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PaperFixes

PaperFixes

Mod

A collection of bug and performance fixes from CraftBukkit, Spigot, and Paper in a Forge mod.

Server ManagementOptimizationUtility

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  • Fixed broken MC-54738 fix
  • Fixed a startup crash with JEID/REID
  • MixinBooter is now required, fixes Mixin not initializing and incompatibility problems
  • Switched to a Json-based (Gson) config to fix loading problems
  • Added missing feature toggles
  • Disabled removeNullTileEntities by default to fix problems with Botania flowers
  • Incompatible with Forged Carpet as it forces the game to crash when its tick loop injection fails to apply
  • Fixed static instances relying on the mod class
  • Added missing config option for saving queue
  • Updated some config descriptions
  • Added chunk caching to the client chunk provider
  • Fixed EntityWaterMob crash
  • Moved MixinExtras init to an earlier Mixin plugin
  • Fixed MixinBooter compatibility
  • Fixed a stack overflow exception in the mob spawner check
  • Entities now use a shared Random instance
  • The entity data manager now uses an Int2ObjectOpenHashMap for entries which is extremely fast
  • The game will no longer attempt to add null block info to a crash report
  • Region files have their entire header loaded
  • Region file cache now trims the least accessed region instead of closing all region files upon hitting 256 regions
  • The chunk provider caches the last accessed chunk which can make a big difference in chunk loading and world generation as the game accesses the same chunk multiple times
  • getCanSpawnHere in EntityWaterMob actually checks if the entity can spawn in the given location
  • Enchantments are sorted by their IDs so that the game doesn't think two items that are the same are different
  • Chunk saving now uses an actual queue and polling which fixes slowdowns when many chunks are queued to be saved
  • A pointless 10ms sleep call was removed from the chunk save thread
  • Corrected MixinTileEntityChest
  • Fixed invalid tile entity check
  • Switched to parameterized logging
  • Switched to Double.hashCode for calculating explosion density cache hashes

External resources


Project members

Elephant1214

Member


Technical information

License
Client side
unsupported
Server side
required
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