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Photonics: A raytracing engine

Photonics: A raytracing engine

Mod

A ray-traced voxel engine with a focus on performance and crisp shadows

Client DecorationTechnology

144.9k downloads
960 followers
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Changes:

  • Added a new lighting method (ReSTIR), disabled by default. Compared to Simple (the old method), ReSTIR can trace up to Max Lights at the cost of a little noise.

  • Improve GI flicker at large distances (especially with low render resolution)

  • Max voxelized block states has been increased from ~4k to ~8k

  • Photonics will now show an error message in chat if the max voxelized block states has been reached

  • Added a new option to adjust the strength of lighting from held enchanted items

  • Added a new global toggle for 3D Blocks in Photonics settings

  • Added SSR fallback when using WSR with Photon

  • Change handheld lighting to calculate independently for each hand. It will by default use 2 rays for visibility (meaning each hand will cast its own shadow!), but can be changed to a single ray in settings

  • Made handheld respect falloff/radius of lights, it should now look more similar to lights placed on the ground

  • Made handheld properly interact with normal mapping

Bug Fixes:

  • Fix 3d blocks being broken by 3d leave packs
  • Fix max lights breaking above 1000
  • Fix lighting being gone in LOD (Voxy/DH) chunks with Photon
  • Fix GI flickering with TAA enabled with BSL
  • Fix handheld not respecting main hand in skin settings

Supported shaders

  • Photon (requires latest version from Github)
  • BSL v10.1 (exact version)

Release made by @Essentuan

Changes

  • Added photon patch (with world space reflections!)
  • Eclipse shaders now have native support for Photonics
  • Transparency support
  • Added some new options to BSL and Photon
  • Shader API
  • Fast response times for RT (Photonics should now react almost instantly to world changes!)
  • Rewritten config system + New light values/colors
  • Fixes for some 3d blocks being black
  • Fixes GI starting out as green
  • A new shader-patches folder in .minecraft
  • Fixes BSL10.1 compiler errors in the end

Supported shaders

  • Photon (requires latest version from Github)
  • Eclipse (requires latest version from Github)
  • BSL v10.1 (exact version; TAA is broken!)

Release made by @Essentuan

Photonics 0.2.9 is here!

  • Improved performance
  • Added soft shadows
  • Some bug fixes

Photonics 0.2.9 is here!

  • Improved performance
  • Added soft shadows

Photonics 0.2.8 is here!

  • Improved lighting
  • 3D block rendering is back! 3D blocks are back!
  • Configuration settings for 3D block rendering and raytraced light sources! 3D blocks and raytraced-light-sources can be configured in the ModMenu settings
  • Moved Photonics-Enable settings into BSL settings menu Photonics can now be enabled/disabled in the BSL menu
  • Fixed flickering issue in distant lighting
  • Preparing stuff for supporting other shader packs!
  • Iris 1.8.8 support

Photonics 0.2.7 is here!

  • Photonics now extends the BSL lighting system, instead of replacing it (e.g. Rain Puddles are not working correctly)
  • Handheld items now illuminate entities as well Handheld light sources now illuminate entities
  • Many backend changes to prepare for the upcoming Complementary Shaders support

Photonics 0.2.6 is here!

  • PBR support (Enable Advanced Materials and use a PBR resource pack, like Vanilla Pbr)
  • Sun light now majorily contributes to indirect lighting
  • Increased the indirect lighting intensity
  • Grass doesn't look terrible anymore
  • Temporarily removed "3D blocks"

Requires Iris 1.8.1 & BSL v8.2.09

Photonics 0.2.6 is here!

  • PBR support (Enable Advanced Materials and use a PBR resource pack, like Vanilla Pbr)
  • Sun light now majorily contributes to indirect lighting
  • Increased the indirect lighting intensity
  • Grass doesn't look terrible anymore
  • Temporarily removed "3D blocks"

Requires Iris 1.7.3 & BSL v8.2.09

Photonics 0.2.5 is here!

  • Support for Minecraft 1.21.1 & 1.20.1
  • Shader settings can now be changed again
  • Fixed bug where Redstone Lamps would emit light when turned off again, thanks @Cat-Gaming
  • Fixed bug where Beacons would emit red light instead of red light, thanks @kimskaj

Photonics 0.2.4 is here!

  • Support for Minecraft 1.21.1
  • Entites are now properly lighted
  • Photonics can be enabled and disabled Photonics can be enabled and disabled

As always, I'm very excited to hear your feedback on my Twitter page

Photonics 0.2.3 is here!

  • Changing shader settings don't require a restart anymore
  • Fix for mod-breaking bug that leads to the game crashing when entering a world

New major release:

  • Addition of Shadow Mapping (Entities cast shadows!)
  • Render Distance increased to 15 chunks + Distant Horizons support)
  • Bug fixes (Huge thanks to everyone who reported issues on Github)

This release adds colored, light emitting blocks that greatly increase the visual quality. Take a visit in the nether and be amazed by the new, highly dynamic lighting you can find there!Enjoy the beautiful lighting effects of dozens of colored blocks

Photonics has transformed!

Photonics is not a standalone Graphics engine anymore. Instead it acts as a Raytracing extension to the fantastic Iris mod.

Currently supported shaderpacks:

  • BSL v8.2.09

Note

Installed and enabled BSL with exact version is required. Once ingame, the shaderpack cannot be changed/deactivated.

Please report any bugs or shortcomings on my Github page, thanks and have fun!

External resources


Project members

Redi2Go

Member

Essentuan

Member


Technical information

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