fix: drop the resource when contained state destroyed by neighbor update
- fix: handle the block light for stair and slab
- Update ja_jp.json (#453)
12.1.2
- feat: add new tag to fix z-fighting (close #435)
- fix: Snow is Invisible When Using render_type (close #444)
- fix: inconsistent behavior with vanilla when snowAlwaysReplaceable is off
12.0.8
- fix: lighting
12.0.7
- fix: light calculation (close #414)
26.0.0
- port part 4
- Revert "port part 3"
- port part 3
- port part 2
- port part 1
- fix: incorrect fence face culling
- chore: delete deprecated things
- fix: #461 again
- fix: random ticking creating grass blocks without snow overlay
- fix: some plants are converted to the wrong snow variant block
- port: part 5 (close #471)
- port: part 4
- port: part 3
- port: part 2
- port: part 1
12.2.0
- Merge pull request #467 from SettingDust/fix/issues
- fix: gigantic water by falling snow
- fix: drop the resource when contained state destroyed by neighbor update
- fix: handle the block light for stair and slab
- Update ja_jp.json (#453)
12.1.2
- feat: add new tag to fix z-fighting (close #435)
- fix: Snow is Invisible When Using render_type (close #444)
- fix: inconsistent behavior with vanilla when snowAlwaysReplaceable is off
12.0.8
- fix: lighting
12.0.7
- fix: light calculation (close #414)
12.0.6
- fix: #439
12.2.1
- fix: some plants are converted to the wrong snow variant block
- fix: random ticking creating grass blocks without snow overlay
- fix: #461 again
12.2.0
- Merge pull request #470 from Snownee/fix/issues-neoforge
- fix: gigantic water by falling snow
- fix: drop the resource when contained state destroyed by neighbor update
- fix: handle the block light for stair and slab
12.1.2
- fix: Snow is Invisible When Using render_type (close #444)
12.1.1
- fix: inconsistent behavior with vanilla when snowAlwaysReplaceable is off
- fix: lighting
- fix: light calculation (close #414)
12.1.0
- feat: add new tag to fix z-fighting (close #435)
- Merge pull request #436 from SettingDust/fix/covered-render
12.0.4
- fix: null safety
10.7.0
- Merge pull request #468 from Snownee/fix/issues-1.20-forge
- fix: gigantic water by falling snow
- fix: drop the resource when contained state destroyed by neighbor update
- fix: handle the block light for stair and slab
- fix: snow area is not identical to Serene Seasons, part 1
10.6.5
- chore: update dependencies (close #452)
10.6.4
- fix: Snow is Invisible When Using render_type (close #444)
- Merge branch '1.20-forge' of https://github.com/Snownee/SnowRealMagic into 1.20-forge
- fix: inconsistent behavior with vanilla when snowAlwaysReplaceable is off
10.6.2
10.6.1
- improve: snow-covered blocks use snow sound
- feat: configurable light level thresholds
10.6.0
10.7.0
- Merge pull request #469 from Snownee/fix/issues-1.20-fabric
- fix: snow area is not identical to Serene Seasons, part 1
- fix: gigantic water by falling snow
- fix: drop the resource when contained state destroyed by neighbor update
- fix: handle the block light for stair and slab
10.6.4
- Update es_es.json (1.20.1 - 10.5.2) (#440)
10.6.3
- fix: inconsistent behavior with vanilla when snowAlwaysReplaceable is off
10.6.2
- feat: backport the
entity_insidetag (close #442)
10.6.1
- improve: snow-covered blocks use snow sound
- feat: configurable light level thresholds
- chore: reformat
- Added support for snow to spawn no matter the light level. (#422)
- Added support for plants to keep their original biome color when they are snow-logged. (#423)
- fix: tile block occlusion again (close #418)
- fix: tile block occlusion (close #417)
- fix: Ferns Cannot be Sheared (close #412)
10.5.4
- fix: remove SereneSeasons hard dep
12.2.0
- Merge pull request #470 from Snownee/fix/issues-neoforge
- fix: gigantic water by falling snow
- fix: drop the resource when contained state destroyed by neighbor update
- fix: handle the block light for stair and slab
12.1.2
- fix: Snow is Invisible When Using render_type (close #444)
12.1.1
- fix: inconsistent behavior with vanilla when snowAlwaysReplaceable is off
- fix: lighting
- fix: light calculation (close #414)
12.1.0
- feat: add new tag to fix z-fighting (close #435)
- Merge pull request #436 from SettingDust/fix/covered-render
12.0.4
- fix: null safety
12.0.2
- chore: Chinese translation
- feat: new option rightClickToggleFancySnow
- improve: clear cache when options refreshed
- Update
ru_ru.json(#433)
12.2.0
- Merge pull request #467 from SettingDust/fix/issues
- fix: gigantic water by falling snow
- fix: drop the resource when contained state destroyed by neighbor update
- fix: handle the block light for stair and slab
- Update ja_jp.json (#453)
12.1.2
- feat: add new tag to fix z-fighting (close #435)
- fix: Snow is Invisible When Using render_type (close #444)
- fix: inconsistent behavior with vanilla when snowAlwaysReplaceable is off
12.0.8
- fix: lighting
12.0.7
- fix: light calculation (close #414)
12.0.6
- fix: #439
12.0.5
- Merge pull request #436 from SettingDust/fix/covered-render
- fix: null safety
- Merge pull request #434 from SettingDust/feature/neoforge-changes
- chore: Chinese translation
- feat: new option rightClickToggleFancySnow
- improve: clear cache when options refreshed
- Update
ru_ru.json(#433) - fix: snow covered block xray
- fix: snow covered blocks not respecting thinnerBoundingBox
- fix: Block#canBeReplaced
- fix: model face culling. round 3
- fix: snow overlay toggle
- fix: model face culling
- fix: snow covered block can be snowlogged
- fix: directly placed snow covered blocks not rotating
- fix: overlay state not saving
- improve: model face culling
- build: add missing dependencies for 0659825cf1ae178ca151fd1d7d13f4ec8aeea0dc
- all: diagonal blocks and other random things
- fix: cannot place double slab on snow-covered slab
- refactor: use vanilla's FallingBlockEntity
- fix: DUMMY block entity log spam
- fix: snow area is not identical to Serene Seasons, part 1
- improve: WrappedSoundType
- refactor: snow accumulation. round 2
- feat:
restoreOriginalBlockswhen load new chunk for 80741daf8354fbdae30f4f6a0e8f3a481d0cc030 - refactor: restoreOriginalBlocks no longer depending on random ticking
- fix: CTRL+picking not working properly
- refactor: snow accumulation. fixed various bugs
- Update
ru_ru.json(#430)
10.6.5
- chore: update dependencies (close #452)
10.6.4
- fix: Snow is Invisible When Using render_type (close #444)
- Merge branch '1.20-forge' of https://github.com/Snownee/SnowRealMagic into 1.20-forge
- fix: inconsistent behavior with vanilla when snowAlwaysReplaceable is off
10.6.2
10.6.1
- improve: snow-covered blocks use snow sound
- feat: configurable light level thresholds
10.6.0
- chore: reformat
- Added support for snow to spawn no matter the light level. (#422)
- Added support for plants to keep their original biome color when they are snow-logged. (#423)
10.5.4
- fix: tile block occlusion again (close #418)
12.1.2
- feat: add new tag to fix z-fighting (close #435)
- fix: Snow is Invisible When Using render_type (close #444)
- fix: inconsistent behavior with vanilla when snowAlwaysReplaceable is off
12.0.8
- fix: lighting
12.0.7
- fix: light calculation (close #414)
12.0.6
- fix: #439
12.0.5
- Merge pull request #436 from SettingDust/fix/covered-render
- fix: null safety
- Merge pull request #434 from SettingDust/feature/neoforge-changes
- chore: Chinese translation
- feat: new option rightClickToggleFancySnow
- improve: clear cache when options refreshed
- Update
ru_ru.json(#433) - fix: snow covered block xray
- fix: snow covered blocks not respecting thinnerBoundingBox
- fix: Block#canBeReplaced
- fix: model face culling. round 3
- fix: snow overlay toggle
- fix: model face culling
- fix: snow covered block can be snowlogged
- fix: directly placed snow covered blocks not rotating
- fix: overlay state not saving
- improve: model face culling
- build: add missing dependencies for 0659825cf1ae178ca151fd1d7d13f4ec8aeea0dc
- all: diagonal blocks and other random things
- fix: cannot place double slab on snow-covered slab
- refactor: use vanilla's FallingBlockEntity
- fix: DUMMY block entity log spam
- fix: snow area is not identical to Serene Seasons, part 1
- improve: WrappedSoundType
- refactor: snow accumulation. round 2
- feat:
restoreOriginalBlockswhen load new chunk for 80741daf8354fbdae30f4f6a0e8f3a481d0cc030 - refactor: restoreOriginalBlocks no longer depending on random ticking
- fix: CTRL+picking not working properly
- refactor: snow accumulation. fixed various bugs
- Update
ru_ru.json(#430)
11.1.0
- improve: snow-covered blocks use snow sound
- feat: configurable light level thresholds
- Added support for plants to keep their original biome color when they are snow-logged. (#423)
12.1.2
- fix: Snow is Invisible When Using render_type (close #444)
12.1.1
- fix: inconsistent behavior with vanilla when snowAlwaysReplaceable is off
- fix: lighting
- fix: light calculation (close #414)
12.1.0
- feat: add new tag to fix z-fighting (close #435)
- Merge pull request #436 from SettingDust/fix/covered-render
12.0.4
- fix: null safety
12.0.2
- chore: Chinese translation
- feat: new option rightClickToggleFancySnow
- improve: clear cache when options refreshed
- Update
ru_ru.json(#433)
12.0.1
- fix: snow covered block xray
- fix: snow covered blocks not respecting thinnerBoundingBox
- fix: Block#canBeReplaced
- fix: model face culling. round 3
- fix: snow overlay toggle
12.1.1
- fix: inconsistent behavior with vanilla when snowAlwaysReplaceable is off
- fix: lighting
- fix: light calculation (close #414)
12.1.0
- feat: add new tag to fix z-fighting (close #435)
- Merge pull request #436 from SettingDust/fix/covered-render
12.0.4
- fix: null safety
12.0.2
- chore: Chinese translation
- feat: new option rightClickToggleFancySnow
- improve: clear cache when options refreshed
- Update
ru_ru.json(#433)
12.0.1
- fix: snow covered block xray
- fix: snow covered blocks not respecting thinnerBoundingBox
- fix: Block#canBeReplaced
- fix: model face culling. round 3
- fix: snow overlay toggle
12.0.0
- fix: model face culling
- fix: snow covered block can be snowlogged
- fix: directly placed snow covered blocks not rotating
- fix: overlay state not saving
- improve: model face culling
- all: diagonal blocks and other random things
- fix: cannot place double slab on snow-covered slab
- refactor: use vanilla's FallingBlockEntity
- fix: DUMMY block entity log spam
- fix: snow area is not identical to Serene Seasons, part 1
- improve: WrappedSoundType
- refactor: snow accumulation. round 2
10.6.4
- Update es_es.json (1.20.1 - 10.5.2) (#440)
10.6.3
- fix: inconsistent behavior with vanilla when snowAlwaysReplaceable is off
10.6.2
- feat: backport the
entity_insidetag (close #442)
10.6.1
- improve: snow-covered blocks use snow sound
- feat: configurable light level thresholds
- chore: reformat
- Added support for snow to spawn no matter the light level. (#422)
- Added support for plants to keep their original biome color when they are snow-logged. (#423)
- fix: tile block occlusion again (close #418)
- fix: tile block occlusion (close #417)
- fix: Ferns Cannot be Sheared (close #412)
10.5.4
- fix: remove SereneSeasons hard dep
10.5.3
- feat: SereneSeasons integration (close #402)
10.6.4
- fix: Snow is Invisible When Using render_type (close #444)
- Merge branch '1.20-forge' of https://github.com/Snownee/SnowRealMagic into 1.20-forge
- fix: inconsistent behavior with vanilla when snowAlwaysReplaceable is off
10.6.2
10.6.1
- improve: snow-covered blocks use snow sound
- feat: configurable light level thresholds
10.6.0
- chore: reformat
- Added support for snow to spawn no matter the light level. (#422)
- Added support for plants to keep their original biome color when they are snow-logged. (#423)
10.5.4
- fix: tile block occlusion again (close #418)
10.5.3
10.6.3
- fix: inconsistent behavior with vanilla when snowAlwaysReplaceable is off
10.6.2
- feat: backport the
entity_insidetag (close #442)
10.6.1
- improve: snow-covered blocks use snow sound
- feat: configurable light level thresholds
- chore: reformat
- Added support for snow to spawn no matter the light level. (#422)
- Added support for plants to keep their original biome color when they are snow-logged. (#423)
- fix: tile block occlusion again (close #418)
- fix: tile block occlusion (close #417)
- fix: Ferns Cannot be Sheared (close #412)
10.5.4
- fix: remove SereneSeasons hard dep
10.5.3
- feat: SereneSeasons integration (close #402)
10.5.2
10.6.2
- feat: backport the
entity_insidetag (close #442)
10.6.1
- improve: snow-covered blocks use snow sound
- feat: configurable light level thresholds
- chore: reformat
- Added support for snow to spawn no matter the light level. (#422)
- Added support for plants to keep their original biome color when they are snow-logged. (#423)
- fix: tile block occlusion again (close #418)
- fix: tile block occlusion (close #417)
- fix: Ferns Cannot be Sheared (close #412)
10.5.4
- fix: remove SereneSeasons hard dep
10.5.3
- feat: SereneSeasons integration (close #402)
10.5.2
- fix: falling snow not immediately converting to ice in water
- fix: only our snow can fall (close #381)
- fix: error handling for random ticking. fix crash with MyNethersDelight
- fix: Pink Petals Z-Fight With Snow Layer (close #378)
10.4.3
- fix: abnormal weather ticking rate
12.0.8
- fix: lighting
12.0.7
- fix: light calculation (close #414)
12.0.6
- fix: #439
12.0.5
- Merge pull request #436 from SettingDust/fix/covered-render
- fix: null safety
- Merge pull request #434 from SettingDust/feature/neoforge-changes
- chore: Chinese translation
- feat: new option rightClickToggleFancySnow
- improve: clear cache when options refreshed
- Update
ru_ru.json(#433) - fix: snow covered block xray
- fix: snow covered blocks not respecting thinnerBoundingBox
- fix: Block#canBeReplaced
- fix: model face culling. round 3
- fix: snow overlay toggle
- fix: model face culling
- fix: snow covered block can be snowlogged
- fix: directly placed snow covered blocks not rotating
- fix: overlay state not saving
- improve: model face culling
- build: add missing dependencies for 0659825cf1ae178ca151fd1d7d13f4ec8aeea0dc
- all: diagonal blocks and other random things
- fix: cannot place double slab on snow-covered slab
- refactor: use vanilla's FallingBlockEntity
- fix: DUMMY block entity log spam
- fix: snow area is not identical to Serene Seasons, part 1
- improve: WrappedSoundType
- refactor: snow accumulation. round 2
- feat:
restoreOriginalBlockswhen load new chunk for 80741daf8354fbdae30f4f6a0e8f3a481d0cc030 - refactor: restoreOriginalBlocks no longer depending on random ticking
- fix: CTRL+picking not working properly
- refactor: snow accumulation. fixed various bugs
- Update
ru_ru.json(#430)
11.1.0
- improve: snow-covered blocks use snow sound
- feat: configurable light level thresholds
- Added support for plants to keep their original biome color when they are snow-logged. (#423)
11.0.13
- chore: add Regions Unexplored to dev env
- fix: remove install indium hint (close: #400)
12.0.7
- fix: light calculation (close #414)
12.0.6
- fix: #439
12.0.5
- Merge pull request #436 from SettingDust/fix/covered-render
- fix: null safety
- Merge pull request #434 from SettingDust/feature/neoforge-changes
- chore: Chinese translation
- feat: new option rightClickToggleFancySnow
- improve: clear cache when options refreshed
- Update
ru_ru.json(#433) - fix: snow covered block xray
- fix: snow covered blocks not respecting thinnerBoundingBox
- fix: Block#canBeReplaced
- fix: model face culling. round 3
- fix: snow overlay toggle
- fix: model face culling
- fix: snow covered block can be snowlogged
- fix: directly placed snow covered blocks not rotating
- fix: overlay state not saving
- improve: model face culling
- build: add missing dependencies for 0659825cf1ae178ca151fd1d7d13f4ec8aeea0dc
- all: diagonal blocks and other random things
- fix: cannot place double slab on snow-covered slab
- refactor: use vanilla's FallingBlockEntity
- fix: DUMMY block entity log spam
- fix: snow area is not identical to Serene Seasons, part 1
- improve: WrappedSoundType
- refactor: snow accumulation. round 2
- feat:
restoreOriginalBlockswhen load new chunk for 80741daf8354fbdae30f4f6a0e8f3a481d0cc030 - refactor: restoreOriginalBlocks no longer depending on random ticking
- fix: CTRL+picking not working properly
- refactor: snow accumulation. fixed various bugs
- Update
ru_ru.json(#430)
11.1.0
- improve: snow-covered blocks use snow sound
- feat: configurable light level thresholds
- Added support for plants to keep their original biome color when they are snow-logged. (#423)
11.0.13
- chore: add Regions Unexplored to dev env
- fix: remove install indium hint (close: #400)
11.0.12
- fix: SereneSeasons integration
10.6.2
- feat: backport the
entity_insidetag (close #442)
10.6.1
- improve: snow-covered blocks use snow sound
- feat: configurable light level thresholds
10.6.0
- chore: reformat
- Added support for snow to spawn no matter the light level. (#422)
- Added support for plants to keep their original biome color when they are snow-logged. (#423)
10.5.4
- fix: tile block occlusion again (close #418)
10.5.3
10.5.2
- feat: target SereneSeasons 9.1
- fix: falling snow not immediately converting to ice in water
12.1.0
- feat: add new tag to fix z-fighting (close #435)
- Merge pull request #436 from SettingDust/fix/covered-render
12.0.4
- fix: null safety
12.0.2
- chore: Chinese translation
- feat: new option rightClickToggleFancySnow
- improve: clear cache when options refreshed
- Update
ru_ru.json(#433)
12.0.1
- fix: snow covered block xray
- fix: snow covered blocks not respecting thinnerBoundingBox
- fix: Block#canBeReplaced
- fix: model face culling. round 3
- fix: snow overlay toggle
12.0.0
- fix: model face culling
- fix: snow covered block can be snowlogged
- fix: directly placed snow covered blocks not rotating
- fix: overlay state not saving
- improve: model face culling
- all: diagonal blocks and other random things
- fix: cannot place double slab on snow-covered slab
- refactor: use vanilla's FallingBlockEntity
- fix: DUMMY block entity log spam
- fix: snow area is not identical to Serene Seasons, part 1
- improve: WrappedSoundType
- refactor: snow accumulation. round 2
11.2.0
- refactor: restoreOriginalBlocks no longer depending on random ticking
- fix: CTRL+picking not working properly
- refactor: snow accumulation. fixed various bugs
