Changed
- Reduced config restrictions on xp/item merge radius.
- Removed prevent sync load patch for raycasting as it was too intrusive and not important (better mod compatibility).
- Added despawn-distance config setting for mobcaps.
Fixed
- Fixed incompatibility with sable (ray casting in sublevels)
- Fixed default dynamic setting values not always initializing properly
Fixed
- Fixed some small inconsistencies with activation range inactive entity ticks.
Fixed
- Fixed a bug with
reduce-sync-loadswhere really high-velocity entities weren't detecting collisions correctly, such as enderpearls from pearl cannons.
Fixed
- Fixed a bug with
reduce-sync-loadswhere really high-velocity entities weren't detecting collisions correctly, such as enderpearls from pearl cannons.
Added
- Added
chunk-tick-distance-affects-random-ticksoption to control whether chunk-tick-distance affects random ticks.- chunk-tick-distance will still affect mobspawning regardless of this setting.
- enabling this setting will bring back old behavior, stopping random ticks in chunks too far away from players - even chunks simulated by enderpearl or portal loading.
Fixed
- Fixed chunk-tick-distance stopping pearl/portal loaded chunks from random ticking (breaking vanilla behavior by default). This old behavior is now hidden behind a config option.
