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Simulation Breach turns survival into a quiet systems failure. Ordinary mobs can become Agents, hostile entities assigned by the simulation to correct the player-shaped breach. Agents pursue players, make short detours to convert nearby mobs, and can escalate a calm world into a spreading outbreak if ignored.

Conversions are not instant. A marked mob shakes, plays a custom transformation sound, and can still be killed before the Agent appears. Natural outbreaks are rare, difficulty-scaled, player-adjacent, and bounded by local caps. Staying in one area gradually increases local outbreak pressure, while tamed animals are protected from random outbreak selection but not from an Agent that gets too close.

Version 1 includes The Agent, delayed transformations, custom Agent texture and voice, custom transformation audio, configurable spread rules, XP rewards, natural outbreak alerts, persistent breach data, and an operator debug command for testing.

  • Rare player-adjacent natural outbreaks
  • Hostile Agents that prioritize players
  • Delayed, interruptible transformations
  • Difficulty-scaled and configurable spread
  • Local outbreak pressure when players linger
  • Natural outbreak system alerts
  • Debug command for testing transformations
/simulationbreach transform_nearest [radius=16, max=128]

External resources


Project members

rhelwig

Member


Technical information

License
CC-BY-4.0
Client side
required
Server side
required
Project ID