Fixed thing & modify others
- Updated little table model & texture
- Updated hard light bridge model & texture
- Fixed centering of excursion funnel
- Fixed high energy pellet hitbox (floor & energy ball spawn)
Also i didn't found out how to fix the hitbox for hard light bridge emitter & segment, so now his floor & ceiling placement is disable!
Added a lot of things!
- Reworked the Excursion Funnel
- Replace the Radio Song by the OG one
- Added a tab for the blocks with old models
- Light Fixture (thoses from test chambers)
Improved things!
- Excursion Funnel 2x2, new Model & Texture
- Improved & Reworked Elevator Teleportation & System
ELEVATOR FINALLY FINISHED!
- Elevator Model & Texture finished
- Laser blocks ajusted
- Wheatley Crab
- Config Command (like gamerules)
Added much things about paint gun too!
- Entrance Door (3x3)
- Paint Gun
The Gel Balls code got completly reworked to become a entity, so now he get the ability to travel portal, to be transported by excursion funnel & have gravity, gel can now go on wall when launched
Added much things:
- Light Fixtures
Added also sounds after a long time, only 4 blocks contain sounds (go guess!)
SPECIAL: THIS VERSION IS THE LAST ONE WITH THE OLD NAME.
Fixed 2 things:
- Death Fizzler stop power antlines & can be desactivated by antline indicator
- High Energy Pellet travel portal again
Added new things & modify things:
- Laser now have gradient on some things
- New High Energy Pellet model by Lemo & Unstationary Platform (with Victory Lift) model by MG
- Excursion Funnel now travel Wire Mesh
- Small variant of Pneumatic Tube (didn't usuable)
- Better Computer Box texture
Added not much things:
- Antline Transporter (wireless with ID)
- Goo & Cake variant for informational sign
- Replaced relaxation vault by the stasis chamber
Fixed some texts from french language & also metal tiles tooltip
New things!
- Cabinet (decoration)
- Sound Distributor
- Area Faithplate Variant (informational sign)
Theres also a lot of changes! Like the connective panel have now the good & description hitbox (he was using pedestal code xD), but better things also like new model & texture for the pedestal & turret redemption line (Lemo & Mr Ant Tenna)
Added more things!
- Rotationnable & Autoshooting portal gun pedestal
- Vertical stairs (can redirect the high energy pellet also)
- Turret Deployer Claws
Added one thing & modified other things:
- Added a non moving Unstationary Scaffold
After multiple question like "How we put the portal gun on the pedestal ?", now the Portal Gun Pedestal have a description with also the key to press for it. PLEASE STOP ASKING
Added more things!
- Unstationary Scaffold
- Timer in 00
Added some things:
- Laboratory Wall & Floor
- Metal tiles (or blackplate of portal 1)
- Destroyed wall
Fixed some bugs:
- Hard Light Bridges now do a 16x16 scale
- Fixed laser than won't go throught portal without redirection cube
- Now the emitter of the hard light bridge has collisions to not fall
Added not much things:
- Potato OS
- Old Aperture Science Speaker
Also, now the exit arrow sign can be placed on ceilling & floor.
Added more things!
- Neurotoxin Emitter
I also added more descriptions on some blocks. And now, the wrench put the sound when we use it on the poster & the elevator, and also, with the wrench, we can see what elevator we linked with what other
Added more things!
- 2 others scale of platform beam & rusty platform beam (and changed in english & french the og platform beam name to add "small" in)
- High energy pellet
I also fixed a bug than every cube for the laser work like the redirection cube (1.1.2). Now only the redirection cube change the laser direction, the others just block the laser further.
This is the release for the fixed version of the laser.
What got fixed? : When a player load in a server the laser emitter, the server crash instantly. This was because a method in client only was executed on server :')
Added more things for lasers!
- Discouragement Redirection Cube
- Laser kill Turret
Also, now when you choose a graphic mode, more its in fabulous, more the particles of laser will be generated, so he optimize the game!





