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Realistic Block Physics

Realistic Block Physics

Mod

A realistic overhaul of Minecraft's building mechanics.

Client and server Game Mechanics

5,365 downloads
23 followers
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Note: Some changes require regenerated config files to take effect.

Fixes

  • Fixed an error that could occur due to non-existent chunk data when performing chunk analysis
  • Fixed an issue with extended block collision bounds not using relative directions for blocks that do not have any collision bounds
  • Fixed blocks with a block definition, but no collision bounds, causing the ground beneath them to fall if there is an air pocket
  • Blocks that land in liquids no longer "break" them
  • Fixed the default physics for fence gates, so that they can now remain attached to blocks when opened [config change]

Improvements

  • Further improvements to falling block relocation logic
  • Amendments to filtering out blocks, such as flowers, bushes, and liquids, when applying default block definitions

Changes

  • Changed the default "wood" block definition to specify logs via IDs instead of tags, as a temporary solution to Dynamic Trees compatibility issues [config change]

Note: Some changes require regenerated config files to take effect.

Fixes

  • Fixed an error that could occur due to non-existent chunk data when performing chunk analysis
  • Fixed an issue with extended block collision bounds not using relative directions for blocks that do not have any collision bounds
  • Fixed blocks with a block definition, but no collision bounds, causing the ground beneath them to fall if there is an air pocket
  • Blocks that land in liquids no longer "break" them
  • Fixed the default physics for fence gates, so that they can now remain attached to blocks when opened [config change]
  • Fixed out of place sections in configuration files (this will reset the affected properties to their default values)

Improvements

  • Further improvements to falling block relocation logic
  • Amendments to filtering out blocks, such as flowers, bushes, and liquids, when applying default block definitions

Changes

  • Changed the default "wood" block definition to specify logs via IDs instead of tags, as a temporary solution to Dynamic Trees compatibility issues [config change]

Note: Some changes require regenerated config files to take effect.

Fixes

  • Fixed an error that could occur due to non-existent chunk data when performing chunk analysis
  • Fixed an issue with extended block collision bounds not using relative directions for blocks that do not have any collision bounds
  • Fixed blocks with a block definition, but no collision bounds, causing the ground beneath them to fall if there is an air pocket
  • Blocks that land in liquids no longer "break" them
  • Fixed the default physics for fence gates, so that they can now remain attached to blocks when opened [config change]

Improvements

  • Further improvements to falling block relocation logic
  • Amendments to filtering out blocks, such as flowers, bushes, and liquids, when applying default block definitions

Changes

  • Changed the default "wood" block definition to specify logs via IDs instead of tags, as a temporary solution to Dynamic Trees compatibility issues [config change]

Note: Some changes require regenerated config files to take effect.

Changelog [1.20.1-1.0.0-rc2]

Improvements

  • Improved logic for falling block relocation
  • Reduced forced chunk loading when calculating block physics

Fixes

  • Fixed fence gates breaking when opened [config change]
  • Introduced missing block definition for ladders, which could cause structures to float [config change]
  • Introduced missing block definition for lanterns, which could cause structures to float [config change]
  • Fixed an issue where blocks that were crushed by falling blocks wouldn't drop their resources
  • Removed physics for wall signs to prevent them from immediately breaking upon placement
  • Fixed hoppers from preventing themselves, and some other blocks, from being stacked on top [config change]
  • Fixed a crash which would occur when setting a dimension's default block definition to one which did not contain any blocks by default
  • Fixed an issue which caused the default block definition of a dimension to override the existing block definitions
  • Fixed snow powder blocks from immediately breaking when updated [config change]

Changes

  • Changed the default "leaves" block definition to specify blocks via IDs instead of tags, as a temporary solution to Dynamic Trees compatibility issues [config change]
  • Changed wooden blocks to now be able to float on liquids by default [config change]

Note: Some changes require regenerated config files to take effect.

Changelog [1.19.2-1.0.0-rc2]

Improvements

  • Improved logic for falling block relocation
  • Reduced forced chunk loading when calculating block physics

Fixes

  • Fixed fence gates breaking when opened [config change]
  • Introduced missing block definition for ladders, which could cause structures to float [config change]
  • Introduced missing block definition for lanterns, which could cause structures to float [config change]
  • Fixed an issue where blocks that were crushed by falling blocks wouldn't drop their resources
  • Removed physics for wall signs to prevent them from immediately breaking upon placement
  • Fixed hoppers from preventing themselves, and some other blocks, from being stacked on top [config change]
  • Fixed a crash which would occur when setting a dimension's default block definition to one which did not contain any blocks by default
  • Fixed an issue which caused the default block definition of a dimension to override the existing block definitions
  • Fixed snow powder blocks from immediately breaking when updated [config change]

Changes

  • Changed the default "leaves" block definition to specify blocks via IDs instead of tags, as a temporary solution to Dynamic Trees compatibility issues [config change]
  • Changed wooden blocks to now be able to float on liquids by default [config change]

Note: Some changes require regenerated config files to take effect.

Changelog [1.18.2-1.0.0-rc2]

Improvements

  • Improved logic for falling block relocation
  • Reduced forced chunk loading when calculating block physics

Fixes

  • Fixed fence gates breaking when opened [config change]
  • Introduced missing block definition for ladders, which could cause structures to float [config change]
  • Introduced missing block definition for lanterns, which could cause structures to float [config change]
  • Fixed an issue where blocks that were crushed by falling blocks wouldn't drop their resources
  • Removed physics for wall signs to prevent them from immediately breaking upon placement
  • Fixed hoppers from preventing themselves, and some other blocks, from being stacked on top [config change]
  • Fixed a crash which would occur when setting a dimension's default block definition to one which did not contain any blocks by default
  • Fixed an issue which caused the default block definition of a dimension to override the existing block definitions
  • Fixed snow powder blocks from immediately breaking when updated [config change]

Changes

  • Changed the default "leaves" block definition to specify blocks via IDs instead of tags, as a temporary solution to Dynamic Trees compatibility issues [config change]
  • Changed wooden blocks to now be able to float on liquids by default [config change]

Note: Some changes require regenerated config files to take effect.

Changelog [1.16.5-2.0.0-rc2]

Improvements

  • Improved logic for falling block relocation
  • Reduced forced chunk loading when calculating block physics

Fixes

  • Fixed fence gates breaking when opened [config change]
  • Introduced missing block definition for ladders, which could cause structures to float [config change]
  • Introduced missing block definition for lanterns, which could cause structures to float [config change]
  • Fixed an issue where blocks that were crushed by falling blocks wouldn't drop their resources
  • Removed physics for wall signs to prevent them from immediately breaking upon placement
  • Fixed hoppers from preventing themselves, and some other blocks, from being stacked on top [config change]
  • Fixed a crash which would occur when setting a dimension's default block definition to one which did not contain any blocks by default
  • Fixed an issue which caused the default block definition of a dimension to override the existing block definitions
  • Fixed snow powder blocks from immediately breaking when updated [config change]
  • Fixed falling blocks that fell into water not being set as waterlogged

Changes

  • Changed the default "leaves" block definition to specify blocks via IDs instead of tags, as a temporary solution to Dynamic Trees compatibility issues [config change]
  • Changed wooden blocks to now be able to float on liquids by default [config change]

Note: Some changes require regenerated config files to take effect.

Changelog [1.12.2-3.0.0-rc2]

Improvements

  • Improved logic for falling block relocation
  • Reduced forced chunk loading when calculating block physics

Fixes

  • Fixed fence gates breaking when opened [config change]
  • Introduced missing block definition for ladders, which could cause structures to float [config change]
  • Introduced missing block definition for lanterns, which could cause structures to float [config change]
  • Fixed an issue where blocks that were crushed by falling blocks wouldn't drop their resources
  • Removed physics for wall signs to prevent them from immediately breaking upon placement
  • Fixed hoppers from preventing themselves, and some other blocks, from being stacked on top [config change]
  • Fixed a crash which would occur when setting a dimension's default block definition to one which did not contain any blocks by default
  • Fixed an issue which caused the default block definition of a dimension to override the existing block definitions
  • Fixed snow powder blocks from immediately breaking when updated [config change]
  • Fixed falling blocks not making sounds when sliding

Changes

  • Changed the default "leaves" block definition to specify blocks via IDs instead of tags, as a temporary solution to Dynamic Trees compatibility issues [config change]
  • Changed wooden blocks to now be able to float on liquids by default [config change]

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