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0.9.1

  • Ported to NeoForge 1.21.11
  • Added new toggles for a few previously hardcoded particles in the Snowflake and Grass Blade block particle overrides
  • The Snowflake block particle override no longer has a chance to spawn steam particles in warm places by default, as it is a bit buggy on servers

0.9

  • Updated to Minecraft 1.21.11
  • Rewritten the config system:
    • YACL is now an optional dependency
    • Only non-default config values are saved now
    • Allows for better config updating in the future (no more resetting the config every update!)
    • All previous config values will be reset, however, the config file from older versions will remain untouched
    • Some default config values have been fixed
  • Added toggles to disable all block placing or breaking particles
  • Lava bubble pop particles now match the lava height more closely
  • Adjusted Redstone Dust and Redstone Interaction Dust particles to look closer to vanilla redstone particles
  • A bunch of internal refactors have been made this update, do make sure to report any issues you find!

Changed environment to client in fabric.mod.json

0.8.5

  • Multiple improvements when spawning particles dynamically tinted based on the block texture
    • No longer reads pixels from the texture every single time a particle spawns
    • Fixed exceptions being thrown under certain circumstances while reloaded resources
  • Reload listeners are now registered through Fabric Resource Loader (fabric only) for better mod compatibility

0.8.4

  • Re-enabled modmenu entrypoint

0.8.3

  • Updated to 1.21.10
  • Fixed pack.mcmeta not being formatted correctly since 1.21.9
  • Added some additional debug logging

0.8.2

  • Ported to 1.21.9
  • Fixed remaining issues from v0.8.2-beta.1
  • Spark particles no longer disappear near the edge of the screen
  • Snowflake particles are no longer emissive
  • No longer crashes if too many particles try to render in a single frame

0.8.2-beta.1

  • Fixed rendering issues in v0.8.2-alpha\
  • Fixed sparks rendering as a single quad\
  • Fixed portal shatter particles not rendering at all\
  • Fixed some particles having incorrect billboarding\
  • Not tested extensively, expect bugs! Report any if you find them

0.8.2-alpha

  • Ported to 1.21.9
  • Not tested extensively, expect bugs! Report any if you find them

0.8.1

  • Fixed a crash when placing or breaking blocks with no shape, such as light blocks

0.8

v0.8 comes with a couple new particle effects, some fixes and tweaks, and a new feature for resourcepacks

New Particles / Changes

Block Particle Overrides

  • New Chain Links override (applies to vanilla chain and #c:chains block tag by default)
  • New Sugar Cane override (applies to bamboo, mangrove roots, and sugar cane by default)
  • Adjusted the texture of the Snowflake override to be more like the one seen in v0.4, now also behaves more like other 'dust' particles in the mod
  • Dirt Path blocks now use the Grass Blade particle override

Entity Particles

  • New Lighting Strike particles, sparks and arcs will fly out from where a lightning strike hits for a short amount of time

Item Interactions

  • New Honey Collection particles, will spawn when harvesting honey bottles from a bee next or hive. Also replaces vanilla honey drip particles that appear underneath bee nests or hives

Fluid Ambient

  • Added a configurable list of blocks that can emit underwater bubble stream particles, it is no longer hardcoded to seagrass
  • Underwater bubble stream particles no longer get stuck on the underside of blocks, instead they will pop when hitting the bottom of a block

General

  • Adjusted the particle spawning logic for blocks with smaller hitbox sizes. Should result in better looking particles when placing / breaking small blocks such as buttons or snow layers
  • Vanilla Firefly particles no longer get stuck on the top or bottom of blocks
  • Added an option to disable fixes to Firefly particles. This includes fireflies dying in air (been in this mod since v0.7), and fireflies getting stuck on blocks
  • Egg and snowball projectile particles now have outward velocity like they did around Minecraft 1.12

Bugfixes

  • Fixed the 'particle z-fighting fix' not working properly with some particle overrides
  • Fixed lava bubble pop textures having a really high resolution

Resourcepack Features

Added a way for resourcepacks to provide alternative particle palettes for blocks. These are located under assets/<block namespace>/textures/eg_particle_interactions/particle_palettes/<block id>.png and can be any size. The mod will attempt to use these palette textures for dynamically coloured particles, otherwise it will fallback to the block model's particle texture.

As a result of this, the colours for grass black particles on grass blocks are no longer hardcoded to the grass_block_top texture. Dirt paths, grass blocks, bamboo, and sugar cane have builtin palettes

Other

  • Switched to a stonecutter + arch loom build setup, shouldn't cause any issues but please report them if you spot any!

0.8

v0.8 comes with a couple new particle effects, some fixes and tweaks, and a new feature for resourcepacks

New Particles / Changes

Block Particle Overrides

  • New Chain Links override (applies to vanilla chain and #c:chains block tag by default)
  • New Sugar Cane override (applies to bamboo, mangrove roots, and sugar cane by default)
  • Adjusted the texture of the Snowflake override to be more like the one seen in v0.4, now also behaves more like other 'dust' particles in the mod
  • Dirt Path blocks now use the Grass Blade particle override

Entity Particles

  • New Lighting Strike particles, sparks and arcs will fly out from where a lightning strike hits for a short amount of time

Item Interactions

  • New Honey Collection particles, will spawn when harvesting honey bottles from a bee next or hive. Also replaces vanilla honey drip particles that appear underneath bee nests or hives

Fluid Ambient

  • Added a configurable list of blocks that can emit underwater bubble stream particles, it is no longer hardcoded to seagrass
  • Underwater bubble stream particles no longer get stuck on the underside of blocks, instead they will pop when hitting the bottom of a block

General

  • Adjusted the particle spawning logic for blocks with smaller hitbox sizes. Should result in better looking particles when placing / breaking small blocks such as buttons or snow layers
  • Vanilla Firefly particles no longer get stuck on the top or bottom of blocks
  • Added an option to disable fixes to Firefly particles. This includes fireflies dying in air (been in this mod since v0.7), and fireflies getting stuck on blocks
  • Egg and snowball projectile particles now have outward velocity like they did around Minecraft 1.12

Bugfixes

  • Fixed the 'particle z-fighting fix' not working properly with some particle overrides
  • Fixed lava bubble pop textures having a really high resolution

Resourcepack Features

Added a way for resourcepacks to provide alternative particle palettes for blocks. These are located under assets/<block namespace>/textures/eg_particle_interactions/particle_palettes/<block id>.png and can be any size. The mod will attempt to use these palette textures for dynamically coloured particles, otherwise it will fallback to the block model's particle texture.

As a result of this, the colours for grass black particles on grass blocks are no longer hardcoded to the grass_block_top texture. Dirt paths, grass blocks, bamboo, and sugar cane have builtin palettes

Other

  • Switched to a stonecutter + arch loom build setup, shouldn't cause any issues but please report them if you spot any!
  • Updated to 1.21.6
  • Decreased the default number of item frame interaction particles from 7 to 4

Going forward 1.21.6 will be the main supported version, I plan to release v0.8 on this version

External resources


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