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Scarborough Fair

Scarborough Fair adds a new End-shaped floating-island dimension: grass-covered surfaces, overworld-style stone and ore strata inside, synced day-night sky, larger sun and moon, oak and birch trees, small water pools, occasional water-covered islands drifting over the void, and optional Aether-style starting-spawn behavior.

Scarborough Fair long view

Features

  • New dimension: scarborough_fair:scarborough_fair.
  • Terrain follows the vanilla End island silhouette, keeping the floating outer-island feel.
  • Island top surfaces are grass blocks, while sides and undersides use dirt and interiors use overworld base stone.
  • The dimension follows the normal day-night cycle and renders the sun and moon at twice their usual size.
  • The island biomes are tagged as overworld / plains / forest so ore, stone-replacement, and other data-driven worldgen can hook in naturally.
  • Chorus plants are replaced by oak and birch trees.
  • Small water pools can appear on islands.
  • Rare water islands can cover most of an island; edge gaps may let water flow down into the void.
  • Common config can optionally start new players in Scarborough Fair, Aether-style: first join changes dimension to an outer island and sets that initial personal respawn point there.
  • Common config can toggle overworld-style structure targeting, passive mob spawns, and hostile mob spawns.

Requirements

  • Minecraft 1.21.1
  • NeoForge 21.1.x

Notes

This is a worldgen mod. Existing worlds need newly generated terrain to show new dimension content.

Default config keeps normal overworld first spawn, uses overworld-style structure targeting, enables passive/ambient spawns, and keeps hostile natural spawns disabled.

External resources


Project members

THE_cattail

Member


Technical information

License
ARR
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Server side
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Project ID