RedBits adds new redstone components and improves some already existing vanilla mechanics.
Primary goal of the mod is to allow for further miniaturization of redstone contraptions, and in turn making them faster.
This is a Fabric only mod, I have no plans to port it to Forge. Fabric API is required.
Features:
- Shaded Redstone Lamp - Non lagy version of redstone lamp for usage in displays, it doesn't emit light
- 8 New Redstone Gates - Detector, Switcher, Inverter, Latch, Timer, Projector, Bridge, and Two Way Repeater
- Redstone Emitter - Emits comparator signal, replacement for using cauldrons and composters in circuits
- Inverted redstone Torch - Redstone torch that doesn't invert the signal
- Large Buttons - Buttons with larger hit boxes
- 4 New Pressure Plate types - Pressure plates triggered by different entity types
- Color Redstone Lamps - The lamp's color is determined by signal strength
Power Observers - Special observers that can detect if certain redstone components are activated(removed in redbits >=1.9.0)- Sight Sensors - They trigger when looked at
- As of RedBits 1.12.0 a build-in guide book is included in the mod if Patchouli Fabric is also present, it can be found under the "miscellaneous" creative tab OR in naturally generated chests in stronghold libraries, cartographer village houses and in the "Bonus Chest".
Changes:
- No more redstone torch burnout (configurable)
- Jukeboxes can now be triggered with redstone (configurable, if enabled replaces the vanilla 1.20 feature)
- Droppers and Hoppers can now interact with Jukeboxes and Campfires (configurable)
External resources
Project members
magistermaks
Owner
Technical information
License
LGPL-3.0-only
Client side
required
Server side
required
Project ID