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Hotfix: Fixed a bug with the OpenPAC support that affected self targeting skills

Changes:

  • Fixed a bug that caused a crash when the 'Raging Javelin' effect activated while the players hand was empty
  • Added OpenPAC support (friendlyfire logic now respects openPAC parties & allies)
  • Added config option to enable skill tree experience loss on death
  • Lightning Rod ability now ignores PassiveEntities
  • Skill Chronicle now correctly stores and retrieves skill tree experience on use

Changes:

  • Fixed a bug that caused some melee activated abilities to target the caster

Changes:

  • Updated dependencies
  • Added Raging Javelin effect
  • Reworked Spellbreaker passive
  • Reworked Bound passive
  • Reworked Lightning Rod passive
  • Fixed a bug that caused Spellbreaker to be nonfunctional
  • Significantly reduced cooldown of Wizard's Static Discharge
  • Wizard's Static Discharge radius increased
  • Updated some spell visual effects
  • Rogue's Preparation tweaks
  • Stealth passive reworked
  • Reworked the way Exhaustion stacks are lost over time relative to the Stamina attribute of the player
  • Frenzy passive damage bonus reduced from 75% to 35%
  • Increase default spell haste CDR factor
  • Remove ranged damage scaling from some Ascendancy abilities to resolve NaN health bug
  • Logic that activates on melee hits will now also activate on melee spell hits
  • Cleric and Crusader now gain +1 to Healing spell power
  • Updated dependencies
  • Updated to work with the latest version of Spell Engine
  • Fixed possible crash relating to Torment/Agony effects when applied under non-standard circumstances
  • Fixed tooltip for Bladestorm Siphon passive
  • Fixed possible crash relating to the Agile buff
  • Fixed an issue where the Precision passive was granting double the intended crit damage, but no crit chance
  • Fixed an issue where mobs killed using Consecrate did not count as player kills
  • Changed the outgoing damage calculation of the Overload explosion effect and added a damage cap
  • Added additional effect description mod support
  • Malevolent & Gracious Manuscript are now reusable items
  • Malevolent Manuscript recipe no longer requires a Nether Star
  • Added additional scaling settings for DAS
  • Added French translation (Thanks NelWenn!)
  • Fixed a bug that caused ability cooldowns to be longer than intended
  • Reduced the base cooldown of many ascendancy abilities
  • Arcane Slash now has a chance to repeat its cast
  • Spellblade's Spellweave passive slightly reworked
  • Updated to work with Pufferfish's Skills version (Thank you Pufferfish for the PR!)
  • Reduced & capped exhaustion gain from Death Defy
  • Capped exhaustion gain from Frenzy
  • Rage can no longer be gained from damage sources that the player is invulnerable to
  • Dreadglare & Greater Dreadglares now perform AoE sonic attacks when at range
  • Updated to work with the latest versions of RPG series mods by Daedelus
  • Updated to work with the latest version of Amethyst Imbuement
  • Fixed incorrect tooltip for some ascendancy arcane spell power passives
  • Updated to work with the latest version of Spell Engine
  • Overhauled skill tree backgrounds
  • Fixed misplaced exclusive connection between Righteous Hammers & Ghostwalk in the Ascendancy tree
  • DAS (Dynamic Attribute Scaling) reworked
  • DAS now activates on entity load & periodically on tick
  • DAS now dynamically scales up & down based on players in proximity, and their total cumulative invested skill points

Changes:

  • Added new Necromancer passive: Wraith Legion
  • Added new Necromancer passive: Delightful Suffering
  • Added new Necromancer passive: Endless Servitude
  • Added new Necromancer passive: Shadow Combust
  • Added new Necromancer passive: Shadow Aura
  • Added new Necromancer passive: Plague
  • Added new Necromancer passive: Pestilence
  • Slight reworks to Necromancer passives: Greater Dreaglare & Blood Harvest
  • Minions now correctly remove themselves when their owner is not present or is dead
  • Slight buff to Wraith spell damage
  • Buffed Greater Dreadglare HP inheritance
  • Lengthened leash range for Dreadglare minions
  • Improved attack consistency for Dreadglare minions
  • Fixed a bug where minions could aggro on each other under some circumstances
  • Wraith minions no longer target passive entities
  • Added knockback resistance to Greater Dreadglare
  • Fixed a connection bug between the Rapidfire & Chainbreaker skill nodes
  • Added missing lang entries for Necromancer config
  • Added missing ru_ru lang entries for some Necromancer passives (Thanks Atla01)

Hotfix:

  • Fixed formatting error that prevented ru_ru translation from loading
  • New specialisation: Necromancer
  • New Ascendancy end-game skill tree (unlocked after maxing out the base skill tree)
  • 13 New Ascendancy abilities (usable alongside Signature abilities)
  • New UI design and icons
  • Minor balance changes
  • ru_ru translation (Thanks Atla01)

Please note: Configs for new features are not available on this release and will arrive at a later date.

Changes:

  • Reworked Eldritch Enfeeblement passive
  • Reworked Perilous Precision passive
  • Fixed mistyped health stat passive
  • Reduced some stat passives
  • Swap out some passive nodes for All Spell Power nodes
  • Added DDR config option for PvP
  • Implemented Dynamic Attribute Scaling (DAS) (see config)
  • Updated dependencies
  • Added spectator check for HUD element rendering
  • Possible fix for ranger pet bonuses being lost upon relog
  • Language translations for the skill trees are now possible (thanks MrOz59)
  • Updated License
  • Tooltip readability improvements
  • Attribute gains from the basic passive nodes have been increased
  • Reduced effectiveness of Might, Marksmanship, Spellforged, and Soulshock
  • Increased the default cooldown reduction possible via Spellhaste (requires config reset)
  • Added an audio cue when using an ability that it is on cooldown
  • Changed Skill selection sound effects
  • Changed Marksman Arrow sound effects & animation
  • Fixed a bug that allowed for free point acquisition using junction nodes
  • Removed unimplemented Specialisation nodes (Necromancer & Shaman)

Significant config changes - please delete the Simply Skills config and allow it to regenerate.

  • Added new passive 'Quickdraw'
  • Added Marksmanship effect
  • Added Ruby Junction nodes to the base skill tree
  • Added Agile effect
  • Many passives that trigger off of spell casts now support spell casting from Amethyst Imbuement
  • The following spells no longer require a target to cast: Ice Comet, Lightning Ball, Arcane Bolt, Frost Volley, Arcane Volley, Heavensmith's Call, Marksman Arrow, Elemental Arrows
  • Increased the cast speed and stacks of Frost & Arcane Volley
  • Marksman Arrow now scales with ranged damage
  • Unseen passive reworked
  • Reflexive passive reworked
  • Slender & Frail passives reworked
  • Disengage [Marksman] reworked
  • Arcane Volley [Lesser] reworked
  • Rogue's Evasion Mastery slight rework
  • Buffed default config values for Rogue's Opportunistic Mastery
  • Updated the Overload passive tooltip to correctly reflect the reduced values
  • Loading a crossbow no longer breaks stealth when canceling the load early
  • Empowered now has proper support fro all spells of the relevant school
  • All Ranger abilities will now work correctly with shortbows from Archers & MCDW
  • Increased the visual size of path nodes in the skill tree
  • Improved readability of some passive tooltips
  • A localised chat message is now displayed when a player unlocks a specialisation
  • Signature ability HUD element added
  • Overload now grants 45% spell crit damage, instead of 75%
  • Overload self damage source changed to magic
  • Overload deals slightly increased self damage
  • Rogue's Shadowstrike reworked
  • Stealth no longer breaks when damage is received while under the effects of Barrier
  • Barrier particles reduced
  • Barrier particles no longer visible when stealthed or when - entity height is less than 1
  • Update dependencies
  • Updated to support latest version of Spell Engine
  • Meteor & Ice Comet spells have been reworked
  • Sound effects changed for several abilities
  • Wizard's Greater Arcane Bolt now pierces enemies
  • Small nerfs to Spellblade's Weapon Expert passive
  • Experience required to level up has been significantly increased
  • Specialisation path tooltips now contain additional information on the specialisation
  • General tooltip readability improvements
  • Fixed a bug that caused Cleric's Mutual Mending ability to interupt Holy Light casts
  • Improved path bonuses for Wayfarer & Warrior

External resources


Project members

Timefall Development

Timefall Development

Organization

Chronos_Sacaria

Contributor

Iamnotagenius

Sweenus

Lead Developer


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