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RuneCraftory

RuneCraftory

Mod

A Minecrafty Harvest Moon

Client and server AdventureEquipmentFoodMagic MobsWorld Generation

2,596 downloads
8 followers
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RuneCraftory 2.2.0

  • Rewrite npc renders:
    • Now supports swapping out the whole model
    • Now supports conditional look features
  • Rewrite giant crops handling:
    • Giant crops now 2x2 instead of 2x1
    • Fix giant crops never regrowable
  • Updated and added all missing crops
  • Removed fodder item in favor of just using vanilla wheat (albeit this feature is still unused)
  • Farming monster now use 20% health per day instead of using health per farm action.
    • Cost can be reduced with higher friendship
    • Unloaded monsters will still take damage!
  • Some stats are now bit randomized for monsters
  • Balancing changes
    • Player stats gain reduced
    • Monster stats gain increased
    • Monster health gain increased
    • Monster base magic attack decreased
    • Boss monster now also have some armor points
    • Weapon stats adjusted
    • Updated defence damage reduction
  • Bosses now require defeating one first before being able to tame one
  • Update attack and skill movement to be more consistent
  • Experience calculation (level, skill, etc.) are now configurable
  • Fix nullpointer with circle elemental spell
  • Fix npc not moving in rain without shelter
  • Fix player attributes reset on death
  • Fix npc attack sometimes not working properly

For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.21.1/Changelog.md

RuneCraftory 2.1.3

  • Change default attack move speed to 0.2
  • Fix arm overlay first person not updated correctly
  • Update move state tracker which fixes entity having move animation not actual moving sometimes
  • Fix nullpointer with ghost vanish check

For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.21.1/Changelog.md

RuneCraftory 2.1.2

  • Update seconday effects for elements
  • Mineral squeek health: 10 -> 4
    • Now immune to player attacks unless player holds a weapon
  • Updated various effect things
  • Sleep effect now longer puts mob into sleep pose (as that has very small hitboxes)
  • Shaders should work now even with active iris shader
  • Fix a nullpointer with npc ai poi
  • Updated various mob effect handling
  • Fixed attack cooldown for monsters ignored sometimes
  • Increased boss attack cooldown a bit
  • Update various mob attack ai
    • Adds some range constraint to boss attacks
  • Add distinction to boss spawneggs
  • Move some sound instances to their own one instead of using vanillas
  • Change animated hand rendering to not render armor and other stuff anymore cause it clutters the screen
  • Update boss defeat animation
  • Fix water laser attacks

For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.21.1/Changelog.md

RuneCraftory 2.1.1

  • Fix using wrong ops during resource loading
  • Add smooth movement for multipart entity (affects skelefang)
  • Update lib
  • Fix some worldgen things missing
  • Add screen shake intensity config

For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.21.1/Changelog.md

RuneCraftory 2.1.0

  • Update quest dependency
  • Update various datapack directories to have more sensible names
  • Add config to make hotspring water infinite like vanilla water
  • Add custom bossbars for all bosses
  • Add tag to exclude entities from marionetta trap and handonetta grab attacks
  • Trees have been rewritten:
    • Tree blocks not unbreakable anymore
    • Attempting to break logs of non mature tree fells them
    • Tree logs can be broken as long as tree has health
    • Trees can wither now if not watered
  • Add hoe interaction for some items to regen farmland health (withered grass, corn, four leaf clover)
  • Regrowable crops will not regrow if health drops to 0
  • Move all creative tab contents to subtabs
  • Update bosses:
    • Increased windup time for various attacks (a bit)
    • Range increased for some attacks
    • Bosses dont try to walk up to the target for too long now to do melee attacks
    • Reduced cooldown for attacks
    • Fix chained attacks not working correctly
    • Dead tree apple rain now drops overtime
    • Update raccoon jump to be more accurate
    • Fix raccoon clone attack not shooting projectiles
    • Skelefang health: 275 -> 225
  • Update visual of marionetta chest trap
  • Mobs now dont try to walk into their target constantly
  • Change riding mobs to client controlled
  • Fix wrong holder lookup instance for datapack
  • Fix death message missing attacker
  • Fix plushies rendering offset
  • Fix screen shake not working with too high entity tickcount
  • Fix upgrade container stackoverflow
  • Fix quest parent data wrong and thus not working

For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.21.1/Changelog.md

RuneCraftory 2.0.1-beta

  • Update boss out of combat healing
    • Players in creative now ignored
    • Time till healing reduced
  • Flying mobs now slowly glide down if too high so they dont fly away too much
  • Skelefang energy orb now has a range limit
  • Stop vanilla music when boss music starts
  • Make some entities (projectiles mostly) immune to explosions
  • Add model feature to npc looks allowing attaching arbitrary models to npcs
  • Update npc spawnegg ui
  • Add hotspring lakes to mountains
  • Better target entity sync between goal and brain target
  • Update quest api so quests should work again
  • Fix skelefang attack boxes for some attacks
  • Fix monster riding not working correctly
  • Wrap various datapack elements in a holder like structure
    • Fixes missing ids when reloading datapacks
  • Replace water in bathhouse with hotspring water
  • Spell damage now modifiable with spell properties aka datapack
  • Fix mixin crash on fabric
  • Fix grimoire angry animation being infinite
  • Fix boss music dangling when not in world anymore
  • Fix move ticks not clamped so it took longer than intended for move animation to stop

For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.21.1/Changelog.md

RuneCraftory 1.11.2

  • Fix npc spawnegg crash
  • Fix some water movecontroller issues
  • Fix barn condition being inverted

For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.18/Changelog.md

RuneCraftory 2.0.0-beta

  • Update to 1.21.1
    • Huge internal refactoring
  • Overhauled various UIs
  • All mobs now use brains instead of goals
  • Pathouli book now removed and replaced by modopedia
  • Added Serene Seasons compat
  • Added hot spring fluid, replaces previous bath system

RuneCraftory 1.11.1

  • Update for library changes
  • Add blinking to npc
  • Fix npc attack animations
  • Improve animation on mounts. Some skills now disabled on mounts

For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.21.1/Changelog.md

RuneCraftory 1.11.1

  • Update for library changes
  • Add blinking to npc
  • Fix npc attack animations
  • Improve animation on mounts. Some skills now disabled on mounts

For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.18/Changelog.md

RuneCraftory 1.11.0

  • Added handonetta
  • Update movements of mobs
  • Update attack boxes of mobs
  • Fix sleeping pose for some mobs
  • Update shadow sizes
  • Fix mobs moving when dead sometimes
  • Stun effect now fully stops entities
  • "minecraftify" ore things:
    • Add tin for bronze, replaces copper in recipes
    • Ores drop raw version now
    • Metal materials are ingots now
  • Spells can be upgraded in smithing table with various materials
  • Redo monster barn space
    • Max roof height it checks is now 10
    • Monster needing a roof need to physically fit under the roof
    • Barn size is not capped by roof anymore
  • Added more textures + stats
  • Rewrite shop item datapack to take an entity predicate
  • Rewrote the whole questing system
    • Fixes issue with quests loosing npc contexts
  • Add entity predicate to talking quest
  • Update player attack + rune abilities to use obb
  • Removed weapon type properties
  • Added attack width and charge time attribute replacing weapon type properties
  • Updated combo attack system. Is now more lenient with responses
  • Redo gift data system

For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.18/Changelog.md

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flemmli97

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