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Potato3D

The Future Past of Rendering is Now, and it's all in Java™!

Potato3D is an alternative implementation of Mojang's Blaze3D rendering api, that handles all the rendering on cpu / with java code (aka it's a 3d software renderer). And all of it in crisp 320x240 and playable performance*!

Fully compatible with Minecraft 26.1.x and Herdcraft 26w14a!

Some in game screenshots:

Title Screen In game screenshot The End Night

Incompatibilities:

  • Sodium - Requires OpenGL, so it won't work with reimplementation
  • Iris - Requires OpenGL, just like above.
  • Immediately Fast - Probably requires OpenGL
  • Or just anything using raw OpenGL or vanilla Blaze3D implementation.
  • Anything using custom core shaders - Potato3D doesn't support any GLSL shaders, as all the rendering is handled on java side.

External resources


Project members

Patbox

Member


Technical information

License
CC0-1.0
Client side
required
Server side
unsupported
Project ID