nineMinecraft is a joke site.
nineMinecraft is in no way affiliated with Modrinth or 9minecraft. (And frankly, who wants to be affiliated with the latter?)
Push Forward

Push Forward

Mod

猪突猛進(ちょとつもうしん)!

Server Game Mechanics Mobs

230 downloads
0 followers

This is a lightweight mod!

Its icon comes from Demon Slayer 『鬼滅の刃(きめつのやいば)』 (这是一个轻量级的模组! 它的图标来自于《鬼灭之刃》『鬼滅の刃(きめつのやいば)』。)

This mod is inspired by goats.

It allows each entity to fly enemies like a goat! (这个模组的灵感来自山羊。 它使得每个实体都能像山羊一样飞跃敌人!)

Of course, it's all configurable!

(当然,一切都可以配置!)

{
  // "damageRateOfMultiplication":伤害倍率,决定了撞击伤害的计算公式中的乘数
  // "damageRateOfMultiplication": Damage rate of multiplication, determines the multiplier in the calculation formula of collision damage
  "damageRateOfMultiplication": 5.0,

  // "knockbackRateOfMultiplication":击退倍率,决定了击退效果的计算公式中的乘数
  // "knockbackRateOfMultiplication": Knockback rate of multiplication, determines the multiplier in the calculation formula of knockback effect
  "knockbackRateOfMultiplication": 1.0,

  // "velocityThreshold":速度阈值,当实体的速度超过这个值时,才会触发撞击伤害和击退效果
  // "velocityThreshold": Velocity threshold, when the speed of the entity exceeds this value, the collision damage and knockback effect will be triggered
  "velocityThreshold": 0.0,

  // "maxDamage":最大伤害,撞击伤害的上限
  // "maxDamage": Maximum damage, the upper limit of collision damage
  "maxDamage": 20.0,

  // "minDamage":最小伤害,撞击伤害的下限
  // "minDamage": Minimum damage, the lower limit of collision damage
  "minDamage": 0.0,

  // "maxKnockback":最大击退,击退效果的上限
  // "maxKnockback": Maximum knockback, the upper limit of knockback effect
  "maxKnockback": 5.0,

  // "minKnockback":最小击退,击退效果的下限
  // "minKnockback": Minimum knockback, the lower limit of knockback effect
  "minKnockback": 0.0,

  // "hurtBackRateOfMultiplication":反伤倍率,决定了反伤的计算公式中的乘数
  // "hurtBackRateOfMultiplication": Hurt back rate of multiplication, determines the multiplier in the calculation formula of hurt back
  "hurtBackRateOfMultiplication": 1.0,

  // "hurtBack":是否反伤,如果为true,实体在撞击其他实体时也会受到伤害
  // "hurtBack": Whether to hurt back, if true, the entity will also be damaged when it hits other entities
  "hurtBack": false,

  // "blackListEnabled":是否启用黑名单,如果为true,黑名单中的实体不会受到撞击伤害和击退效果
  // "blackListEnabled": Whether to enable the blacklist, if true, entities in the blacklist will not be subject to collision damage and knockback effect
  "blackListEnabled": false,

  // "whiteListEnabled":是否启用白名单,如果为true,只有白名单中的实体会受到撞击伤害和击退效果
  // "whiteListEnabled": Whether to enable the whitelist, if true, only entities in the whitelist will be subject to collision damage and knockback effect
  "whiteListEnabled": false,

  // "blackList":黑名单,列表中的实体不会受到撞击伤害和击退效果
  // "blackList": Blacklist, entities in the list will not be subject to collision damage and knockback effect
  "blackList": [],

  // "whiteList":白名单,只有列表中的实体会受到撞击伤害和击退效果
  // "whiteList": Whitelist, only entities in the list will be subject to collision damage and knockback effect
  "whiteList": []
}

Only version 1.20.1 of Minecraft is currently supported, but I will update to more versions later. (目前仅支持Minecraft的1.20.1版本, 但我会在之后更新到更多的版本。) 我的BiliBili主页

External resources


Project members

kltyton

Member


Technical information

License
LGPL-3.0-only
Client side
unsupported
Server side
required
Project ID